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Seurat
Seurat is a scene simplification technology designed to process very complex 3D
scenes into a representation that renders efficiently on mobile 6DoF VR
systems.
Seurat works by taking advantage of the fact that VR scenes are typically viewed
from within a limited viewing region (the box on the left below), and leverages
this to optimize the geometry and textures in your scene.

It takes RGBD images (color and depth) as input and generates a textured mesh,
targeting a configurable number of triangles, texture size, and fill rate, to
simplify scenes beyond what traditional methods can achieve.
Seurat is available as an open source project on
GitHub, and includes plugin support for
generating depth images for scenes in both Unity and Unreal.
Use cases
See what ILMxLAB was able to do with
Seurat, and then experience Seurat
for yourself in Google Expeditions.
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Last updated 2024-10-09 UTC.
[null,null,["Last updated 2024-10-09 UTC."],[[["Seurat simplifies complex 3D scenes for efficient rendering on mobile VR systems by optimizing geometry and textures within a limited viewing region."],["It uses RGBD images as input to generate a textured mesh, targeting a configurable number of triangles, texture size, and fill rate for significant simplification."],["The open-source project includes plugin support for Unity and Unreal, enabling depth image generation for scenes in both platforms."],["Seurat has been successfully utilized in projects like ILMxLAB's and is available for experience within Google Expeditions."]]],["Seurat, an open-source scene simplification technology, processes complex 3D scenes for mobile VR. It optimizes scene geometry and textures by leveraging the limited viewing region typical in VR. Taking RGBD images as input, it generates a textured mesh while targeting specific triangle counts, texture sizes, and fill rates. Plugins are available for Unity and Unreal, enabling depth image generation. Seurat can be experienced in Google Expeditions.\n"]]