CardboardReticlePointer
Draws a circular reticle in front of any object that the user points at.
Summary
Sends messages to gazed GameObject. The reticle dilates if the object has an interactive layer.
Inheritance
Inherits from: MonoBehaviour
Public attributes |
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ReticleInteractionLayerMask = 1 << _RETICLE_INTERACTION_DEFAULT_LAYER
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LayerMask
Mask used to indicate interactive objects.
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ReticleSortingOrder = 32767
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int
Sorting order to use for the reticle's renderer.
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Public attributes
ReticleInteractionLayerMask
LayerMask ReticleInteractionLayerMask = 1 << _RETICLE_INTERACTION_DEFAULT_LAYER
Mask used to indicate interactive objects.
ReticleSortingOrder
int ReticleSortingOrder = 32767
Sorting order to use for the reticle's renderer.
Range values come from https://docs.unity3d.com/ScriptReference/Renderer-sortingOrder.html.
Default value 32767 ensures gaze reticle is always rendered on top.