November 6, 2019 update:
  • There's a new open source Cardboard SDK that offers a streamlined API, improved device compatibility, and built-in viewer profile QR code scanning. We recommend that all developers actively building for Google Cardboard migrate to the new Cardboard SDK: iOS, Android NDK, Unity XR Plugin (SDK)
October 15, 2019 update:
  • The Daydream View VR headset is no longer available for purchase. However, you can continue to use the existing Google VR SDK to update and distribute your apps to the Google Play Store, and make them available to users in the Daydream app.

Class List

Class List
The classes and protocols in Google VR iOS API Reference:
 CGVRAudioEngineHigh-level Google VR Audio Engine
 CGVRCardboardViewDefines a view responsible for rendering graphics in VR mode
 C<GVRCardboardViewDelegate>Defines a delegate protocol for GVRCardboardView
 CGVRFieldOfViewDefines a struct to hold half field of view angles, in degrees, for an GVREye eye
 CGVRHeadRotationContains yaw and pitch angles corresponding to where the user is looking
 CGVRHeadTransformDefines a class to represent the head transformation for a render frame
 CGVRPanoramaViewDefines a view that can load and display 360-degree panoramic photos
 CGVRVideoViewDefines a player view that renders a 360 video using OpenGL
 C<GVRVideoViewDelegate>Defines a protocol to notify delegates of change in video playback
 CGVRWidgetViewDefines a base class for all widget views, that encapsulates common functionality
 C<GVRWidgetViewDelegate>Defines a delegate for GVRWidgetView and its subclasses