Brendan Kearns on creative ways of prototyping & scenario based design
Welcome to Designer Vs. Developer, a show that tries to solve the
challenges faced in the industry by opening a conversation between
the two, providing take aways, solutions to workflows, tools and
discussions on everyday struggles.
Mustafa speaks to Brendan Kearns, a Senior Interaction Designer at Google,
about creative ways to prototype and how using scenario-based design
can help you sculpt great user experiences.
In this episode:
The difference in prototyping schools of thought, showing intent vs
informing a developer.
[null,null,["Last updated 2024-08-06 UTC."],[[["\"Designer Vs.Developer\" is a show exploring the intersection of design and development, offering solutions and discussions on industry challenges."],["This episode features Brendan Kearns, a Senior Interaction Designer at Google, discussing creative prototyping and scenario-based design for user experiences."],["Topics covered include prototyping approaches, redlining, and user journey mapping, with resources like AirBnB's \"Painting with Code\" highlighted."],["The episode is available as a video recording and podcast on platforms like Spotify, Feedburner, iTunes, and Google Music."]]],["Mustafa and Brendan Kearns, a Senior Interaction Designer at Google, discuss creative prototyping methods. They explore the differences in prototyping approaches, specifically showing intent versus informing developers. Key topics include scenario-based design, red lining, the \"throwing things over the fence\" mentality, and user journey mapping. The \"Painting with Code\" concept from AirBnB is also mentioned, offering further insight into the discussions.\n"]]