Google. Maps. Event. TerrainEvents
Encapsulates a collection of Terrain construction pipeline events.
Summary
Public attributes |
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AlphaMapsNeedPaint = new AlphaMapsNeedPaintEvent()
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Fired when a coroutine is needed to paint the alpha maps for a UnityTerrain UnityEngine.GameObject.
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DidCreate = new DidCreateTerrainEvent()
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Fired immediately after creating a UnityTerrain UnityEngine.GameObject..
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DidPaint = new DidPaintTerrainEvent()
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Fired immediately after painting a UnityTerrain UnityEngine.GameObject.
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FeatureMaskPreRender = new FeatureMaskPreRenderEvent()
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Fired immediately before the feature mask is rendered. Can be used to perform additional UnityEngine.Camera setup before rendering.
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WillCreate = new WillCreateTerrainEvent()
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Fired before creating a UnityTerrain UnityEngine.GameObject.
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WillCreateFeatureMaskTexture =
new WillCreateFeatureMaskTextureEvent()
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Fired immediately before the creation of the UnityEngine.RenderTexture into which the feature mask will be rendered. Can be used to perform additional configuration of the UnityEngine.RenderTexture before the feature mask is rendered into it.
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Public attributes
AlphaMapsNeedPaint
AlphaMapsNeedPaintEvent AlphaMapsNeedPaint = new AlphaMapsNeedPaintEvent()
Fired when a coroutine is needed to paint the alpha maps for a UnityTerrain UnityEngine.GameObject.
DidCreate
DidCreateTerrainEvent DidCreate = new DidCreateTerrainEvent()
Fired immediately after creating a UnityTerrain UnityEngine.GameObject..
DidPaint
DidPaintTerrainEvent DidPaint = new DidPaintTerrainEvent()
Fired immediately after painting a UnityTerrain UnityEngine.GameObject.
FeatureMaskPreRender
FeatureMaskPreRenderEvent FeatureMaskPreRender = new FeatureMaskPreRenderEvent()
Fired immediately before the feature mask is rendered. Can be used to perform additional UnityEngine.Camera setup before rendering.
WillCreate
WillCreateTerrainEvent WillCreate = new WillCreateTerrainEvent()
Fired before creating a UnityTerrain UnityEngine.GameObject.
WillCreateFeatureMaskTexture
WillCreateFeatureMaskTextureEvent WillCreateFeatureMaskTexture = new WillCreateFeatureMaskTextureEvent()
Fired immediately before the creation of the UnityEngine.RenderTexture into which the feature mask will be rendered. Can be used to perform additional configuration of the UnityEngine.RenderTexture before the feature mask is rendered into it.