The Daydream controller combines a simple, intuitive user interface with 3DoF functionality for expressive design. All Daydream apps require the Daydream controller so as a developer you can design experiences for a standardized input model.
Some common ways the Daydream controller can be used are:
- Ray-pointer: Interacting with 2D UI in worldspace. For example, choosing files from a 2D file-selector in a media app or selecting icons from a 2D in-app inventory screen.
- Gesture-based input: Using the controller as a proxy for a physical motion, such as throwing a frisbee or swinging a baseball bat.
- Movement: Using the controller to allow the user to move around the environment, for example, through the use of teleportation.
Features
The Daydream Controller includes the following features:
Controller feature | Description |
---|---|
3DoF tracking | See the degrees of freedom page. |
Touchpad |
|
App button |
|
Daydream button |
|
Volume buttons |
|
Status light | Displays controller status. |
Wrist-strap holes | Can be used to attach the provided wrist-strap. |