您可以将自己导入的 3D 模型添加到 3D 地图中。
以下代码示例演示了如何使用 Model 结构体添加 3D 模型并将其放置在地图上。
struct SimpleModelDemo: View {
@State var camera: Camera = .init(
center: .init(latitude: 37.791376, longitude: -122.397571, altitude: 240),
heading: 288.0,
tilt: 88.0,
roll: 0.0,
range: 1500)
@State var balloonModel: Model = .init(
position: .init(
LatLngAltitude(
latitude: 37.7845812,
longitude: -122.3660241,
altitude: 585),
url: URL(string: "") ?? URL(fileURLWithPath: fileUrl),
altitudeMode: .relativeToMesh,
scale: .init(x: 5, y: 5, z: 5),
orientation: .init(heading: 0, tilt: 0, roll: 0)
)
var body: some View {
Map(camera: $camera, mode: .satellite) {
balloonModel
}
}
}
private let fileUrl = Bundle.main.url(forResource: "balloon", withExtension: "glb")!.path