Light.Builder

public static final class Light.Builder

Factory class for Light

Public Methods

Light
build()
Creates a new Light based on the parameters set previously
Light.Builder
setColor(Color color)
Sets the "RGB" color of the light.
Light.Builder
setColorTemperature(float temperature)
Sets the "RGB" color of the light based on the desired "color temperature."
Light.Builder
setFalloffRadius(float falloffRadius)
Sets the range that the light intensity falls off to zero.
Light.Builder
setInnerConeAngle(float coneInner)
Spotlights shine light in a cone, this value determines the size of the inner part of the cone.
Light.Builder
setIntensity(float intensity)
Sets the light intensity which determines how bright the light is in Lux (lx) or Lumens (lm) (depending on the light type).
Light.Builder
setOuterConeAngle(float coneOuter)
Spotlights shine light in a cone, this value determines the size of the outer part of the cone.
Light.Builder
setShadowCastingEnabled(boolean enableShadows)
Determines whether the light casts shadows, or whether synthetic objects can block the light.

Inherited Methods

Public Methods

public Light build ()

Creates a new Light based on the parameters set previously

public Light.Builder setColor (Color color)

Sets the "RGB" color of the light. Note that intensity if is a separate parameter, so you should set the pure color (i.e. each channel is in the [0,1] range). However setting values outside that range is valid.

Parameters
color "RGB" color, default is (1, 1, 1)

public Light.Builder setColorTemperature (float temperature)

Sets the "RGB" color of the light based on the desired "color temperature."

Parameters
temperature color temperature in Kelvin on a scale from 1,000 to 10,000K. Typical commercial and residential lighting falls somewhere in the 2000K to 6500K range.

public Light.Builder setFalloffRadius (float falloffRadius)

Sets the range that the light intensity falls off to zero. This has no affect on infinite light types - the Directional types.

Parameters
falloffRadius the light radius in world units, default is 10.0f.

public Light.Builder setInnerConeAngle (float coneInner)

Spotlights shine light in a cone, this value determines the size of the inner part of the cone. The intensity is interpolated between the inner and outer cone angles - meaning if they are the same than the cone is perfectly sharp. Generally you will want the inner cone to be smaller than the outer cone to avoid aliasing.

Parameters
coneInner inner cone angle in radians, default is 0.5

public Light.Builder setIntensity (float intensity)

Sets the light intensity which determines how bright the light is in Lux (lx) or Lumens (lm) (depending on the light type). Larger values produce brighter lights and near zero values generate very little light. A household light bulb will generally have an intensity between 800 - 2500 lm whereas sunlight will be around 120,000 lx. There is no absolute upper bound but values larger than sunlight (120,000 lx) are generally not needed.

Parameters
intensity the intensity of the light, values greater than one are valid. The intensity will be clamped and cannot be zero or negative. For directional lights the default is 420 lx. For other other lights the default is 2500 lm.

public Light.Builder setOuterConeAngle (float coneOuter)

Spotlights shine light in a cone, this value determines the size of the outer part of the cone. The intensity is interpolated between the inner and outer cone angles - meaning if they are the same than the cone is perfectly sharp. Generally you will want the inner cone to be smaller than the outer cone to avoid aliasing.

Parameters
coneOuter outer cone angle in radians, default is 0.6

public Light.Builder setShadowCastingEnabled (boolean enableShadows)

Determines whether the light casts shadows, or whether synthetic objects can block the light.

Parameters
enableShadows true to enable to shadows, false to disable; default is false.