# Quickstart for Google VR SDK for Unreal with Android

This page describes how to set up your development environment to create
Daydream and Cardboard applications in Unreal Engine 4.

## Setup

[Download and build](https://developers.google.com/vr/unreal/download) the latest version of the Unreal
Engine with Google VR.

## Create a Google VR project

Follow Epic's
[Google VR Quick Start](https://docs.unrealengine.com/latest/INT/Platforms/GoogleVR/QuickStart/index.html)
guide to setup a new project. At the end, you will have a simple Google VR
application running on Android.

### Changes since the Quick Start was written

Stereo Rendering and head tracking are enabled automatically for the DefaultPawn
when using the Google VR plugin. However, we recommend developers create their
own Camera Actor or explicitly add a Camera Component to their DefaultPawn with
**Lock to HMD** checked. Google VR will automatically apply a neck model in
these cases, improving the user experience. Developer can use the blueprint
function `SetNeckModelScale` to adjust the neckmode offset.