<br />

This guide is intended for publishers who are interested in using
AdMob Mediation with **Zucks**. It walks you
through getting a mediation adapter set up with your current app and setting up
additional request parameters.

| Zucks Resources |
|---|
| [Documentation](https://ms.zucksadnetwork.com/media/sdk/manual/admob-mediation/) |
| [SDK](https://ms.zucksadnetwork.com/media/sdk/manual/android/) |
| [Adapter](https://ms.zucksadnetwork.com/media/sdk/manual/admob-mediation/) |
| [Customer support](mailto:support@zucksadnetwork.com) |

## Prerequisites

- An app with Google Mobile Ads Unity Plugin integrated. (If you don't have one, see
  [Set up Google Mobile Ads Unity Plugin](https://developers.google.com/admob/unity/quick-start.md.txt).)

- An AdMob account and [an ad unit configured with mediation line
  items](https://support.google.com/admob/answer/3124703).

## Helpful primers

The following Help Center articles provide background information on mediation:

- [About AdMob Mediation](https://support.google.com/admob/answer/3063564)
- [Set up AdMob Mediation](https://support.google.com/admob/answer/3124703)
- [Optimize AdMob Mediation](https://support.google.com/admob/answer/3534471)

## Include network adapter and SDK

Download the SDK and adapter for Zucks from links provided.
Some SDKs already include a Google Mobile Ads Unity Plugin adapter,
while others offer it as a separate file. See the integration
instructions or README that's included with each adapter.

Include the mediated networks' SDKs and adapter files within
the appropriate directory of your Unity project:

- Android: `Assets/Plugins/Android`
- iOS: `Assets/Plugins/iOS`

## Include network configurations

Android
:   Some ad networks require extra configurations to be added to your
    `AndroidManifest.xml` file. You can make these modifications to the
    `AndroidManifest.xml` inside the `Assets/Plugins/Android/GoogleMobileAds`
    directory.

iOS
:   After generating an Xcode from Unity, include any frameworks,
    compiler flags, or linker flags that your chosen networks require.

Your app need not call any third-party ad network code directly;
Google Mobile Ads Unity Plugin interacts with the mediated network's adapter to fetch
third-party ads on your behalf.