Hand Landmarker

The MediaPipe Hand Landmarker task lets you detect the landmarks of the hands in an image. You can use this task to locate key points of hands and render visual effects on them. This task operates on image data with a machine learning (ML) model as static data or a continuous stream and outputs hand landmarks in image coordinates, hand landmarks in world coordinates, and handedness (left or right hand) of multiple detected hands.

Quickstart

Install the SDK for your platform, prepare input data, choose a running mode, and run inference.

Web

npmnpm install @mediapipe/tasks-visionWeb demo·Edit in StackBlitz·Setup guide

Image

IMAGEStateless · single frameSynchronous call on independent still images. Resets temporal tracking state on every call.
import { FilesetResolver, HandLandmarker } from "@mediapipe/tasks-vision";

const vision = await FilesetResolver.forVisionTasks(
  "https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@latest/wasm"
);
const handLandmarker = await HandLandmarker.createFromOptions(vision, {
  baseOptions: { modelAssetPath: "hand_landmarker.task", delegate: "GPU" },
  runningMode: "IMAGE",
  numHands: 2,
});

// Synchronous single-frame call (stateless across images)
const image = document.getElementById("image") as HTMLImageElement;
const result = handLandmarker.detect(image);

Video

VIDEOEvery frame · no dropsSynchronous tracking across decoded video frames with monotonic timestamps. Processes every frame in order and never drops frames.
import { FilesetResolver, HandLandmarker } from "@mediapipe/tasks-vision";

const vision = await FilesetResolver.forVisionTasks(
  "https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@latest/wasm"
);
const handLandmarker = await HandLandmarker.createFromOptions(vision, {
  baseOptions: { modelAssetPath: "hand_landmarker.task", delegate: "GPU" },
  runningMode: "VIDEO",
  numHands: 2,
});

// Synchronous across decoded frames with monotonic timestamps (never drops frames)
for (const { frame, timestampMs } of decodedVideoFrames) {
  const result = handLandmarker.detectForVideo(frame, timestampMs);
}

Livestream

VIDEO + rAFLive camera · latest frameWeb tasks run synchronously—pair runningMode: "VIDEO" with requestAnimationFrame so each paint inspects only the latest camera frame (skipping intermediate frames when busy).
import { FilesetResolver, HandLandmarker } from "@mediapipe/tasks-vision";

const vision = await FilesetResolver.forVisionTasks(
  "https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@latest/wasm"
);
// On Web, live camera loops pair runningMode: "VIDEO" with requestAnimationFrame
const handLandmarker = await HandLandmarker.createFromOptions(vision, {
  baseOptions: { modelAssetPath: "hand_landmarker.task", delegate: "GPU" },
  runningMode: "VIDEO",
  numHands: 2,
});

const video = document.getElementById("webcam") as HTMLVideoElement;
video.srcObject = await navigator.mediaDevices.getUserMedia({ video: true });
await video.play();
let lastVideoTime = -1;

function renderLoop() {
  if (video.readyState >= 2 && video.currentTime !== lastVideoTime) {
    lastVideoTime = video.currentTime;
    const result = handLandmarker.detectForVideo(video, performance.now());
    console.log(result.landmarks, result.handedness);
  }
  requestAnimationFrame(renderLoop);
}
renderLoop();

Android (Kotlin)

Gradleimplementation("com.google.mediapipe:tasks-vision:latest.release")Sample code·Setup guide

Image

IMAGEStateless · single frameSynchronous call on independent still images. Resets temporal tracking state on every call.
import com.google.mediapipe.framework.image.BitmapImageBuilder
import com.google.mediapipe.framework.image.MPImage
import com.google.mediapipe.tasks.core.BaseOptions
import com.google.mediapipe.tasks.vision.core.RunningMode
import com.google.mediapipe.tasks.vision.handlandmarker.HandLandmarker

val baseOptions = BaseOptions.builder()
    .setModelAssetPath("hand_landmarker.task")
    .build()
val options = HandLandmarker.HandLandmarkerOptions.builder()
    .setBaseOptions(baseOptions)
    .setRunningMode(RunningMode.IMAGE)
    .setNumHands(2)
    .build()

val handLandmarker = HandLandmarker.createFromOptions(context, options)

// Synchronous single-image call (no temporal tracking across calls)
val mpImage = BitmapImageBuilder(bitmap).build()
val result = handLandmarker.detect(mpImage)

Video

VIDEOEvery frame · no dropsSynchronous tracking across decoded video frames with monotonic timestamps. Processes every frame in order and never drops frames.
import com.google.mediapipe.framework.image.BitmapImageBuilder
import com.google.mediapipe.framework.image.MPImage
import com.google.mediapipe.tasks.core.BaseOptions
import com.google.mediapipe.tasks.vision.core.RunningMode
import com.google.mediapipe.tasks.vision.handlandmarker.HandLandmarker

val baseOptions = BaseOptions.builder()
    .setModelAssetPath("hand_landmarker.task")
    .build()
val options = HandLandmarker.HandLandmarkerOptions.builder()
    .setBaseOptions(baseOptions)
    .setRunningMode(RunningMode.VIDEO)
    .setNumHands(2)
    .build()

val handLandmarker = HandLandmarker.createFromOptions(context, options)

// Synchronous: processes every frame in order with monotonic timestamps (no frame drops)
val mpImage = BitmapImageBuilder(frameBitmap).build()
val result = handLandmarker.detectForVideo(mpImage, frameTimestampMs)

Livestream

LIVE_STREAMAsync · drops frames when busyAsynchronous camera pipeline with a result callback. Automatically drops incoming frames when busy so results stay current with low latency.
import android.os.SystemClock
import android.util.Log
import com.google.mediapipe.framework.image.BitmapImageBuilder
import com.google.mediapipe.framework.image.MPImage
import com.google.mediapipe.tasks.core.BaseOptions
import com.google.mediapipe.tasks.vision.core.RunningMode
import com.google.mediapipe.tasks.vision.handlandmarker.HandLandmarker

val baseOptions = BaseOptions.builder()
    .setModelAssetPath("hand_landmarker.task")
    .build()
val options = HandLandmarker.HandLandmarkerOptions.builder()
    .setBaseOptions(baseOptions)
    .setRunningMode(RunningMode.LIVE_STREAM)
    .setNumHands(2)
    .setResultListener { result, _ -> val hands = result.landmarks() }
    .setErrorListener { error -> Log.e("MediaPipe", error.message.orEmpty()) }
    .build()

val handLandmarker = HandLandmarker.createFromOptions(context, options)

// Async: automatically drops incoming camera frames when busy so results stay current
handLandmarker.detectAsync(mpImage, SystemClock.uptimeMillis())

Android (Java)

Gradleimplementation 'com.google.mediapipe:tasks-vision:latest.release'Sample code·Setup guide

Image

IMAGEStateless · single frameSynchronous call on independent still images. Resets temporal tracking state on every call.
import com.google.mediapipe.framework.image.BitmapImageBuilder;
import com.google.mediapipe.framework.image.MPImage;
import com.google.mediapipe.tasks.core.BaseOptions;
import com.google.mediapipe.tasks.vision.core.RunningMode;
import com.google.mediapipe.tasks.vision.handlandmarker.HandLandmarker;
import com.google.mediapipe.tasks.vision.handlandmarker.HandLandmarkerResult;

BaseOptions baseOptions = BaseOptions.builder()
    .setModelAssetPath("hand_landmarker.task")
    .build();
HandLandmarker.HandLandmarkerOptions options = HandLandmarker.HandLandmarkerOptions.builder()
    .setBaseOptions(baseOptions)
    .setRunningMode(RunningMode.IMAGE)
    .setNumHands(2)
    .build();

HandLandmarker handLandmarker = HandLandmarker.createFromOptions(context, options);

// Synchronous single-image call (no temporal tracking across calls)
MPImage mpImage = new BitmapImageBuilder(bitmap).build();
HandLandmarkerResult result = handLandmarker.detect(mpImage);

Video

VIDEOEvery frame · no dropsSynchronous tracking across decoded video frames with monotonic timestamps. Processes every frame in order and never drops frames.
import com.google.mediapipe.framework.image.BitmapImageBuilder;
import com.google.mediapipe.framework.image.MPImage;
import com.google.mediapipe.tasks.core.BaseOptions;
import com.google.mediapipe.tasks.vision.core.RunningMode;
import com.google.mediapipe.tasks.vision.handlandmarker.HandLandmarker;
import com.google.mediapipe.tasks.vision.handlandmarker.HandLandmarkerResult;

BaseOptions baseOptions = BaseOptions.builder()
    .setModelAssetPath("hand_landmarker.task")
    .build();
HandLandmarker.HandLandmarkerOptions options = HandLandmarker.HandLandmarkerOptions.builder()
    .setBaseOptions(baseOptions)
    .setRunningMode(RunningMode.VIDEO)
    .setNumHands(2)
    .build();

HandLandmarker handLandmarker = HandLandmarker.createFromOptions(context, options);

// Synchronous: processes every frame in order with monotonic timestamps (no frame drops)
MPImage mpImage = new BitmapImageBuilder(frameBitmap).build();
HandLandmarkerResult result = handLandmarker.detectForVideo(mpImage, frameTimestampMs);

Livestream

LIVE_STREAMAsync · drops frames when busyAsynchronous camera pipeline with a result callback. Automatically drops incoming frames when busy so results stay current with low latency.
import android.os.SystemClock;
import android.util.Log;
import com.google.mediapipe.framework.image.BitmapImageBuilder;
import com.google.mediapipe.framework.image.MPImage;
import com.google.mediapipe.tasks.core.BaseOptions;
import com.google.mediapipe.tasks.vision.core.RunningMode;
import com.google.mediapipe.tasks.vision.handlandmarker.HandLandmarker;

BaseOptions baseOptions = BaseOptions.builder()
    .setModelAssetPath("hand_landmarker.task")
    .build();
HandLandmarker.HandLandmarkerOptions options = HandLandmarker.HandLandmarkerOptions.builder()
    .setBaseOptions(baseOptions)
    .setRunningMode(RunningMode.LIVE_STREAM)
    .setNumHands(2)
    .setResultListener((result, inputImage) -> { var hands = result.landmarks(); })
    .setErrorListener(error -> Log.e("MediaPipe", String.valueOf(error.getMessage())))
    .build();

HandLandmarker handLandmarker = HandLandmarker.createFromOptions(context, options);

// Async: automatically drops incoming camera frames when busy so results stay current
handLandmarker.detectAsync(mpImage, SystemClock.uptimeMillis());

iOS

SwiftPMhttps://github.com/google-ai-edge/mediapipe → MediaPipeTasksVisionPackage.swift·Sample code·Setup guide

Image

IMAGEStateless · single frameSynchronous call on independent still images. Resets temporal tracking state on every call.
import Foundation
import MediaPipeTasksVision

guard let modelPath = Bundle.main.path(forResource: "hand_landmarker", ofType: "task") else { return }

let options = HandLandmarkerOptions()
options.baseOptions.modelAssetPath = modelPath
options.runningMode = .image
options.numHands = 2

let handLandmarker = try HandLandmarker(options: options)

// Synchronous single-image call (stateless across images)
let mpImage = try MPImage(uiImage: image)
let result = try handLandmarker.detect(image: mpImage)

Video

VIDEOEvery frame · no dropsSynchronous tracking across decoded video frames with monotonic timestamps. Processes every frame in order and never drops frames.
import Foundation
import MediaPipeTasksVision

guard let modelPath = Bundle.main.path(forResource: "hand_landmarker", ofType: "task") else { return }

let options = HandLandmarkerOptions()
options.baseOptions.modelAssetPath = modelPath
options.runningMode = .video
options.numHands = 2

let handLandmarker = try HandLandmarker(options: options)

// Synchronous: processes every frame in order with monotonic timestamps (no frame drops)
let mpImage = try MPImage(pixelBuffer: pixelBuffer)
let result = try handLandmarker.detect(videoFrame: mpImage, timestampInMilliseconds: timestampMs)

Livestream

LIVE_STREAMAsync · drops frames when busyAsynchronous camera pipeline with a result callback. Automatically drops incoming frames when busy so results stay current with low latency.
import Foundation
import MediaPipeTasksVision

final class HandLandmarkerStreamService: NSObject {
    private var handLandmarker: HandLandmarker?

    func setUp() throws {
        guard let modelPath = Bundle.main.path(forResource: "hand_landmarker", ofType: "task") else { return }

        let options = HandLandmarkerOptions()
        options.baseOptions.modelAssetPath = modelPath
        options.runningMode = .liveStream
        options.numHands = 2
        options.handLandmarkerLiveStreamDelegate = self

        handLandmarker = try HandLandmarker(options: options)
    }

    func detectAsync(mpImage: MPImage, timestampMs: Int) throws {
        // Async: automatically drops incoming camera frames when busy so results stay current
        try handLandmarker?.detectAsync(image: mpImage, timestampInMilliseconds: timestampMs)
    }
}

extension HandLandmarkerStreamService: HandLandmarkerLiveStreamDelegate {
    func handLandmarker(
        _ handLandmarker: HandLandmarker,
        didFinishDetection result: HandLandmarkerResult?,
        timestampInMilliseconds: Int,
        error: (any Error)?
    ) {
        guard let result else { return }
        DispatchQueue.main.async {
            let hands = result.landmarks
        }
    }
}

Python

pippip install mediapipeSample code·Setup guide

Image

IMAGEStateless · single frameSynchronous call on independent still images. Resets temporal tracking state on every call.
import mediapipe as mp

BaseOptions = mp.tasks.BaseOptions
HandLandmarker = mp.tasks.vision.HandLandmarker
HandLandmarkerOptions = mp.tasks.vision.HandLandmarkerOptions
VisionRunningMode = mp.tasks.vision.RunningMode

options = HandLandmarkerOptions(
    base_options=BaseOptions(model_asset_path="hand_landmarker.task"),
    running_mode=VisionRunningMode.IMAGE,
    num_hands=2,
)

with HandLandmarker.create_from_options(options) as landmarker:
    # Synchronous single-image call (stateless across images)
    mp_image = mp.Image.create_from_file("input.jpg")
    result = landmarker.detect(mp_image)

Video

VIDEOEvery frame · no dropsSynchronous tracking across decoded video frames with monotonic timestamps. Processes every frame in order and never drops frames.
import mediapipe as mp

BaseOptions = mp.tasks.BaseOptions
HandLandmarker = mp.tasks.vision.HandLandmarker
HandLandmarkerOptions = mp.tasks.vision.HandLandmarkerOptions
VisionRunningMode = mp.tasks.vision.RunningMode

options = HandLandmarkerOptions(
    base_options=BaseOptions(model_asset_path="hand_landmarker.task"),
    running_mode=VisionRunningMode.VIDEO,
    num_hands=2,
)

with HandLandmarker.create_from_options(options) as landmarker:
    # Synchronous: processes every frame in order with monotonic timestamps (no frame drops)
    for mp_image, timestamp_ms in decoded_video_frames:
        result = landmarker.detect_for_video(mp_image, timestamp_ms)

Livestream

LIVE_STREAMAsync · drops frames when busyAsynchronous camera pipeline with a result callback. Automatically drops incoming frames when busy so results stay current with low latency.
import mediapipe as mp

BaseOptions = mp.tasks.BaseOptions
HandLandmarker = mp.tasks.vision.HandLandmarker
HandLandmarkerOptions = mp.tasks.vision.HandLandmarkerOptions
VisionRunningMode = mp.tasks.vision.RunningMode

def on_result(result, output_image: mp.Image, timestamp_ms: int):
    print(f"Detected {len(result.hand_landmarks)} hand(s) at {timestamp_ms} ms")

options = HandLandmarkerOptions(
    base_options=BaseOptions(model_asset_path="hand_landmarker.task"),
    running_mode=VisionRunningMode.LIVE_STREAM,
    num_hands=2,
    result_callback=on_result,
)

with HandLandmarker.create_from_options(options) as landmarker:
    # Async: automatically drops incoming camera frames when busy so results stay current
    mp_image = mp.Image(image_format=mp.ImageFormat.SRGB, data=rgb_frame)
    landmarker.detect_async(mp_image, timestamp_ms)

On Web, you can use DrawingUtils(ctx).drawConnectors(landmarks, HandLandmarker.HAND_CONNECTIONS) and drawLandmarks(landmarks) from @mediapipe/tasks-vision to render hand skeletons on an HTML <canvas>.

Task details

This section describes the capabilities, inputs, outputs, and configuration options of this task.

Features

  • Input image processing - Processing includes image rotation, resizing, normalization, and color space conversion.
  • Score threshold - Filter results based on prediction scores.
Inputs
The Hand Landmarker accepts an input of one of the following data types:
  • Still images
  • Decoded video frames
  • Live video feed

See Prepare vision input data for MPImage, mp.Image, and browser media examples.

Outputs
The Hand Landmarker outputs the following results:
  • Handedness of detected hands
  • Landmarks of detected hands in image coordinates
  • Landmarks of detected hands in world coordinates

Configuration options

This task has the following configuration options:

Web

Option Name Description Value Range Default Value
runningMode Sets the running mode for the task:

IMAGE: Single image inputs.
VIDEO: Decoded video frames and live camera streams.
{IMAGE, VIDEO} IMAGE
numHands The maximum number of hands detected by the Hand Landmarker. Integer > 0 1
minHandDetectionConfidence The minimum confidence score for palm detection to be considered successful. Float [0.0, 1.0] 0.5
minHandPresenceConfidence The minimum confidence score for hand presence in the hand landmark model. In VIDEO and LIVE_STREAM modes, a score lower than this threshold re-triggers palm detection; otherwise, lightweight hand tracking locates the hands across frames. Float [0.0, 1.0] 0.5
minTrackingConfidence The minimum bounding-box IoU threshold between consecutive frames for hand tracking to be considered successful in VIDEO and LIVE_STREAM modes. Float [0.0, 1.0] 0.5

Android

Option Name Description Value Range Default Value
runningMode Sets the running mode for the task:

IMAGE: Single image inputs.
VIDEO: Decoded frames of a video.
LIVE_STREAM: Livestream of camera input data (requires asynchronous listener/delegate).
{IMAGE, VIDEO, LIVE_STREAM} IMAGE
numHands The maximum number of hands detected by the Hand Landmarker. Integer > 0 1
minHandDetectionConfidence The minimum confidence score for palm detection to be considered successful. Float [0.0, 1.0] 0.5
minHandPresenceConfidence The minimum confidence score for hand presence in the hand landmark model. In VIDEO and LIVE_STREAM modes, a score lower than this threshold re-triggers palm detection; otherwise, lightweight hand tracking locates the hands across frames. Float [0.0, 1.0] 0.5
minTrackingConfidence The minimum bounding-box IoU threshold between consecutive frames for hand tracking to be considered successful in VIDEO and LIVE_STREAM modes. Float [0.0, 1.0] 0.5
resultListener Asynchronous callback for LIVE_STREAM mode results. OutputHandler.ResultListener<HandLandmarkerResult, MPImage> Not set
errorListener Optional error listener for LIVE_STREAM mode. ErrorListener Not set

iOS

Option Name Description Value Range Default Value
runningMode Sets the running mode for the task:

IMAGE: Single image inputs.
VIDEO: Decoded frames of a video.
LIVE_STREAM: Livestream of camera input data (requires asynchronous listener/delegate).
{IMAGE, VIDEO, LIVE_STREAM} IMAGE
numHands The maximum number of hands detected by the Hand Landmarker. Integer > 0 1
minHandDetectionConfidence The minimum confidence score for palm detection to be considered successful. Float [0.0, 1.0] 0.5
minHandPresenceConfidence The minimum confidence score for hand presence in the hand landmark model. In VIDEO and LIVE_STREAM modes, a score lower than this threshold re-triggers palm detection; otherwise, lightweight hand tracking locates the hands across frames. Float [0.0, 1.0] 0.5
minTrackingConfidence The minimum bounding-box IoU threshold between consecutive frames for hand tracking to be considered successful in VIDEO and LIVE_STREAM modes. Float [0.0, 1.0] 0.5
handLandmarkerLiveStreamDelegate Asynchronous delegate for LIVE_STREAM mode results (invoked on a serial background queue). HandLandmarkerLiveStreamDelegate Not set

Python

Option Name Description Value Range Default Value
running_mode Sets the running mode for the task:

IMAGE: Single image inputs.
VIDEO: Decoded frames of a video.
LIVE_STREAM: Livestream of camera input data (requires result_callback).
{IMAGE, VIDEO, LIVE_STREAM} IMAGE
num_hands The maximum number of hands detected by the Hand Landmarker. Integer > 0 1
min_hand_detection_confidence The minimum confidence score for palm detection to be considered successful. Float [0.0, 1.0] 0.5
min_hand_presence_confidence The minimum confidence score for hand presence in the hand landmark model. In VIDEO and LIVE_STREAM modes, a score lower than this threshold re-triggers palm detection; otherwise, lightweight hand tracking locates the hands across frames. Float [0.0, 1.0] 0.5
min_tracking_confidence The minimum bounding-box IoU threshold between consecutive frames for hand tracking to be considered successful in VIDEO and LIVE_STREAM modes. Float [0.0, 1.0] 0.5
result_callback Asynchronous callback function for LIVE_STREAM mode results. Callable Not set

Task output

Each HandLandmarkerResult contains three parallel arrays, where index i across each array corresponds to the i-th detected hand:

Field Type / Coordinate Space Description
handedness Category[][] (score in [0.0, 1.0]) Left or Right classification for each detected hand (handednesses on Web). Note: Handedness corresponds to the subject's hands, not the viewer; passing a horizontally mirrored image inverts these labels.
landmarks NormalizedLandmark[][] (x, y in [0.0, 1.0]) 21 3D keypoints per hand. x and y are normalized by image width and height. z represents landmark depth with the wrist (#0) as the origin (hand_landmarks in Python).
worldLandmarks Landmark[][] (meters) 21 3D keypoints per hand in real-world meters, with the origin at the hand's geometric center (hand_world_landmarks in Python).

The following example shows the output for a single detected left hand (hand[0]):

{
  handedness: [
    [{ index: 1, score: 0.9840, categoryName: "Left" }]
  ],
  landmarks: [
    [
      { x: 0.6389, y: 0.6712, z: -0.00000034 }, // #0 WRIST (normalized [0.0, 1.0])
      { x: 0.6346, y: 0.5364, z: -0.06984 },    // #1 THUMB_CMC
      // ... 21 normalized landmarks per detected hand (#0..#20)
    ]
  ],
  worldLandmarks: [
    [
      { x: 0.0675, y: 0.0311, z: 0.0552 },      // #0 WRIST (3D meters from hand center)
      { x: 0.0632, y: -0.0038, z: 0.0209 },     // #1 THUMB_CMC
      // ... 21 world landmarks per detected hand (#0..#20)
    ]
  ]
}

Models

Hand Landmarker pipeline overview

The Hand Landmarker uses a model bundle with two packaged models: a palm detection model and a hand landmarks detection model. You need a model bundle that contains both these models to run this task.

Model name Input shape Quantization type Model Card Versions
HandLandmarker (full) 192 x 192, 224 x 224 float 16 info Latest

The hand landmark model bundle detects the keypoint localization of 21 hand-knuckle coordinates within the detected hand regions. The model was trained on approximately 30K real-world images, as well as several rendered synthetic hand models imposed over various backgrounds.

21 3D hand landmarks index map
ID Landmark ID Landmark
0WRIST11MIDDLE_FINGER_DIP
1THUMB_CMC12MIDDLE_FINGER_TIP
2THUMB_MCP13RING_FINGER_MCP
3THUMB_IP14RING_FINGER_PIP
4THUMB_TIP15RING_FINGER_DIP
5INDEX_FINGER_MCP16RING_FINGER_TIP
6INDEX_FINGER_PIP17PINKY_MCP
7INDEX_FINGER_DIP18PINKY_PIP
8INDEX_FINGER_TIP19PINKY_DIP
9MIDDLE_FINGER_MCP20PINKY_TIP
10MIDDLE_FINGER_PIP

The hand landmarker model bundle contains a palm detection model and a hand landmarks detection model. The palm detection model locates hands within the input image, and the hand landmarks detection model identifies specific hand landmarks on the cropped hand image defined by the palm detection model.

Since running the palm detection model is time consuming, when in video or livestream running mode, Hand Landmarker uses the bounding box defined by the hand landmarks model in one frame to localize the region of hands for subsequent frames. Hand Landmarker only re-triggers the palm detection model if the hand landmarks model no longer identifies the presence of hands or fails to track the hands within the frame. This reduces the number of times Hand Landmarker triggers the palm detection model.

Task benchmarks

Here are the task benchmarks for the whole pipeline based on the preceding pre-trained models. The latency result is the average latency on Pixel 6 using CPU / GPU.

Model name Device CPU latency GPU latency
HandLandmarker (full) Pixel 6 17.12ms 12.27ms