Overview
Represents data for a single player.
- Deprecated:
- The Game Manager API is no longer supported and will be removed in a future release.
Inherits NSObject.
Instance Method Summary | |
(instancetype) | - init |
Default initializer is not available. More... | |
Property Summary | |
NSString * | playerID |
The unique string identifier of this player. More... | |
GCKPlayerState | playerState |
The current state of the player. More... | |
id | playerData |
Player-specific data defined by the game. More... | |
BOOL | isConnected |
True if this player is in a connected state. More... | |
BOOL | isControllable |
True if this player is was created on this sender device. More... | |
Method Detail
- (instancetype) init |
Default initializer is not available.
Property Detail
|
readnonatomiccopy |
The unique string identifier of this player.
|
readnonatomicassign |
The current state of the player.
|
readnonatomiccopy |
Player-specific data defined by the game.
This data is persisted while the game is running. Will be either an object that can be serialized to JSON using NSJSONSerialization, or nil
.
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readnonatomicassign |
True if this player is in a connected state.
A player is considered to be in a connected state if the associated GCKPlayerInfo::playerState is one of GCKPlayerStateAvailable, GCKPlayerStateReady, GCKPlayerStateIdle, or GCKPlayerStatePlaying.
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readnonatomicassign |
True if this player is was created on this sender device.