PlayerGameEvent

public final class PlayerGameEvent extends Object
implements Parcelable

Represents a discrete player action (e.g., "kill").

This class is used to represent a discrete player action (e.g., "kill"). It contains an action, and a collection of key-value pairs of properties that represent the current state of the player.

Nested Class Summary

class PlayerGameEvent.Builder Builder for PlayerGameEvent

Inherited Constant Summary

Field Summary

public static final Creator<PlayerGameEvent> CREATOR Required Creator for making this class a Parcelable.

Public Method Summary

String
getEventName()
Returns the event name.
Bundle
getEventProperties()
Returns the event properties.
void
writeToParcel(Parcel dest, int flags)
Writes the PlayerGameEvent object to a Parcel.

Inherited Method Summary

Fields

public static final Creator<PlayerGameEvent> CREATOR

Required Creator for making this class a Parcelable. This field is used by the Android system to unmarshal and create new instances of PlayerGameEvent from a Parcel.

Public Methods

public String getEventName ()

Returns the event name.

public Bundle getEventProperties ()

Returns the event properties.

public void writeToParcel (Parcel dest, int flags)

Writes the PlayerGameEvent object to a Parcel.