Integrating Vungle with Mediation

This guide is intended for publishers who want to use the Google Mobile Ads SDK to load and display ads from Vungle via mediation.

It covers how to add Vungle to an ad unit's mediation configuration, how to set up Ad Network Optimization (ANO), and how to integrate the Vungle SDK and adapter into an iOS app.

Supported formats and features

The AdMob mediation adapter for Vungle has the following capabilities:

Formats
Banners
Interstitials
Rewarded video
Native Advanced
Features
Smart banners
Ad Network Optimization (ANO)

Requirements

  • Xcode 7.0 or higher.
  • iOS Deployment target of 8.0 or higher.
  • Minimum required Google Mobile Ads SDK 7.10.1 or higher.

Step 1: Set up Vungle

Sign up or log in to your Vungle account.

Add your app to the Vungle publisher dashboard by clicking the Add New Application button.

Fill out the form, entering all the necessary details, then click the Submit button at the bottom of the page to add your app to Vungle.

Once your app is created, you can obtain your App ID by navigating to Application Stage > Status under your app's Application details section. You'll need this value later when setting up your AdMob ad unit.

Adding new placements

To create a new Placement to be used with AdMob mediation, click on the Add New Placement button in the Application Stage section of your app's page. We recommend creating a new Placement for mediation with AdMob even if you already have one.

Details for adding new placements are included below:

Interstitial

Select your Application from the drop down list and enter a Name for your Placement. A Reference ID will be automatically generated after you click Submit below, and can be viewed on the details page. The generated Reference ID is based on the name you supply and cannot be altered. In order to integrate the Vungle SDK with placements, you must include the Reference ID in your application.

Click the Submit button when finished to create the Placement.

Rewarded Video

Enter the Application Name, and then a Name for your Placement for Rewarded Ads. Also, make sure the Rewarded? checkbox is checked. A Reference ID will be automatically generated after you click Submit below, and can be viewed on the details page.

The generated Reference ID is based on the name you supply and cannot be altered. In order to integrate the Vungle SDK with placements, you must include the Reference ID in your application.

Click the Submit button when finished to create the Placement.

Once the Placement is created, you can locate your Reference ID under the Application Stage Reference ID column.

In addition to the App ID and the Placement ID, you'll also need your Vungle Reporting API ID to set up your AdMob Ad Unit ID. Navigate to Application Stage in your Vungle publisher dashboard to locate your Reporting API ID.

Step 2: Configure mediation settings for your AdMob ad unit

You need to add Vungle to the mediation configuration for your ad unit. First, sign in to your AdMob account.

Follow the instructions for either AdMob or AdMob Beta depending on which version of the AdMob UI you're using.

AdMob

Navigate to the Monetize tab and select your application from the list of all your apps on the left-hand side. Click the link in the mediation column for the ad unit to which you want to add Vungle.

Click NEW AD NETWORK.

A list of supported ad networks will be shown. Select Vungle from the list and enter the App ID and Placement Reference ID obtained in the previous section. If you're using version 4.x or older of the Vungle SDK, the Placement Reference ID can be left blank.

For the API Key, enter the Reporting API ID obtained in the previous section to set up ANO for Vungle.

Click Continue at the bottom of the page to complete adding the network. Enter an eCPM value for Vungle and click Save.

AdMob Beta

Navigate to the Mediation tab. If you have an existing mediation group you'd like to modify, click the name of that mediation group to edit it, and skip ahead to Add Vungle as an ad source.

To create a new mediation group, select Create Mediation Group.

Enter your ad format and platform, then click Continue.

Give your mediation group a name, and select locations to target. Next, set the mediation group status to Enabled. Then click Add Ad Units.

Associate this mediation group with one or more of your existing AdMob ad units. Then click Done.

You should now see the ad units card populated with the ad units you selected, as shown below:

Add Vungle as an ad source

In the Ad Sources card, select Add Ad Network. Select Vungle and enable the Optimize switch. For API Key, enter the Reporting API ID obtained in the previous section to set up ANO for Vungle. Then enter an eCPM value for Vungle and click Continue.

Enter the Application ID and Placement Reference ID obtained in the previous section. If you're using version 4.x or older of the Vungle SDK, the Placement Reference ID can be left blank.

Using rewarded video ads

In the settings for your rewarded video ad unit, check the option to Override reward settings from third-party ad networks when using AdMob mediation so that you provide the same reward to the user no matter which ad network is served.

If you don't override the reward, the Vungle adapter defaults to a reward of type "vungle" with value 1. The Vungle SDK does not provide specific reward values for its rewarded video ads.

For more information on setting reward values for AdMob ad units, see Create an ad unit.

Step 3: Import the Vungle SDK and adapter

Add the following line to your project's Podfile:

pod 'GoogleMobileAdsMediationVungle'

From the command line run:

pod install --repo-update

Manual integration

  • Download the latest version of the Vungle SDK and link VungleSDK.framework in your project.

  • Download the latest version of the Vungle Adapter and link VungleAdapter.framework in your project.

Step 4: Add required code

Vungle requires a list of all the placements that will be used within your app to be passed to their SDK for initialization. You can provide the list of placements to the adapter using the VungleAdNetworkExtras class’ allPlacements property. The following code example shows how to use this class.

GADRequest *request = [GADRequest request];
VungleAdNetworkExtras *extras = [[VungleAdNetworkExtras alloc] init];

NSMutableArray *placements = [[NSMutableArray
    alloc]initWithObjects:@"PLACEMENT_ID_1", @"PLACEMENT_ID_2", nil];
extras.allPlacements = placements;
[request registerAdNetworkExtras:extras];
[_interstitial loadRequest:request];

Step 5: Test your implementation

To enable test ads, go to your Vungle dashboard and navigate to Applications.

Select your Application for which you would like to enable test ads under the Placement Reference ID section of your app. Test ads can be enabled by selecting Test Mode to Show test ads only under the Status section.

That's it! You now have a working mediation integration with Vungle.

Optional steps

Network-specific parameters

The Vungle adapter supports an additional request parameter which can be passed to the adapter using the VungleAdNetworkExtras class. This class includes the following properties:

  • muted - Sets whether or not to enable sound when playing video ads.

  • userId - A string representing Vungle’s Incentivized User ID.

Here's a code example of how to set these parameters at ad request time:

GADRequest *request = [GADRequest request];
VungleAdNetworkExtras *extras = [[VungleAdNetworkExtras alloc] init];

extras.muted = true;
extras.userId = @"test_user";
[request registerAdNetworkExtras:extras];
[_interstitial loadRequest:request];

Optimize ad delivery

To ensure Vungle video ads are available as early as possible, you can optionally initialize the Vungle SDK at the beginning of the application lifecycle with all the placement IDs your app might use during its execution. To do so, insert the following code into the application:didFinishLaunchingWithOptions: method:

[Vungle configureWithAppID:@"YOUR_VUNGLE_APP_ID"
                   zoneIDs:@[@"PLACEMENT_ID_1", @"PLACEMENT_ID_2"]
                   options:options
                completion:nil];

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