# GvrEventSystem prefab

# GvrEventSystem prefab

Convenience prefab that serves as a drop-in replacement for Unity's **Game Object \> UI \> [Event System](https://docs.unity3d.com/Manual/EventSystem)** prefab.

Includes a [`GvrPointerInputModule`](https://developers.google.com/vr/reference/unity/class/GvrPointerInputModule) component instead of Unity's [`StandaloneInputModule`](https://docs.unity3d.com/Manual/script-StandaloneInputModule).

## Prefab Hierarchy

| Game object name | Description |
|---|---|
| [`GvrEventSystem`](https://developers.google.com/vr/reference/unity/prefab/GvrEventSystem#GvrEventSystem_object) | Container for the [Event System](https://docs.unity3d.com/Manual/EventSystem) and [`GvrPointerInputModule`](https://developers.google.com/vr/reference/unity/class/GvrPointerInputModule) components. |

## GvrEventSystem game object

Container for the [Event System](https://docs.unity3d.com/Manual/EventSystem) and [`GvrPointerInputModule`](https://developers.google.com/vr/reference/unity/class/GvrPointerInputModule) components.

Components:

[GvrPointerInputModule](https://developers.google.com/vr/reference/unity/class/GvrPointerInputModule),


[UnityEngine.EventSystems.EventSystem](https://docs.unity3d.com/Manual/script-EventSystem.html),

[UnityEngine.Transform](https://docs.unity3d.com/Manual/class-Transform.html)