November 6, 2019 update:
  • There's a new open source Cardboard SDK that offers a streamlined API, improved device compatibility, and built-in viewer profile QR code scanning. We recommend that all developers actively building for Google Cardboard migrate to the new Cardboard SDK: iOS, Android NDK, Unity XR Plugin (SDK)
October 15, 2019 update:
  • The Daydream View VR headset is no longer available for purchase. However, you can continue to use the existing Google VR SDK to update and distribute your apps to the Google Play Store, and make them available to users in the Daydream app.



Google offers two mobile VR platforms, Daydream and Cardboard.

  • Daydream features high quality mobile VR, ideal for immersive, longer-form experiences.
  • Daydream Standalone features powerful, immersive, mobile VR without the need for a phone.
  • Cardboard features affordable, light-weight, hardware that's easy to hop into, making it perfect for quicker VR experiences.

Key Concepts

Development in VR requires understanding a number of VR-specific concepts.

  • Asynchronous reprojection: Learn how Daydream and Daydream Standalone maintain a comfortable, fluid experience even when frames drop.
  • WorldSense tracking: Learn how Daydream Standalone tracks the user's head position relative to the virtual world.
  • 3DoF vs 6DoF: Learn about the differences between 3DoF and 6DoF platforms.


Learn more about the technologies that power great VR experiences both with and without a headset.

  • 360° media is a way to enhance traditional apps with immersive content.
  • Controllers: Learn how the Daydream Controller enables you to explore VR environments.
  • Seurat: Seurat is a scene simplification technology that enables you to take complex 3D scenes and render them efficiently on mobile 6DoF VR systems.
  • Resonance Audio is powerful spatial audio technology critical to realistic experiences for AR and VR.