Events

public interface Events

This interface is deprecated.
Use EventsClient instead

Entry point for events functionality.

Nested Class Summary

interface Events.LoadEventsResult This interface is deprecated. EventBuffer is returned directly in the EventsClient.  

Public Method Summary

abstract void
increment(GoogleApiClient apiClient, String eventId, int incrementAmount)
Increments an event by the given number of steps.
abstract PendingResult<Events.LoadEventsResult>
load(GoogleApiClient apiClient, boolean forceReload)
Asynchronously load event data for the currently signed in player.
abstract PendingResult<Events.LoadEventsResult>
loadByIds(GoogleApiClient apiClient, boolean forceReload, String... eventIds)
Asynchronously load event data for specified event IDs.

Public Methods

public abstract void increment (GoogleApiClient apiClient, String eventId, int incrementAmount)

Increments an event by the given number of steps.

This is the fire-and-forget API. Event increments are cached locally and flushed to the server in batches.

Required API: Games.API
Required Scopes: Games.SCOPE_GAMES

Parameters
apiClient The GoogleApiClient to service the call.
eventId The event ID to increment.
incrementAmount The amount increment by. Must be greater than or equal to 0.

public abstract PendingResult<Events.LoadEventsResult> load (GoogleApiClient apiClient, boolean forceReload)

Asynchronously load event data for the currently signed in player.

Required API: Games.API
Required Scopes: Games.SCOPE_GAMES

Parameters
apiClient The GoogleApiClient to service the call.
forceReload If true, this call will clear any locally cached data and attempt to fetch the latest data from the server. This would commonly be used for something like a user-initiated refresh. Normally, this should be set to false to gain advantages of data caching.
Returns

public abstract PendingResult<Events.LoadEventsResult> loadByIds (GoogleApiClient apiClient, boolean forceReload, String... eventIds)

Asynchronously load event data for specified event IDs.

Required API: Games.API
Required Scopes: Games.SCOPE_GAMES

Parameters
apiClient The GoogleApiClient to service the call.
forceReload If true, this call will clear any locally cached data and attempt to fetch the latest data from the server. This would commonly be used for something like a user-initiated refresh. Normally, this should be set to false to gain advantages of data caching.
eventIds The IDs of the events to load.
Returns