WebGLOverlayView class
google.maps.WebGLOverlayView
class
The WebGL Overlay View provides direct access to the same WebGL rendering context Google Maps Platform uses to render the vector basemap. This use of a shared rendering context provides benefits such as depth occlusion with 3D building geometry, and the ability to sync 2D/3D content with basemap rendering.
With WebGL Overlay View you can add content to your maps using WebGL directly, or popular Graphics libraries like Three.js or deck.gl. To use the overlay, you can extend google.maps.WebGLOverlayView
and provide an implementation for each of the following lifecycle hooks: WebGLOverlayView.onAdd
, WebGLOverlayView.onContextRestored
, WebGLOverlayView.onDraw
, WebGLOverlayView.onContextLost
and WebGLOverlayView.onRemove
.
You must call WebGLOverlayView.setMap
with a valid Map
object to trigger the call to the onAdd()
method and setMap(null)
in order to trigger the onRemove()
method. The setMap()
method can be called at the time of construction or at any point afterward when the overlay should be re-shown after removing. The onDraw()
method will then be called whenever a map property changes that could change the position of the element, such as zoom, center, or map type. WebGLOverlayView may only be added to a vector map having a MapOptions.mapId
.
This class extends
MVCObject
.
Access by calling const {WebGLOverlayView} = await google.maps.importLibrary("maps")
. See Libraries in the Maps JavaScript API.
Constructor | |
---|---|
WebGLOverlayView |
WebGLOverlayView() Parameters: None
Creates a WebGLOverlayView . |
Methods | |
---|---|
getMap |
getMap() Parameters: None
Return Value:
Map|null|undefined |
onAdd |
onAdd() Parameters: None
Return Value: None
Implement this method to fetch or create intermediate data structures before the overlay is drawn that don’t require immediate access to the WebGL rendering context. This method must be implemented to render. |
onContextLost |
onContextLost() Parameters: None
Return Value: None
This method is called when the rendering context is lost for any reason, and is where you should clean up any pre-existing GL state, since it is no longer needed. |
onContextRestored |
onContextRestored(options) Parameters:
Return Value: None
This method is called once the rendering context is available. Use it to initialize or bind any WebGL state such as shaders or buffer objects. |
onDraw |
onDraw(options) Parameters:
Return Value: None
Implement this method to draw WebGL content directly on the map. Note that if the overlay needs a new frame drawn then call WebGLOverlayView.requestRedraw . |
onRemove |
onRemove() Parameters: None
Return Value: None
This method is called when the overlay is removed from the map with WebGLOverlayView.setMap(null) , and is where you should remove all intermediate objects. This method must be implemented to render. |
onStateUpdate |
onStateUpdate(options) Parameters:
Return Value: None
Implement this method to handle any GL state updates outside of the render animation frame. |
requestRedraw |
requestRedraw() Parameters: None
Return Value: None
Triggers the map to redraw a frame. |
requestStateUpdate |
requestStateUpdate() Parameters: None
Return Value: None
Triggers the map to update GL state. |
setMap |
setMap([map]) Parameters:
Return Value: None
Adds the overlay to the map. |
Inherited:
addListener ,
bindTo ,
get ,
notify ,
set ,
setValues ,
unbind ,
unbindAll
|
WebGLDrawOptions interface
google.maps.WebGLDrawOptions
interface
Drawing options.
Properties | |
---|---|
gl |
Type:
WebGLRenderingContext The WebGLRenderingContext on which to render this WebGLOverlayView. |
transformer |
Type:
CoordinateTransformer The matrix transformation from camera space to latitude/longitude coordinates. |
WebGLStateOptions interface
google.maps.WebGLStateOptions
interface
GL state options.
Properties | |
---|---|
gl |
Type:
WebGLRenderingContext The WebGLRenderingContext on which to render this WebGLOverlayView. |
CoordinateTransformer interface
google.maps.CoordinateTransformer
interface
This interface provides convenience methods for generating matrices to use for rendering WebGL scenes on top of the Google base map.
Note: A reference to this object should not be held outside of the scope of the encapsulating WebGLOverlayView.onDraw
call.
Methods | |
---|---|
fromLatLngAltitude |
fromLatLngAltitude(latLngAltitude[, rotations, scale]) Parameters:
Return Value:
Float64Array MVP matrix to use with WebGL. |
getCameraParams |
getCameraParams() Parameters: None
Return Value:
CameraParams camera parameters |
CameraParams interface
google.maps.CameraParams
interface
Used for retrieving camera parameters, such as that of the GL camera used for the WebGLOverlayView
.
This interface extends
CameraOptions
.
Properties | |
---|---|
center |
Type:
LatLng |
heading |
Type:
number |
tilt |
Type:
number |
zoom |
Type:
number |