GMSTileLayer
@interface GMSTileLayer : NSObject
GMSTileLayer
is an abstract class that allows overlaying of custom image tiles on a specified
GMSMapView
. It may not be initialized directly, and subclasses must implement the
tileForX:y:zoom: method to return tiles.
At zoom level 0 the whole world is a square covered by a single tile, and the coordinates x
and
y
are both 0 for that tile. At zoom level 1, the world is covered by 4 tiles with x
and y
being 0 or 1, and so on.
-
-requestTileForX:y:zoom:receiver:
generates image tiles forGMSTileOverlay
. It must be overridden by subclasses. The tile for the givenx
,y
andzoom
must be later passed toreceiver
.Specify
kGMSTileLayerNoTile
if no tile is available for this location; or nil if a transient error occurred and a tile may be available later.Calls to this method will be made on the main thread. See
GMSSyncTileLayer
for a base class that implements a blocking tile layer that does not run on your application’s main thread.Declaration
Swift
func requestTileFor(x: UInt, y: UInt, zoom: UInt, receiver: any GMSTileReceiver)
Objective-C
- (void)requestTileForX:(NSUInteger)x y:(NSUInteger)y zoom:(NSUInteger)zoom receiver:(nonnull id<GMSTileReceiver>)receiver;
-
Clears the cache so that all tiles will be requested again.
Declaration
Swift
func clearTileCache()
Objective-C
- (void)clearTileCache;
-
The map this
GMSTileOverlay
is displayed on. Setting this property will add the layer to the map. Setting it to nil removes this layer from the map. A layer may be active on at most one map at any given time.Declaration
Swift
weak var map: GMSMapView? { get set }
Objective-C
@property (nonatomic, weak, nullable) GMSMapView *map;
-
Higher
zIndex
value tile layers will be drawn on top of lowerzIndex
value tile layers and overlays. Equal values result in undefined draw ordering.Declaration
Swift
var zIndex: Int32 { get set }
Objective-C
@property (nonatomic) int zIndex;
-
Specifies the number of pixels (not points) that the returned tile images will prefer to display as. For best results, this should be the edge length of your custom tiles. Defaults to 256, which is the traditional size of Google Maps tiles.
Values less than the equivalent of 128 points (e.g. 256 pixels on retina devices) may not perform well and are not recommended.
As an example, an application developer may wish to provide retina tiles (512 pixel edge length) on retina devices, to keep the same number of tiles per view as the default value of 256 would give on a non-retina device.
Declaration
Swift
var tileSize: Int { get set }
Objective-C
@property (nonatomic) NSInteger tileSize;
-
Specifies the opacity of the tile layer. This provides a multiplier for the alpha channel of tile images.
Declaration
Swift
var opacity: Float { get set }
Objective-C
@property (nonatomic) float opacity;
-
Specifies whether the tiles should fade in. Default YES.
Declaration
Swift
var fadeIn: Bool { get set }
Objective-C
@property (nonatomic) BOOL fadeIn;