Messaggi brevi

Gli utenti possono pubblicare e sottoscrivere messaggi tramite l'API NearbyConnections di Android. Gli utenti di Messaggi nelle vicinanze potevano adattare il loro design attuale a Connessioni nelle vicinanze tramite gli esempi riportati di seguito. Per un utilizzo più dettagliato di Nearby Connections, consulta la panoramica dell'API Nearby Connections.

Nearby Connections consente ai suoi client di inviare dati entro 131 byte senza stabilire una connessione al dispositivo remoto. Fai riferimento al flusso indicato di seguito per sapere come trasferire messaggi entro 131 byte.

Publisher

private void startPublishing() {
  // Using the default advertising option is enough since  connecting is not required.
  AdvertisingOptions advertisingOptions = new AdvertisingOptions.Builder().build();
  Nearby.getConnectionsClient(context)
      .startAdvertising(getMessagesInBytes(), SERVICE_ID, connectionLifecycleCallback, advertisingOptions)
      .addOnSuccessListener(
          (Void unused) -> {
            // We're advertising!
          })
      .addOnFailureListener(
          (Exception e) -> {
            // We were unable to start advertising.
          });
}
// To manage incoming connections from the subscriber.
// In this flow since we are not establishing connections between the two devices, we could
// ignore the implementation.
private final ConnectionLifecycleCallback connectionLifecycleCallback =
    new ConnectionLifecycleCallback() {
      @Override
      public void onConnectionInitiated(String endpointId, ConnectionInfo connectionInfo) {}

      @Override
      public void onConnectionResult(String endpointId, ConnectionResolution result) {}

      @Override
      public void onDisconnected(String endpointId) {}
    };
private void stopPublishing() {
  // Stop advertising when done.
  Nearby.getConnectionsClient(context).stopAdvertising();
  Nearby.getConnectionsClient(context).stopAllEndpoints();
}

Abbonato

private void startSubscription() {
  // Using the default discovery option is enough since connection is not required.
  DiscoveryOptions discoveryOptions = new DiscoveryOptions.Builder().build();
  Nearby.getConnectionsClient(context)
      // The SERVICE_ID value must uniquely identify your app.
      // As a best practice, use the package name of your app
      // (for example, com.google.example.myapp).
      .startDiscovery(SERVICE_ID, endpointDiscoveryCallback, discoveryOptions)
      .addOnSuccessListener(
          (Void unused) -> {
            // We're discovering!
          })
      .addOnFailureListener(
          (Exception e) -> {
            // We're unable to start discovering.
          });
}
private final EndpointDiscoveryCallback endpointDiscoveryCallback =
    new EndpointDiscoveryCallback() {
      @Override
      public void onEndpointFound(String endpointId, DiscoveredEndpointInfo info) {
        // A remote advertising endpoint is found.
        // To retrieve the published message data.
        byte[] message = info.getEndpointInfo();
      }

      @Override
      public void onEndpointLost(String endpointId) {
        // A previously discovered endpoint has gone away.
      }
    };
private void stopSubscription() {
  // Stop discovery when the subscription is done.
  Nearby.getConnectionsClient(context).stopDiscovery();
  Nearby.getConnectionsClient(context).stopAllEndpoints();
}

Messaggi lunghi

Per i messaggi che superano 131 byte, è necessario stabilire una connessione tra i dispositivi per trasferirli. Fai riferimento al flusso riportato di seguito per sapere come trasferire dati di grandi dimensioni utilizzando Connessioni nelle vicinanze.

Publisher

private void startPublishing() {
  // Using P2P strategy for 1:1 connection.
  AdvertisingOptions advertisingOptions =
      new AdvertisingOptions.Builder().setStrategy(Strategy.P2P_POINT_TO_POINT).build();
  Nearby.getConnectionsClient(context)
      .startAdvertising(
          getLocalUserName(), SERVICE_ID, connectionLifecycleCallback, advertisingOptions)
      .addOnSuccessListener(
          (Void unused) -> {
            // We're advertising!
          })
      .addOnFailureListener(
          (Exception e) -> {
            // We were unable to start advertising.
          });
}
private final ConnectionLifecycleCallback connectionLifecycleCallback =
    new ConnectionLifecycleCallback() {
      @Override
      public void onConnectionInitiated(String endpointId, ConnectionInfo connectionInfo) {
        // Automatically accept the connection on both sides.
        Nearby.getConnectionsClient(context).acceptConnection(endpointId, payloadCallback);
      }

      @Override
      public void onConnectionResult(String endpointId, ConnectionResolution result) {
        switch (result.getStatus().getStatusCode()) {
          case ConnectionsStatusCodes.STATUS_OK:
            // We're connected! Can now start sending and receiving data.
            Payload bytesPayload = Payload.fromBytes(DATA_TO_BE_SENT);
            Nearby.getConnectionsClient(context).sendPayload(endpointId, bytesPayload);
            break;
          case ConnectionsStatusCodes.STATUS_CONNECTION_REJECTED:
            // The connection was rejected by one or both sides.
            break;
          case ConnectionsStatusCodes.STATUS_ERROR:
            // The connection broke before it was able to be accepted.
            break;
          default:
            // Unknown status code
        }
      }

      @Override
      public void onDisconnected(String endpointId) {
        // We've been disconnected from this endpoint. No more data can be
        // sent or received.
      }
    };
private void stopPublishing() {
  // Stop advertising when done.
  Nearby.getConnectionsClient(context).stopAdvertising();
  Nearby.getConnectionsClient(context).stopAllEndpoints();
}

Abbonato

private void startSubscription() {
  DiscoveryOptions discoveryOptions =
      new DiscoveryOptions.Builder().setStrategy(Strategy.P2P_POINT_TO_POINT).build();
  Nearby.getConnectionsClient(context)
      .startDiscovery(SERVICE_ID, endpointDiscoveryCallback, discoveryOptions)
      .addOnSuccessListener(
          (Void unused) -> {
            // We're discovering!
          })
      .addOnFailureListener(
          (Exception e) -> {
            // We're unable to start discovering.
          });
}
private final EndpointDiscoveryCallback endpointDiscoveryCallback =
    new EndpointDiscoveryCallback() {
      @Override
      public void onEndpointFound(String endpointId, DiscoveredEndpointInfo info) {
        // An endpoint was found. We request a connection to it.
        Nearby.getConnectionsClient(context)
            .requestConnection(getLocalUserName(), endpointId, connectionLifecycleCallback)
            .addOnSuccessListener(
                (Void unused) -> {
                  // We successfully requested a connection. Now both sides
                  // must accept before the connection is established.
                })
            .addOnFailureListener(
                (Exception e) -> {
                  // Nearby Connections failed to request the connection.
                });
      }

      @Override
      public void onEndpointLost(String endpointId) {
        // A previously discovered endpoint has gone away.
      }
    };
private final ConnectionLifecycleCallback connectionLifecycleCallback =
    new ConnectionLifecycleCallback() {
      @Override
      public void onConnectionInitiated(String endpointId, ConnectionInfo connectionInfo) {
        // Automatically accept the connection on both sides.
        Nearby.getConnectionsClient(context).acceptConnection(endpointId, payloadCallback);
      }

      @Override
      public void onConnectionResult(String endpointId, ConnectionResolution result) {
        switch (result.getStatus().getStatusCode()) {
          case ConnectionsStatusCodes.STATUS_OK:
            // We're connected! Can now start sending and receiving data.
            break;
          case ConnectionsStatusCodes.STATUS_CONNECTION_REJECTED:
            // The connection was rejected by one or both sides.
            break;
          case ConnectionsStatusCodes.STATUS_ERROR:
            // The connection broke before it was able to be accepted.
            break;
          default:
            // Unknown status code
        }
      }

      @Override
      public void onDisconnected(String endpointId) {
        // We've been disconnected from this endpoint. No more data can be
        // sent or received.
      }
    };
static class ReceiveBytesPayloadListener extends PayloadCallback {
  @Override
  public void onPayloadReceived(String endpointId, Payload payload) {
    // This always gets the full data of the payload. Is null if it's not a BYTES payload.
    if (payload.getType() == Payload.Type.BYTES) {
      byte[] receivedBytes = payload.asBytes();
    }
  }

  @Override
  public void onPayloadTransferUpdate(String endpointId, PayloadTransferUpdate update) {
    // Bytes payloads are sent as a single chunk, so you'll receive a SUCCESS update immediately
    // after the call to onPayloadReceived().
  }
}
private void stopSubscription() {
  // Stop discovery when the subscription is done.
  Nearby.getConnectionsClient(context).stopDiscovery();
  Nearby.getConnectionsClient(context).stopAllEndpoints();
}