將 LG U+AD 與中介服務整合
透過集合功能整理內容
你可以依據偏好儲存及分類內容。
本指南適用於有意搭配使用 LG U+AD 和 Google 行動廣告中介服務的發布商。並逐步引導您為目前的應用程式設定中介服務轉接程式,以及設定其他請求參數。
必要條件
實用入門課程
以下說明中心文章提供中介服務的背景資訊:
包含聯播網轉接程式和 SDK
從上方提供的連結下載 LG U+AD 的 SDK 和轉接程式。
有些 SDK 已包含 Google Mobile Ads 轉接程式,有些則會以獨立檔案的形式提供。請參閱每個轉接程式隨附的整合操作說明或 README
在 Android 的應用程式層級 build.gradle
檔案和 iOS 的 Podfile
中,加入中介服務聯播網的 SDK 和轉接程式檔案做為依附元件。
包含網路設定
- Android
- 部分廣告聯播網需要在
AndroidManifest.xml
檔案中加入額外設定。您可以針對 android/app/src/main
目錄中的 AndroidManifest.xml
進行這些修改。 - iOS
- 在 Xcode 中開啟專案的
ios/Runner.xcworkspace
,並加入所選網路需要的所有架構、編譯器旗標或連結器標記。
您的應用程式不需要直接呼叫任何第三方廣告聯播網程式碼;Google Mobile Ads SDK 會與中介聯播網的轉接程式互動,為您擷取第三方廣告。
除非另有註明,否則本頁面中的內容是採用創用 CC 姓名標示 4.0 授權,程式碼範例則為阿帕契 2.0 授權。詳情請參閱《Google Developers 網站政策》。Java 是 Oracle 和/或其關聯企業的註冊商標。
上次更新時間:2025-07-26 (世界標準時間)。
[null,null,["上次更新時間:2025-07-26 (世界標準時間)。"],[[["\u003cp\u003eThis guide explains how publishers can integrate LG U+AD into their apps using Google Mobile Ads Mediation.\u003c/p\u003e\n"],["\u003cp\u003eIt provides links to the LG U+AD SDK, adapter, documentation, and customer support.\u003c/p\u003e\n"],["\u003cp\u003ePublishers must have an AdMob account and ad units configured with mediation line items before setting up LG U+AD mediation.\u003c/p\u003e\n"],["\u003cp\u003eIntegration involves including the LG U+AD SDK and adapter files as dependencies in your app's build configuration.\u003c/p\u003e\n"],["\u003cp\u003eGoogle Mobile Ads SDK interacts with the LG U+AD adapter, so your app doesn't need to directly call any third-party ad network code.\u003c/p\u003e\n"]]],[],null,["# Integrating LG U+AD with Mediation\n\nThis guide is intended for publishers who are interested in using Google\nMobile Ads Mediation with **LG U+AD**. It walks you through getting a\nmediation adapter set up with your current app and setting up additional\nrequest parameters.\n\n| LG U+AD Resources |\n|-------------------------------------------------------------------|\n| [Documentation](http://uplus.kr/images/NS/banner/admob.HTML) |\n| [SDK](http://uplus.kr/images/NS/banner/UAD_Admob_And_SDK.zip) |\n| [Adapter](http://uplus.kr/images/NS/banner/UAD_Admob_And_SDK.zip) |\n| [Customer support](mailto:mobilead@lguplus.co.kr) |\n\nPrerequisites\n-------------\n\n- An app with the Google Mobile Ads SDK integrated. (If you don't have one, see\n [Get Started](/admob/flutter/quick-start).)\n\n- An AdMob account and [an ad unit configured with mediation line\n items](//support.google.com/admob/answer/3124703).\n\nHelpful primers\n---------------\n\nThe following Help Center articles provide background information on mediation:\n\n- [About AdMob Mediation](//support.google.com/admob/answer/3063564)\n- [Set up AdMob Mediation](//support.google.com/admob/answer/3124703)\n- [Optimize AdMob Network](//support.google.com/admob/answer/3534471)\n\nInclude network adapter and SDK\n-------------------------------\n\nDownload the SDK and adapter for LG U+AD from links provided above.\nSome SDKs already include a Google Mobile Ads adapter,\nwhile others offer it as a separate file. See the integration\ninstructions or README that's included with each adapter.\n\nInclude the mediated networks' SDKs and adapter files as dependencies in your\napp level `build.gradle` file on Android and `Podfile` on iOS.\n\nInclude network configurations\n------------------------------\n\nAndroid\n: Some ad networks require extra configurations to be added to your\n `AndroidManifest.xml` file. You can make these modifications to the\n `AndroidManifest.xml` inside the `android/app/src/main` directory.\n\niOS\n: Open your project's `ios/Runner.xcworkspace` in Xcode, and include any\n frameworks, compiler flags, or linker flags that your chosen networks require.\n\nYour app need not call any third-party ad network code directly; the Google\nMobile Ads SDK interacts with the mediated network's adapter to fetch\nthird-party ads on your behalf."]]