C++ Reference: class RoutingIndexManager

Note: This documentation is automatically generated.

Manager for any NodeIndex <-> variable index conversion. The routing solver uses variable indices internally and through its API. These variable indices are tricky to manage directly because one Node can correspond to a multitude of variables, depending on the number of times they appear in the model, and if they're used as start and/or end points. This class aims to simplify variable index usage, allowing users to use NodeIndex instead.

Usage:
   auto starts_ends = ...;  /// These are NodeIndex.
   RoutingIndexManager manager(10, 4, starts_ends);  // 10 nodes, 4 vehicles.
   RoutingModel model(manager);


Then, use 'manager.NodeToIndex(node)' whenever model requires a variable index.

Note: the mapping between node indices and variables indices is subject to change so no assumption should be made on it. The only guarantee is that indices range between 0 and n-1, where n = number of vehicles * 2 (for start and end nodes) + number of non-start or end nodes.

Method
GetEndIndex

Return type: int64_t

Arguments: int vehicle

GetIndexToNodeMap

Return type: std::vector<NodeIndex>

GetNodeToIndexMap

Return type: absl::StrongVector<NodeIndex, int64_t>

GetStartIndex

Return type: int64_t

Arguments: int vehicle

Returns start and end indices of the given vehicle.

IndexToNode

Return type: NodeIndex

Arguments: int64_t index

Returns the node corresponding to an index. A node may appear more than once if it is used as the start or the end node of multiple vehicles.

IndicesToNodes

Return type: std::vector<NodeIndex>

Arguments: const std::vector<int64_t>& indices

Same as IndexToNode but for a given vector of indices.

NodesToIndices

Return type: std::vector<int64_t>

Arguments: const std::vector<NodeIndex>& nodes

Same as NodeToIndex but for a given vector of nodes.

NodeToIndex

Return type: int64_t

Arguments: NodeIndex node

Returns the index of a node. A node can correspond to multiple indices if it's a start or end node. As of 03/2020, kUnassigned will be returned for all end nodes. If a node appears more than once as a start node, the index of the first node in the list of start nodes is returned.

num_indices

Return type: int

Returns the number of indices mapped to nodes.

num_nodes

Return type: int

Returns the number of nodes in the manager.

num_unique_depots

Return type: int

TODO(user) Add unit tests for NodesToIndices and IndicesToNodes. TODO(user): Remove when removal of NodeIndex from RoutingModel is complete.

num_vehicles

Return type: int

Returns the number of vehicles in the manager.

RoutingIndexManager

Arguments: int num_nodes, int num_vehicles, NodeIndex depot

Creates a NodeIndex to variable index mapping for a problem containing 'num_nodes', 'num_vehicles' and the given starts and ends for each vehicle. If used, any start/end arrays have to have exactly 'num_vehicles' elements.

RoutingIndexManager

Arguments: int num_nodes, int num_vehicles, const std::vector<NodeIndex>& starts, const std::vector<NodeIndex>& ends

RoutingIndexManager

Arguments: int num_nodes, int num_vehicles, const std::vector<std::pair<NodeIndex, NodeIndex> >& starts_ends

~RoutingIndexManager