将广告响应信息 ID 记录到 Crashlytics

Firebase Crashlytics 是一款轻量级的实时崩溃报告解决方案,可方便您轻松管理 存在稳定性问题Crashlytics 可帮助您节省问题排查的时间 智能地对崩溃进行分组,并突出显示导致崩溃的 。

本指南介绍了如何将 Crashlytics 集成到 Unity 项目中, 您可以记录广告响应 ID。稍后,当您对 广告响应 ID,并使用广告审核中心 AdMob 来查找和屏蔽广告。

第 1 步:将 Firebase 添加到您的 Unity 应用

按照 Firebase Unity 集成指南 指南 将 Firebase Crashlytics 集成到 Unity 中。

第 2 步:记录广告响应 ID

  1. 创建 MonoBehaviour 脚本并初始化 AdMob SDK 和 Firebase SDK。 使用布尔值 isCrashlyticsInitialized 监控 Crashlytics 何时 初始化。

    using GoogleMobileAds.Api;
    using Fabric.Crashlytics;
    ...
    public class GameObjectScript : MonoBehaviour
    {
        bool isCrashlyticsInitialized = false;
        public void Start()
        {
            ....
            // Initialize the Google Mobile Ads SDK.
            MobileAds.Initialize((InitializationStatus initStatus) => {});
            ....
            // Initialize Firebase
            Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => {
                Firebase.DependencyStatus dependencyStatus = task.Result;
                if (dependencyStatus == Firebase.DependencyStatus.Available)
                {
                    Firebase.FirebaseApp app = Firebase.FirebaseApp.DefaultInstance;
                    isCrashlyticsInitialized = true;
                }
                else
                {
                    UnityEngine.Debug.LogError(System.String.Format(
                      "Could not resolve all Firebase dependencies: {0}", dependencyStatus));
                    // Firebase Unity SDK is not safe to use here.
                }
            });
        }
    }
    
  2. 请求横幅广告。

    using GoogleMobileAds.Api;
    using Fabric.Crashlytics;
    ...
    public class GameObjectScript : MonoBehaviour
    {
        public void Start()
        {
            ...
            // Initialize the Google Mobile Ads SDK.
            MobileAds.Initialize((InitializationStatus initStatus) => {});
    
            // Initialize Firebase.
            Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => {
                Firebase.DependencyStatus dependencyStatus = task.Result;
                if (dependencyStatus == Firebase.DependencyStatus.Available)
                {
                    // Create and hold a reference to your FirebaseApp,
                    // where app is a Firebase.FirebaseApp property of your
                    // application class.
                    // Crashlytics will use the DefaultInstance, as well;
                    // this ensures that Crashlytics is initialized.
                    Firebase.FirebaseApp app = Firebase.FirebaseApp.DefaultInstance;
                    isCrashlyticsInitialized = true;
                }
                else
                {
                    UnityEngine.Debug.LogError(System.String.Format(
                        "Could not resolve all Firebase dependencies: {0}",dependencyStatus));
                    // Firebase Unity SDK is not safe to use here.
                }
            });
    
            // Request Banner View.
            this.RequestBanner();
            ...
        }
    
        public void RequestBanner()
        {
            #if UNITY_ANDROID
                string adUnitId = "ca-app-pub-3940256099942544/6300978111";
            #elif UNITY_IPHONE
                string adUnitId = "ca-app-pub-1220882738324941/1255739139";
            #else
                string adUnitId = "unexpected_platform";
            #endif
    
            // Create a 320x50 banner at the top of the screen.
            this.bannerView = new BannerView(adUnitId, AdSize.Banner, AdPosition.Bottom);
    
            // Called when an ad request has successfully loaded.
            this.bannerView.OnAdLoaded += this.HandleOnAdLoaded;
    
            AdRequest request = new AdRequest();
            this.bannerView.LoadAd(request);
        }
    }
    
  3. 获取 ResponseInfo 对象 OnAdLoaded 并将响应 ID 记录到 Crashlytics。

public void HandleOnAdLoaded()
{
    ResponseInfo responseInfo = this.bannerView.GetResponseInfo();
    if (responseInfo != null)
    {
        String adResponseId = responseInfo.GetResponseId();
        // Log to Crashlytics.
        if (isCrashlyticsInitialized)
        {
            Crashlytics.SetCustomKey("banner_ad_response_id", adResponseId);
        }
    }
}

大功告成!您现在可以在密钥中看到最近的 banner_ad_response_id Crashlytics 信息中心内的崩溃会话部分。请注意,某些键可能 最多需要 4 个小时才会显示在信息中心。

响应 ID