使用 3D 卡片渲染程序

欧洲经济区 (EEA) 开发者

仿真 3D 图块采用 OGC 标准 glTF 格式,这意味着您可以使用任何支持 OGC 3D 图块规范的渲染程序来构建 3D 可视化效果。例如,Cesium 是一个用于渲染 3D 可视化效果的基础开源库。

使用 CesiumJS

CesiumJS 是一个开源 JavaScript 库,用于在网页上实现 3D 可视化。如需详细了解如何使用 CesiumJS,请参阅了解 CesiumJS。

用户控制功能

CesiumJS 瓦片渲染器具有一组标准的用户控件。

操作 说明
平移视图 左键点击并拖动
缩放视图 右键点击并拖动,或滚动鼠标滚轮
旋转视图 Ctrl + 左/右键点击并拖动,或中键点击并拖动

最佳做法

您可以采取多种方法来缩短 CesiumJS 3D 加载时间。例如:

  • 通过在呈现 HTML 中添加以下语句,启用同时请求:

    Cesium.RequestScheduler.requestsByServer["tile.googleapis.com:443"] = <REQUEST_COUNT>
    

    REQUEST_COUNT 越高,图块加载速度越快。但是,在 REQUEST_COUNT 大于 10 且缓存已停用的 Chrome 浏览器中加载时,您可能会遇到一个已知的 Chrome 问题。对于大多数应用场景,我们建议将 REQUEST_COUNT 设置为 18,以获得最佳性能。

  • 启用跳过细节层次。如需了解详情,请参阅此 Cesium 问题。

通过启用 showCreditsOnScreen: true,确保正确显示数据提供方。如需了解详情,请参阅政策。

渲染指标

如需查找帧速率,请查看每秒调用 requestAnimationFrame 方法的次数。

如需了解如何计算帧延迟时间,请查看 PerformanceDisplay 类。

CesiumJS 渲染器示例

只需提供根图块集网址,即可将 CesiumJS 渲染程序与 Map Tiles API 的 3D 图块搭配使用。

简单示例

以下示例会初始化 CesiumJS 渲染程序,然后加载根图块集。

<!DOCTYPE html>
<head>
  <meta charset="utf-8">
  <title>CesiumJS 3D Tiles Simple Demo</title>
  <script src="https://ajax.googleapis.com/ajax/libs/cesiumjs/1.105/Build/Cesium/Cesium.js"></script>
  <link href="https://ajax.googleapis.com/ajax/libs/cesiumjs/1.105/Build/Cesium/Widgets/widgets.css" rel="stylesheet">
</head>
<body>
  <div id="cesiumContainer"></div>
  <script>

    // Enable simultaneous requests.
    Cesium.RequestScheduler.requestsByServer["tile.googleapis.com:443"] = 18;

    // Create the viewer.
    const viewer = new Cesium.Viewer('cesiumContainer', {
      imageryProvider: false,
      baseLayerPicker: false,
      geocoder: false,
      globe: false,
      // https://cesium.com/blog/2018/01/24/cesium-scene-rendering-performance/#enabling-request-render-mode
      requestRenderMode: true,
    });

    // Add 3D Tiles tileset.
    const tileset = viewer.scene.primitives.add(new Cesium.Cesium3DTileset({
      url: "https://tile.googleapis.com/v1/3dtiles/root.json?key=YOUR_API_KEY",
      // This property is needed to appropriately display attributions
      // as required.
      showCreditsOnScreen: true,
    }));
  </script>
</body>

如需了解 requestRenderMode,请参阅启用请求呈现模式。

HTML 页面呈现效果如下所示。

Places API(新版)集成

您可以将 CesiumJS 与 Places API(新版)搭配使用,以检索更多信息。您可以使用自动补全微件飞到地点的视口。此示例使用 Places Autocomplete API(按照这些说明启用)和 Maps JavaScript API(按照这些说明启用)。

<!DOCTYPE html>
<head>
 <meta charset="utf-8" />
 <title>CesiumJS 3D Tiles Places API (New) Integration Demo</title>
 <script src="https://ajax.googleapis.com/ajax/libs/cesiumjs/1.105/Build/Cesium/Cesium.js"></script>
 <link href="https://ajax.googleapis.com/ajax/libs/cesiumjs/1.105/Build/Cesium/Widgets/widgets.css" rel="stylesheet">
</head>
<body>
 <label for="pacViewPlace">Go to a place: </label>
 <input
   type="text"
   id="pacViewPlace"
   name="pacViewPlace"
   placeholder="Enter a location..."
   style="width: 300px"
 />
 <div id="cesiumContainer"></div>
 <script>
   // Enable simultaneous requests.
   Cesium.RequestScheduler.requestsByServer["tile.googleapis.com:443"] = 18;

   // Create the viewer.
   const viewer = new Cesium.Viewer("cesiumContainer", {
     imageryProvider: false,
     baseLayerPicker: false,
     requestRenderMode: true,
     geocoder: false,
     globe: false,
   });

   // Add 3D Tiles tileset.
   const tileset = viewer.scene.primitives.add(
     new Cesium.Cesium3DTileset({
       url: "https://tile.googleapis.com/v1/3dtiles/root.json?key=YOUR_API_KEY",
       // This property is required to display attributions as required.
       showCreditsOnScreen: true,
     })
   );

   const zoomToViewport = (viewport) => {
     viewer.entities.add({
       polyline: {
         positions: Cesium.Cartesian3.fromDegreesArray([
           viewport.getNorthEast().lng(), viewport.getNorthEast().lat(),
           viewport.getSouthWest().lng(), viewport.getNorthEast().lat(),
           viewport.getSouthWest().lng(), viewport.getSouthWest().lat(),
           viewport.getNorthEast().lng(), viewport.getSouthWest().lat(),
           viewport.getNorthEast().lng(), viewport.getNorthEast().lat(),
         ]),
         width: 10,
         clampToGround: true,
         material: Cesium.Color.RED,
       },
     });
     viewer.flyTo(viewer.entities);
   };

   function initAutocomplete() {
     const autocomplete = new google.maps.places.Autocomplete(
       document.getElementById("pacViewPlace"),
       {
         fields: [
           "geometry",
           "name",
         ],
       }
     );
     autocomplete.addListener("place_changed", () => {
       viewer.entities.removeAll();
       const place = autocomplete.getPlace();
       if (!place.geometry || !place.geometry.viewport) {
         window.alert("No viewport for input: " + place.name);
         return;
       }
       zoomToViewport(place.geometry.viewport);
     });
   }
 </script>
 <script
   async=""
   src="https://maps.googleapis.com/maps/api/js?key=YOUR_API_KEY&libraries=places&callback=initAutocomplete"
 ></script>
</body>

旋转无人机视角

您可以控制镜头,使其在图块集中以动画形式呈现。结合使用 Places API(新版)和 Elevation API,此动画可模拟无人机在任何地图注点上空飞过的互动效果。

此代码示例会带您飞越您在 Autocomplete widget 中选择的地点。

<!DOCTYPE html>
<head>
  <meta charset="utf-8" />
  <title>CesiumJS 3D Tiles Rotating Drone View Demo</title>
  <script src="https://ajax.googleapis.com/ajax/libs/cesiumjs/1.105/Build/Cesium/Cesium.js"></script>
  <link href="https://ajax.googleapis.com/ajax/libs/cesiumjs/1.105/Build/Cesium/Widgets/widgets.css" rel="stylesheet">
</head>
<body>
  <label for="pacViewPlace">Go to a place: </label>
  <input type="text" id="pacViewPlace" name="pacViewPlace" placeholder="Enter a location..." style="width: 300px" />
  <div id="cesiumContainer"></div>
  <script>
    // Enable simultaneous requests.
    Cesium.RequestScheduler.requestsByServer["tile.googleapis.com:443"] = 18;

    // Create the viewer and remove unneeded options.
    const viewer = new Cesium.Viewer("cesiumContainer", {
      imageryProvider: false,
      baseLayerPicker: false,
      homeButton: false,
      fullscreenButton: false,
      navigationHelpButton: false,
      vrButton: false,
      sceneModePicker: false,
      geocoder: false,
      globe: false,
      infobox: false,
      selectionIndicator: false,
      timeline: false,
      projectionPicker: false,
      clockViewModel: null,
      animation: false,
      requestRenderMode: true,
    });

    // Add 3D Tile set.
    const tileset = viewer.scene.primitives.add(
      new Cesium.Cesium3DTileset({
        url: "https://tile.googleapis.com/v1/3dtiles/root.json?key=YOUR_API_KEY",
        // This property is required to display attributions.
        showCreditsOnScreen: true,
      })
    );

    // Point the camera at a location and elevation, at a viewport-appropriate distance.
    function pointCameraAt(location, viewport, elevation) {
      const distance = Cesium.Cartesian3.distance(
        Cesium.Cartesian3.fromDegrees(
          viewport.getSouthWest().lng(), viewport.getSouthWest().lat(), elevation),
        Cesium.Cartesian3.fromDegrees(
          viewport.getNorthEast().lng(), viewport.getNorthEast().lat(), elevation)
      ) / 2;
      const target = new Cesium.Cartesian3.fromDegrees(location.lng(), location.lat(), elevation);
      const pitch = -Math.PI / 4;
      const heading = 0;
      viewer.camera.lookAt(target, new Cesium.HeadingPitchRange(heading, pitch, distance));
    }

    // Rotate the camera around a location and elevation, at a viewport-appropriate distance.
    let unsubscribe = null;
    function rotateCameraAround(location, viewport, elevation) {
      if(unsubscribe) unsubscribe();
      pointCameraAt(location, viewport, elevation);
      unsubscribe = viewer.clock.onTick.addEventListener(() => {
        viewer.camera.rotate(Cesium.Cartesian3.UNIT_Z);
      });
    }

    function initAutocomplete() {
      const autocomplete = new google.maps.places.Autocomplete(
        document.getElementById("pacViewPlace"), {
          fields: [
            "geometry",
            "name",
          ],
        }
      );

      autocomplete.addListener("place_changed", async () => {
        const place = autocomplete.getPlace();

        if (!(place.geometry && place.geometry.viewport && place.geometry.location)) {
          window.alert(`Insufficient geometry data for place: ${place.name}`);
          return;
        }
        // Get place elevation using the ElevationService.
        const elevatorService = new google.maps.ElevationService();
        const elevationResponse =  await elevatorService.getElevationForLocations({
          locations: [place.geometry.location],
        });

        if(!(elevationResponse.results && elevationResponse.results.length)){
          window.alert(`Insufficient elevation data for place: ${place.name}`);
          return;
        }
        const elevation = elevationResponse.results[0].elevation || 10;

        rotateCameraAround(
          place.geometry.location,
          place.geometry.viewport,
          elevation
        );
      });
    }
  </script>
  <script async src="https://maps.googleapis.com/maps/api/js?key=YOUR_API_KEY&libraries=places&callback=initAutocomplete"></script>
</body>

绘制多段线和标签

此代码示例演示了如何向地图添加多段线和标签。您可以向地图添加多段线,以显示驾车和步行路线、显示房产边界或计算驾车和步行时长。您也可以在不实际渲染场景的情况下获取属性。

您可以带领用户游览精心挑选的街区,也可以展示附近正在出售的房产,然后向场景中添加广告牌等 3D 对象。

您可以总结一次行程,列出您查看过的房源,并在虚拟对象中显示这些详细信息。

<!DOCTYPE html>
<head>
  <meta charset="utf-8" />
  <title>CesiumJS 3D Tiles Polyline and Label Demo</title>
  <script src="https://ajax.googleapis.com/ajax/libs/cesiumjs/1.105/Build/Cesium/Cesium.js"></script>
  <link
    href="https://ajax.googleapis.com/ajax/libs/cesiumjs/1.105/Build/Cesium/Widgets/widgets.css"
    rel="stylesheet"
  />
</head>
<body>
  <div id="cesiumContainer"></div>
  <script>
    // Enable simultaneous requests.
    Cesium.RequestScheduler.requestsByServer["tile.googleapis.com:443"] = 18;

    // Create the viewer.
    const viewer = new Cesium.Viewer("cesiumContainer", {
      imageryProvider: false,
      baseLayerPicker: false,
      requestRenderMode: true,
      geocoder: false,
      globe: false,
    });

    // Add 3D Tiles tileset.
    const tileset = viewer.scene.primitives.add(
      new Cesium.Cesium3DTileset({
        url: "https://tile.googleapis.com/v1/3dtiles/root.json?key=YOUR_API_KEY",

        // This property is required to display attributions as required.
        showCreditsOnScreen: true,
      })
    );

    // Draws a circle at the position, and a line from the previous position.
    const drawPointAndLine = (position, prevPosition) => {
      viewer.entities.removeAll();
      if (prevPosition) {
        viewer.entities.add({
          polyline: {
            positions: [prevPosition, position],
            width: 3,
            material: Cesium.Color.WHITE,
            clampToGround: true,
            classificationType: Cesium.ClassificationType.CESIUM_3D_TILE,
          },
        });
      }
      viewer.entities.add({
        position: position,
        ellipsoid: {
          radii: new Cesium.Cartesian3(1, 1, 1),
          material: Cesium.Color.RED,
        },
      });
    };

    // Compute, draw, and display the position's height relative to the previous position.
    var prevPosition;
    const processHeights = (newPosition) => {
      drawPointAndLine(newPosition, prevPosition);

      const newHeight = Cesium.Cartographic.fromCartesian(newPosition).height;
      let labelText = "Current altitude (meters above sea level):\n\t" + newHeight;
      if (prevPosition) {
        const prevHeight =
          Cesium.Cartographic.fromCartesian(prevPosition).height;
        labelText += "\nHeight from previous point (meters):\n\t" + Math.abs(newHeight - prevHeight);
      }
      viewer.entities.add({
        position: newPosition,
        label: {
          text: labelText,
          disableDepthTestDistance: Number.POSITIVE_INFINITY,
          pixelOffset: new Cesium.Cartesian2(0, -10),
          showBackground: true,
          verticalOrigin: Cesium.VerticalOrigin.BOTTOM,
        }
      });

      prevPosition = newPosition;
    };

    const handler = new Cesium.ScreenSpaceEventHandler(viewer.canvas);
    handler.setInputAction(function (event) {
      const earthPosition = viewer.scene.pickPosition(event.position);
      if (Cesium.defined(earthPosition)) {
        processHeights(earthPosition);
      }
    }, Cesium.ScreenSpaceEventType.LEFT_CLICK);
  </script>
</body>

相机轨道

在 Cesium 中,您可以让相机围绕地图注点旋转,避免与建筑物发生碰撞。或者,您也可以在镜头穿过建筑物时将其设为透明。

首先,将相机锁定在一个点上,然后您可以创建相机轨道来展示您的资产。为此,您可以将镜头的 lookAtTransform 函数与事件监听器搭配使用,如以下代码示例所示。

// Lock the camera onto a point.
const center = Cesium.Cartesian3.fromRadians(
  2.4213211833389243,
  0.6171926869414084,
  3626.0426275055174
);

const transform = Cesium.Transforms.eastNorthUpToFixedFrame(center);

viewer.scene.camera.lookAtTransform(
  transform,
  new Cesium.HeadingPitchRange(0, -Math.PI / 8, 2900)
);

// Orbit around this point.
viewer.clock.onTick.addEventListener(function (clock) {
  viewer.scene.camera.rotateRight(0.005);
});

如需详细了解如何控制摄像头,请参阅控制摄像头

使用 Cesium for Unreal

如需将 Cesium for Unreal 插件与 3D Tiles API 搭配使用,请按以下步骤操作。

  1. 安装 Cesium for Unreal 插件。

  2. 创建一个新的 Unreal 项目。

  3. 连接到 Google Photorealistic 3D Tiles API。

    1. 从菜单中依次选择 Cesium > Cesium,打开 Cesium 窗口。

    2. 选择空白 3D 图块集。

    3. 在 World Outliner 中,选择此 Cesium3DTileset 以打开详细信息面板。

    4. 将来源从来自 Cesium Ion 更改为来自网址。

    5. 将网址设置为 Google 3D Tiles 网址。

    https://tile.googleapis.com/v1/3dtiles/root.json?key=YOUR_API_KEY
    
    1. 启用在屏幕上显示制作者名单,以正确显示提供方信息。
  4. 这会加载世界。如需移至任何经纬度,请在 Outliner 面板中选择 CesiumGeoreference 项,然后在 Details 面板中修改 Origin Latitude/Longitude/Height。

使用 Cesium for Unity

如需将仿真图块与 Cesium for Unity 搭配使用,请按以下步骤操作。

  1. 创建新的 Unity 项目。

  2. 在“Package Manager”部分(通过编辑器 > 项目设置)中添加新的限定范围的注册表。

    • 名称:Cesium

    • 网址:https://unity.pkg.cesium.com

    • 范围:com.cesium.unity

  3. 安装 Cesium for Unity 软件包。

  4. 连接到 Google Photorealistic 3D Tiles API。

    1. 从菜单中依次选择 Cesium > Cesium,打开 Cesium 窗口。

    2. 点击 Blank 3D Tiles Tileset(空白 3D Tiles 图块集)。

    3. 在左侧面板中,在来源下的图块集来源选项中,选择来自网址(而不是“来自 Cesium Ion”)。

    4. 将网址设置为 Google 3D Tiles 网址。

    https://tile.googleapis.com/v1/3dtiles/root.json?key=YOUR_API_KEY
    
    1. 启用在屏幕上显示制作者名单,以正确显示提供方信息。
  5. 这会加载世界。如需移动到任何 LatLng,请在 Scene Hierarchy 中选择 CesiumGeoreference 项,然后在 Inspector 中修改 Origin Latitude/Longitude/Height。

使用 deck.gl

deck.gl 由 WebGL 提供支持,是一个开源 JavaScript 框架,用于实现高性能、大规模的数据可视化。

归因

请务必从 3D 瓦片 gltf asset 中提取 copyright 字段,然后在渲染视图中显示该字段,以正确显示数据提供方。如需了解详情,请参阅显示数据提供方信息。

deck.gl 渲染器示例

简单示例

以下示例会初始化 deck.gl 渲染程序,然后以 3D 形式加载地点。在代码中,请务必将 YOUR_API_KEY 替换为您的实际 API 密钥。

<!DOCTYPE html>
<html>
 <head>
   <title>deck.gl Photorealistic 3D Tiles example</title>
   <script src="https://unpkg.com/deck.gl@latest/dist.min.js"></script>
   <style>
     body { margin: 0; padding: 0;}
     #map { position: absolute; top: 0;bottom: 0;width: 100%;}
     #credits { position: absolute; bottom: 0; right: 0; padding: 2px; font-size: 15px; color: white;
        text-shadow: -1px 0 black, 0 1px black, 1px 0 black, 0 -1px black;}
   </style>
 </head>

 <body>
   <div id="map"></div>
   <div id="credits"></div>
   <script>
     const GOOGLE_API_KEY = YOUR_API_KEY;
     const TILESET_URL = `https://tile.googleapis.com/v1/3dtiles/root.json`;
     const creditsElement = document.getElementById('credits');
     new deck.DeckGL({
       container: 'map',
       initialViewState: {
         latitude: 50.0890,
         longitude: 14.4196,
         zoom: 16,
         bearing: 90,
         pitch: 60,
         height: 200
       },
       controller: {minZoom: 8},
       layers: [
         new deck.Tile3DLayer({
           id: 'google-3d-tiles',
           data: TILESET_URL,
           loadOptions: {
            fetch: {
              headers: {
                'X-GOOG-API-KEY': GOOGLE_API_KEY
              }
            }
          },
           onTilesetLoad: tileset3d => {
             tileset3d.options.onTraversalComplete = selectedTiles => {
               const credits = new Set();
               selectedTiles.forEach(tile => {
                 const {copyright} = tile.content.gltf.asset;
                 copyright.split(';').forEach(credits.add, credits);
                 creditsElement.innerHTML = [...credits].join('; ');
               });
               return selectedTiles;
             }
           }
         })
       ]
     });
   </script>
 </body>
</html>

在 Google 仿真 3D 图块上直观呈现 2D 图层

deck.gl TerrainExtension 会将原本为 2D 的数据渲染到 3D 表面上。例如,您可以将建筑物占地面积的 GeoJSON 覆盖在仿真 3D 图块几何图形上。

在以下示例中,建筑物图层以多边形的形式呈现,这些多边形与仿真 3D 图块表面相适应。

<!DOCTYPE html>
<html>
 <head>
   <title>Google 3D tiles example</title>
   <script src="https://unpkg.com/deck.gl@latest/dist.min.js"></script>
   <style>
     body { margin: 0; padding: 0;}
     #map { position: absolute; top: 0;bottom: 0;width: 100%;}
     #credits { position: absolute; bottom: 0; right: 0; padding: 2px; font-size: 15px; color: white;
        text-shadow: -1px 0 black, 0 1px black, 1px 0 black, 0 -1px black;}
   </style>
 </head>

 <body>
   <div id="map"></div>
   <div id="credits"></div>
   <script>
     const GOOGLE_API_KEY = YOUR_API_KEY;
     const TILESET_URL = `https://tile.googleapis.com/v1/3dtiles/root.json`;
     const BUILDINGS_URL = 'https://raw.githubusercontent.com/visgl/deck.gl-data/master/examples/google-3d-tiles/buildings.geojson'
     const creditsElement = document.getElementById('credits');
     const deckgl = new deck.DeckGL({
       container: 'map',
       initialViewState: {
         latitude: 50.0890,
         longitude: 14.4196,
         zoom: 16,
         bearing: 90,
         pitch: 60,
         height: 200
       },
       controller: true,
       layers: [
         new deck.Tile3DLayer({
           id: 'google-3d-tiles',
           data: TILESET_URL,
           loadOptions: {
            fetch: {
              headers: {
                'X-GOOG-API-KEY': GOOGLE_API_KEY
              }
            }
          },
          onTilesetLoad: tileset3d => {
             tileset3d.options.onTraversalComplete = selectedTiles => {
               const credits = new Set();
               selectedTiles.forEach(tile => {
                 const {copyright} = tile.content.gltf.asset;
                 copyright.split(';').forEach(credits.add, credits);
                 creditsElement.innerHTML = [...credits].join('; ');
               });
               return selectedTiles;
             }
           },
           operation: 'terrain+draw'
         }),
         new deck.GeoJsonLayer({
           id: 'buildings',
           // This dataset is created by CARTO, using other Open Datasets available. More info at: https://3dtiles.carto.com/#about.
           data: 'https://raw.githubusercontent.com/visgl/deck.gl-data/master/examples/google-3d-tiles/buildings.geojson',
           stroked: false,
           filled: true,
           getFillColor: ({properties}) => {
             const {tpp} = properties;
             // quantiles break
             if (tpp < 0.6249)
               return [254, 246, 181]
             else if (tpp < 0.6780)
               return [255, 194, 133]
             else if (tpp < 0.8594)
               return [250, 138, 118]
             return [225, 83, 131]
           },
           opacity: 0.2,
           extensions: [new deck._TerrainExtension()]
         })
       ]
     });
   </script>
 </body>
</html>