Overview
The GCKGameManagerChannel delegate protocol.
- Deprecated:
- The Game Manager API is no longer supported and will be removed in a future release.
Inherits <GCKCastChannelNSObject>.
Instance Method Summary | |
(void) | - gameManagerChannel:stateDidChangeTo:from: |
Called when the Game Manager state has changed. More... | |
(void) | - gameManagerChannel:didReceiveGameMessage:forPlayerID: |
Called when the receiver sends a game message for a specific player. More... | |
(void) | - gameManagerChannel:requestDidSucceedWithID:result: |
Called when a player request or game request was successful. More... | |
(void) | - gameManagerChannel:requestDidFailWithID:error: |
Called when a player request or game request failed with an error. More... | |
(void) | - gameManagerChannelDidConnect: |
Called when the receiver's Game Manager connects successfully and we are ready to interact with it. More... | |
(void) | - gameManagerChannel:didFailToConnectWithError: |
Called when the receiver's Game Manager encounters an error during connection. More... | |
Method Detail
- (void) gameManagerChannel: | (GCKGameManagerChannel *) | gameManagerChannel | |
stateDidChangeTo: | (GCKGameManagerState *) | currentState | |
from: | (GCKGameManagerState *) | previousState | |
Called when the Game Manager state has changed.
- Parameters
-
gameManagerChannel The affected GCKGameManagerChannel. currentState The current state. previousState The previous state.
- (void) gameManagerChannel: | (GCKGameManagerChannel *) | gameManagerChannel | |
didReceiveGameMessage: | (id) | gameMessage | |
forPlayerID: | (NSString *) | playerID | |
Called when the receiver sends a game message for a specific player.
- Parameters
-
gameManagerChannel The affected GCKGameManagerChannel. gameMessage The game message sent by the receiver. playerID The player ID associated with the game message.
- (void) gameManagerChannel: | (GCKGameManagerChannel *) | gameManagerChannel | |
requestDidSucceedWithID: | (NSInteger) | requestID | |
result: | (GCKGameManagerResult *) | result | |
Called when a player request or game request was successful.
- Parameters
-
gameManagerChannel The affected GCKGameManagerChannel. requestID The request ID that failed. This is the ID returned when the request was made. result The GCKGameManagerResult returned as part of this request response.
- (void) gameManagerChannel: | (GCKGameManagerChannel *) | gameManagerChannel | |
requestDidFailWithID: | (NSInteger) | requestID | |
error: | (GCKError *) | error | |
Called when a player request or game request failed with an error.
- Parameters
-
gameManagerChannel The affected GCKGameManagerChannel. requestID The request ID that failed. This is the ID returned when the request was made. error The error describing the failure.
|
required |
Called when the receiver's Game Manager connects successfully and we are ready to interact with it.
- Parameters
-
gameManagerChannel The affected GCKGameManagerChannel.
|
required |
Called when the receiver's Game Manager encounters an error during connection.
- Parameters
-
gameManagerChannel The affected GCKGameManagerChannel. error The error describing the failure.