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BufferSpec.DepthStencilFormat
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Page Summary
BufferSpec.DepthStencilFormat defines available depth and stencil formats for VR rendering, corresponding to the gvr_types.h enum.
It provides constants representing various depth and stencil buffer configurations, including DEPTH_16, DEPTH_24, DEPTH_24_STENCIL_8, DEPTH_32_F, DEPTH_32_F_STENCIL_8, NONE, NUM_FORMATS, and STENCIL_8.
Each constant has a specific integer value that can be used when specifying the desired depth and stencil format.
Developers can use these constants to configure the depth and stencil buffers for their VR applications, ensuring compatibility with the underlying rendering system.
public static abstract class
BufferSpec.DepthStencilFormat
Available depth & stencil formats. Needs to be kept in sync with the enum in gvr_types.h.
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Last updated 2024-10-09 UTC.
[null,null,["Last updated 2024-10-09 UTC."],[],["`BufferSpec.DepthStencilFormat` defines available depth and stencil formats, ensuring synchronization with the `gvr_types.h` enum. Key constants include `DEPTH_16`, `DEPTH_24`, `DEPTH_24_STENCIL_8`, `DEPTH_32_F`, `DEPTH_32_F_STENCIL_8`, `NONE`, `NUM_FORMATS`, and `STENCIL_8`, each representing a different format. Additionally, it contains a public constructor and inherits methods like `equals`, `getClass`, `hashCode`, `toString`, and `wait` from the `java.lang.Object` class. Each constant have a numeric constant value.\n"]]