发出 BatchAvailabilityLookup 后,合作伙伴预订服务器会验证请求的预约空档是否有效且可用。“通过 Google 预订”可以使用此功能来确保在预订流程中仅向用户显示当前空档。
请求
BatchAvailabilityLookupRequest
返回值
BatchAvailabilityLookupResponse
批量可用性查询请求/批量可用性查询响应
message BatchAvailabilityLookupRequest { // ID of the merchant. string merchant_id = 1; // Multiple slot times to be checked for availability. All queried times apply // to the same merchant_id and service_id. repeated SlotTime slot_time = 3; reserved 2; } // Response for the [ext.maps.booking.partner.v3.BatchAvailabilityLookupRequest] // RPC with the availabilities of the appointment slots. message BatchAvailabilityLookupResponse { // The availabilities for the requested SlotTime entries. There must be // exactly one slot_time_availability for each SlotTime entry in the // [ext.maps.booking.partner.v3.BatchAvailabilityLookupRequest]. repeated SlotTimeAvailability slot_time_availability = 1; }
请求中的 SlotTime
// Identifies a Slot service_id and start time and optionally, the Slot duration // and resources, for a specific merchant. Note that this differs from the // definition of Slot, as it does not include merchant_id identifier. message SlotTime { // ID of the service. (required) string service_id = 5; // Start time of the appointment slot in seconds of UTC time since Unix epoch // (required) int64 start_sec = 1; // Duration of the appointment slot in seconds (optional) int64 duration_sec = 2; // Opaque tag that identifies the availability slot and matches the value // provided in the availability feed (optional) string availability_tag = 3; // The set of resources that specifies the appointment slot, e.g. by // indicating the staff member and room selected by the user, or party size // for dining slots (optional) ResourceIds resource_ids = 4; // Indicates whether bookings of this slot will be confirmed // synchronously or asynchronously. (optional) // An UNSPECIFIED value will be interpreted as synchronous. ConfirmationMode confirmation_mode = 6; }
响应中的 SlotTimeAvailability
如果找不到任何槽,只需返回空响应。不返回 400 错误。
message SlotTimeAvailability { // The SlotTime for which availability was checked. SlotTime slot_time = 1; // Whether the requested SlotTime is available bool available = 2; }