# gvr_recti Struct Reference

# gvr_recti

`#include <gvr_types.h>`

An integral 2D rect. Used for window bounds in pixels.

## Summary

| ### Public attributes ||
|---|---|
| `https://developers.google.com/vr/reference/ios-ndk/struct/gvr-recti#structgvr__recti_1a31f730579a3668e8e94f94f1edc77947` | `int32_t` |
| `https://developers.google.com/vr/reference/ios-ndk/struct/gvr-recti#structgvr__recti_1aa2ea6b74cf0426dfbb04be88d38a9f6a` | `int32_t` |
| `https://developers.google.com/vr/reference/ios-ndk/struct/gvr-recti#structgvr__recti_1a1039a18e666493b70b40e37cbd4818be` | `int32_t` |
| `https://developers.google.com/vr/reference/ios-ndk/struct/gvr-recti#structgvr__recti_1a5c5b03a7473ab34a0f785145fc41111e` | `int32_t` |

## Public attributes

### bottom

```
int32_t gvr_recti::bottom
```

### left

```
int32_t gvr_recti::left
```

### right

```
int32_t gvr_recti::right
```

### top

```
int32_t gvr_recti::top
```