為場景建立動畫
透過集合功能整理內容
你可以依據偏好儲存及分類內容。
如要在場景中實作動畫,您必須使用有動畫資料的模型。這些模型是利用演出者使用 3D 模型和動畫軟體預先建立。這些動畫必須匯出為 *.fbx
檔案,然後匯入到 *.sfb
檔案中使用,以便在場景中使用。
為確保與 ARCore 相容,請使用支援的設定儲存 *.fbx
檔案。您可以將這些檔案匯入為 *.sfb
檔案。
我們建議您為支援的模型和動畫軟體匯出的 *.fbx
檔案提供下列設定。
檔案格式:FBX 2016/2017 以上版本
軸度轉換:上軸是 Y
縮放比例係數:Centimeters
必要的幾何圖形設定:
建議的幾何圖形設定:
動畫:已啟用
去識別化模型設定:
除非另有註明,否則本頁面中的內容是採用創用 CC 姓名標示 4.0 授權,程式碼範例則為阿帕契 2.0 授權。詳情請參閱《Google Developers 網站政策》。Java 是 Oracle 和/或其關聯企業的註冊商標。
上次更新時間:2022-09-26 (世界標準時間)。
[null,null,["上次更新時間:2022-09-26 (世界標準時間)。"],[[["\u003cp\u003eSceneform utilizes pre-made 3D models with animation data, created by artists and exported as *.fbx files.\u003c/p\u003e\n"],["\u003cp\u003eThese *.fbx files must be converted to *.sfb files for use in Sceneform and should adhere to specific settings for ARCore compatibility, such as FBX 2016/2017 or later format, Y-up axis, and centimeter scaling.\u003c/p\u003e\n"],["\u003cp\u003eModels should include geometry settings like smoothing groups, smooth mesh, and referenced asset content for optimal performance, with tangents, binormals, triangulation, and NURBS recommended for enhanced visuals.\u003c/p\u003e\n"],["\u003cp\u003eAnimation should be enabled during export, and deformed models settings, including skins, should be included for models with complex movements or deformations.\u003c/p\u003e\n"]]],["3D models with animation data, created externally, are required for Sceneform animation. These must be exported as `*.fbx` files, adhering to specific settings like FBX 2016/2017 or later format, Y-axis up, and centimeter scaling. Essential geometry settings include smoothing groups and smooth mesh; animation and deformed models must be enabled. The validated `*.fbx` files are then imported into `*.sfb` files for use in Sceneform.\n"],null,["# Creating animations for Sceneform\n\nTo implement animation in Sceneform, you need models with animation data. These\nmodels are created ahead of time by artists using 3D modeling and animation\nsoftware. These animations must be exported as `*.fbx` files, then imported into\na `*.sfb` file to be used in Sceneform.\n\nTo ensure they're compatible with ARCore, `*.fbx` files should be saved using\nsupported settings. You can then import these files into your project as `*.sfb`\nfiles.\n\nFBX asset format and requirements\n---------------------------------\n\nWe recommend and support the following settings for `*.fbx` files exported from\nmodeling and animation software.\n\n- File format: FBX 2016/2017 or later\n\n- Axis conversion: Up axis is Y\n\n- Scale factor: Centimeters\n\n- Required geometry settings:\n\n - Smoothing groups\n - Smooth mesh\n - Referenced asset content\n- Recommended geometry settings:\n\n - Tangents and binormals\n - Triangulate\n - NURBS\n- Animation: enabled\n\n- Deformed models settings:\n\n - Deformed models\n - Skins"]]