This interface is deprecated.
SnapshotMetadata
is returned directly in the SnapshotsClient
.
Result delivered when a snapshot has been committed. At this point, the snapshot's data may no longer be modified without being re-opened first.
Possible status codes include:
GamesStatusCodes.STATUS_OK
if data was successfully committed. Note that a conflict may still occur later if the data uploads at a later time.GamesStatusCodes.STATUS_SNAPSHOT_NOT_FOUND
if the snapshot could not be found on the server.GamesStatusCodes.STATUS_SNAPSHOT_COMMIT_FAILED
if the commit attempt failed.GamesStatusCodes.STATUS_SNAPSHOT_CONFLICT
if a conflict occurred while committing the update.GamesStatusCodes.STATUS_CLIENT_RECONNECT_REQUIRED
if the client needs to reconnect to the service to perform this operation.GamesStatusCodes.STATUS_LICENSE_CHECK_FAILED
if the game is not licensed to the user.GamesStatusCodes.STATUS_INTERNAL_ERROR
if an unexpected error occurred in the service.
Public Method Summary
abstract SnapshotMetadata |
getSnapshotMetadata()
Returns the metadata for the snapshot that was committed.
|
Inherited Method Summary
Public Methods
public abstract SnapshotMetadata getSnapshotMetadata ()
Returns the metadata for the snapshot that was committed. Note that the original
Snapshot
may no longer be used to write data.