# GvrKeyboardManager prefab

# GvrKeyboardManager prefab

Enables Daydream controller based keyboard input in VR.

Required when using the [`GvrKeyboardCanvas`](https://developers.google.com/vr/reference/unity/prefab/GvrKeyboardCanvas) text input prefab. Must be a sibling to the main camera, so that the camera and `GvrKeyboardManager` transforms share a common parent transform.

## Prefab Hierarchy

| Game object name | Description |
|---|---|
| [`GvrKeyboardManager`](https://developers.google.com/vr/reference/unity/prefab/GvrKeyboardManager#GvrKeyboardManager_object) | Allows for customization of the keyboard: |

## GvrKeyboardManager game object

Allows for customization of the keyboard:

- Toggle numeric-only input \* Whether to use the recommended projection matrix \* Set the desired distance at which to render the keyboard

Components:

[GvrKeyboard](https://developers.google.com/vr/reference/unity/class/GvrKeyboard),


[UnityEngine.Transform](https://docs.unity3d.com/Manual/class-Transform.html)