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Comenzando por los conceptos básicos, aquí hay una definición informal de Registry:
Pero:
Dicho esto, puede ser útil comprender esta clase para poder trabajar
con Tink de forma eficiente por el momento.
¿Qué sucede cuando llamas a getPrimitive() en un controlador de conjunto de claves? Reenvía tu
llamada a Registry1, que contiene objetos con métodos concretos para crear
y las primitivas, como una
a la clave AesGcm o a una instancia de ChunkedMac. La tarea de Registry es reenviar la llamada
al objeto correcto. Esto solo funciona si el objeto está registrado, por lo que
es importante registrar siempre las primitivas que usarás.
Pero ¿qué sucede si uso una biblioteca que ya registró las primitivas que necesito?
Ese es precisamente el problema. Y una de las razones por las que se quitó Registry
En este caso, el código funciona solamente hasta que los autores de la biblioteca decidan
no registres ese primitivo. En este punto, el código se rompe y el
la razón no es evidente y confusa. Por lo tanto, siempre registre lo que
usar. Por ejemplo, si deseas usar MAC en tu código Java, deberías
lo siguiente en la fase de configuración:
MacConfig.register()
Este código garantiza que todos los objetos necesarios se registren en el
lugares necesarios para que puedas usar el primitivo de MAC.
Hay una parte más de este problema. Es posible que algunas de tus dependencias se registren
cosas que realmente no necesitas
y preferirías no depender. Este es
otra razón para quitar el registro global.
a la instancia singleton global de la clase Registry, para ser precisos. Utilizamos el nombre "Registro" de ambas, la clase y el singleton, indistintamente. ↩
[null,null,["Última actualización: 2025-07-25 (UTC)"],[[["\u003cp\u003eThe Registry in Tink is a global entity responsible for generating new keys and primitives, but it is intended for internal use only and is slated for removal.\u003c/p\u003e\n"],["\u003cp\u003eThe Registry forwards calls from \u003ccode\u003egetPrimitive()\u003c/code\u003e to objects that create keys and primitives, and these objects must be registered for the process to work.\u003c/p\u003e\n"],["\u003cp\u003eIt's essential to explicitly register the primitives you intend to use (e.g., \u003ccode\u003eMacConfig.register()\u003c/code\u003e), to ensure your code works consistently and doesn't rely on the unpredictable behavior of other libraries.\u003c/p\u003e\n"],["\u003cp\u003eRelying on other libraries to register primitives can lead to unexpected code breakage if the library's registration practices change, making it crucial to self-manage registrations.\u003c/p\u003e\n"]]],["The Registry is a global entity in Tink for generating keys and primitives, but it's slated for removal and should not be directly accessed. `getPrimitive()` calls are forwarded to the Registry, which then creates the correct object, if registered. It is crucial to register the primitives one intends to use directly, using method like `MacConfig.register()`, because relying on library registration leads to code fragility and unwanted dependencies. The class is considered for removal.\n"],null,["# Registry\n\n| This page describes an area that undergoes a major redesign at the moment. The status depends on the programming language used.\n\nStarting with the basics, here is an informal definition of Registry:\n| **Key Term:** **Registry** is a global entity in Tink that knows how to generate new keys and primitives.\n\nBut:\n| **Warning:** This class is intended to be used only by internal interfaces. You should NOT call its methods directly, but instead access them through higher level APIs like KeysetHandle.\n| **Warning:** This class is going to be removed.\n\nThat being said, it may be useful to understand this class in order to work\nwith Tink efficiently for the time being.\n\nWhat happens when you call `getPrimitive()` on a keyset handle? It forwards your\ncall to the Registry^[1](#fn1)^, which contains objects with concrete methods to create\nkeys and [*primitives*](/tink/design/primitives_and_interfaces), such as an\nAesGcm key or a ChunkedMac instance. The Registry's task is to forward the call\nto the correct object. This only works if the object is registered, which is why\n**it's important to always register the primitives you are going to use**.\n\nBut what if I use a library that already registered the primitives I need?\n--------------------------------------------------------------------------\n\nThat's precisely the problem. And one of the reasons Registry is being removed.\nBecause in this case your code works only until the library authors decide to\nnot register that primitive anymore. At this point your code breaks, and the\nreason is non-obvious and confusing. So **always register what you\nuse**. For example, if you intend you use MAC in your Java code, you should do\nthe following in the setup phase: \n\n```java\nMacConfig.register()\n```\n\nThis code ensures that all the necessary objects are registered in the\nnecessary places for you to use the MAC primitive.\n\nThere is one more side to this problem. Some of your dependencies may register\nthings you actually don't need and would prefer to not depend on. This is\nanother reason to remove the global Registry. \n\n*** ** * ** ***\n\n1. to the global singleton instance of the class Registry, to be precise. We use the name \"Registry\" for both, the class and the singleton, interchangeably. [↩](#fnref1)"]]