Registrar ID de información de respuesta del anuncio en Crashlytics
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Unity
Firebase Crashlytics es una herramienta liviana para informar fallas en tiempo real que te permite administrar fácilmente los problemas de estabilidad en tu app. Crashlytics agrupa las fallas de forma inteligente y destaca las circunstancias en las que se produjeron, lo que te permite ahorrar tiempo en la solución de problemas.
En esta guía, se describe cómo integrar Crashlytics en tu proyecto de Unity para que puedas registrar los IDs de respuesta de los anuncios. Más adelante, cuando soluciones problemas relacionados con fallas en tu app, podrás buscar los IDs de respuesta de anuncios y usar el Centro de revisión de anuncios en AdMob para encontrar y bloquear los anuncios.
Paso 1: Agrega Firebase a tu app de Unity
Sigue la guía de integración de Firebase en Unity para integrar Firebase Crashlytics en Unity.
Paso 2: Registra el ID de respuesta del anuncio
Crea un script de MonoBehaviour y, luego, inicializa los SDKs de AdMob y Firebase.
Usa el valor booleano isCrashlyticsInitialized
para supervisar cuándo se inicializa Crashlytics.
using GoogleMobileAds.Api;
using Fabric.Crashlytics;
...
public class GameObjectScript : MonoBehaviour
{
bool isCrashlyticsInitialized = false;
public void Start()
{
....
// Initialize Google Mobile Ads SDK.
MobileAds.Initialize((InitializationStatus initStatus) => {});
....
// Initialize Firebase
Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => {
Firebase.DependencyStatus dependencyStatus = task.Result;
if (dependencyStatus == Firebase.DependencyStatus.Available)
{
Firebase.FirebaseApp app = Firebase.FirebaseApp.DefaultInstance;
isCrashlyticsInitialized = true;
}
else
{
UnityEngine.Debug.LogError(System.String.Format(
"Could not resolve all Firebase dependencies: {0}", dependencyStatus));
// Firebase Unity SDK is not safe to use here.
}
});
}
}
Solicita un anuncio de banner.
using GoogleMobileAds.Api;
using Fabric.Crashlytics;
...
public class GameObjectScript : MonoBehaviour
{
public void Start()
{
...
// Initialize Google Mobile Ads SDK.
MobileAds.Initialize((InitializationStatus initStatus) => {});
// Initialize Firebase.
Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => {
Firebase.DependencyStatus dependencyStatus = task.Result;
if (dependencyStatus == Firebase.DependencyStatus.Available)
{
// Create and hold a reference to your FirebaseApp,
// where app is a Firebase.FirebaseApp property of your
// application class.
// Crashlytics will use the DefaultInstance, as well;
// this ensures that Crashlytics is initialized.
Firebase.FirebaseApp app = Firebase.FirebaseApp.DefaultInstance;
isCrashlyticsInitialized = true;
}
else
{
UnityEngine.Debug.LogError(System.String.Format(
"Could not resolve all Firebase dependencies: {0}",dependencyStatus));
// Firebase Unity SDK is not safe to use here.
}
});
// Request Banner View.
this.RequestBanner();
...
}
public void RequestBanner()
{
#if UNITY_ANDROID
string adUnitId = "ca-app-pub-3940256099942544/6300978111";
#elif UNITY_IPHONE
string adUnitId = "ca-app-pub-1220882738324941/1255739139";
#else
string adUnitId = "unexpected_platform";
#endif
// Create a 320x50 banner at the top of the screen.
this.bannerView = new BannerView(adUnitId, AdSize.Banner, AdPosition.Bottom);
// Called when an ad request has successfully loaded.
this.bannerView.OnAdLoaded += this.HandleOnAdLoaded;
AdRequest request = new AdRequest();
this.bannerView.LoadAd(request);
}
}
Obtén el objeto ResponseInfo
OnAdLoaded
y registra el ID de respuesta en Crashlytics.
public void HandleOnAdLoaded()
{
ResponseInfo responseInfo = this.bannerView.GetResponseInfo();
if (responseInfo != null)
{
String adResponseId = responseInfo.GetResponseId();
// Log to Crashlytics.
if (isCrashlyticsInitialized)
{
Crashlytics.SetCustomKey("banner_ad_response_id", adResponseId);
}
}
}
Eso es todo. Ahora puedes ver el banner_ad_response_id
más reciente en la sección de claves de las sesiones de fallas en tu panel de Crashlytics. Ten en cuenta que algunas claves pueden tardar hasta cuatro horas en aparecer en tu panel.

Salvo que se indique lo contrario, el contenido de esta página está sujeto a la licencia Atribución 4.0 de Creative Commons, y los ejemplos de código están sujetos a la licencia Apache 2.0. Para obtener más información, consulta las políticas del sitio de Google Developers. Java es una marca registrada de Oracle o sus afiliados.
Última actualización: 2025-08-29 (UTC)
[null,null,["Última actualización: 2025-08-29 (UTC)"],[[["\u003cp\u003eFirebase Crashlytics helps you manage app stability by grouping crashes and highlighting their causes.\u003c/p\u003e\n"],["\u003cp\u003eThis guide shows you how to integrate Crashlytics into your Unity project and log ad response IDs.\u003c/p\u003e\n"],["\u003cp\u003eLogging ad response IDs with crash reports allows you to identify and block problematic ads using AdMob's Ad Review Center.\u003c/p\u003e\n"],["\u003cp\u003eIntegration involves adding Firebase to your Unity project, initializing the SDKs, requesting a banner ad, and logging the ad response ID to Crashlytics on ad load.\u003c/p\u003e\n"]]],["Firebase Crashlytics is integrated into a Unity project to log ad response IDs for troubleshooting. This involves initializing both the AdMob and Firebase SDKs, monitored by `isCrashlyticsInitialized`. A banner ad is requested, and upon successful loading (`OnAdLoaded`), the `ResponseInfo` object's response ID is retrieved. This ID is then logged to Crashlytics using `Crashlytics.SetCustomKey` and is accessible in the Crashlytics dashboard's crash session keys.\n"],null,["Select platform: [Android](/admob/android/crashlytics \"View this page for the Android platform docs.\") [iOS](/admob/ios/crashlytics \"View this page for the iOS platform docs.\") [Unity](/admob/unity/crashlytics \"View this page for the Unity platform docs.\")\n\n\u003cbr /\u003e\n\n[Firebase\nCrashlytics](//firebase.google.com/docs/crashlytics/get-started?platform=unity)\nis a lightweight, realtime crash reporter that makes it easy for you to manage\nstability issues in your app. Crashlytics saves you troubleshooting time by\nintelligently grouping crashes and highlighting the circumstances that lead up\nto them.\n\nThis guide describes how to integrate Crashlytics into your Unity project so\nthat you can log ad response IDs. Later, when you troubleshoot crashes in your\napp, you can look up the ad response IDs and use the [Ad Review Center in\nAdMob](//support.google.com/admob/answer/3500252) to find and block the ads.\n\nStep 1: Add Firebase to your Unity app\n\nFollow the [Firebase Unity integration\nguide](//firebase.google.com/docs/crashlytics/get-started?platform=unity) to\nintegrate Firebase Crashlytics into Unity.\n\nStep 2: Log the ad response ID\n\n1. Create a MonoBehaviour script and initialize both AdMob and Firebase SDKs.\n Use the boolean `isCrashlyticsInitialized` to monitor when Crashlytics\n initializes.\n\n using GoogleMobileAds.Api;\n using Fabric.Crashlytics;\n ...\n public class GameObjectScript : MonoBehaviour\n {\n bool isCrashlyticsInitialized = false;\n public void Start()\n {\n ....\n // Initialize Google Mobile Ads SDK.\n MobileAds.Initialize((InitializationStatus initStatus) =\u003e {});\n ....\n // Initialize Firebase\n Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task =\u003e {\n Firebase.DependencyStatus dependencyStatus = task.Result;\n if (dependencyStatus == Firebase.DependencyStatus.Available)\n {\n Firebase.FirebaseApp app = Firebase.FirebaseApp.DefaultInstance;\n isCrashlyticsInitialized = true;\n }\n else\n {\n UnityEngine.Debug.LogError(System.String.Format(\n \"Could not resolve all Firebase dependencies: {0}\", dependencyStatus));\n // Firebase Unity SDK is not safe to use here.\n }\n });\n }\n }\n\n2. Request a banner ad.\n\n using GoogleMobileAds.Api;\n using Fabric.Crashlytics;\n ...\n public class GameObjectScript : MonoBehaviour\n {\n public void Start()\n {\n ...\n // Initialize Google Mobile Ads SDK.\n MobileAds.Initialize((InitializationStatus initStatus) =\u003e {});\n\n // Initialize Firebase.\n Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task =\u003e {\n Firebase.DependencyStatus dependencyStatus = task.Result;\n if (dependencyStatus == Firebase.DependencyStatus.Available)\n {\n // Create and hold a reference to your FirebaseApp,\n // where app is a Firebase.FirebaseApp property of your\n // application class.\n // Crashlytics will use the DefaultInstance, as well;\n // this ensures that Crashlytics is initialized.\n Firebase.FirebaseApp app = Firebase.FirebaseApp.DefaultInstance;\n isCrashlyticsInitialized = true;\n }\n else\n {\n UnityEngine.Debug.LogError(System.String.Format(\n \"Could not resolve all Firebase dependencies: {0}\",dependencyStatus));\n // Firebase Unity SDK is not safe to use here.\n }\n });\n\n // Request Banner View.\n this.RequestBanner();\n ...\n }\n public void RequestBanner()\n {\n #if UNITY_ANDROID\n string adUnitId = \"ca-app-pub-3940256099942544/6300978111\";\n #elif UNITY_IPHONE\n string adUnitId = \"ca-app-pub-1220882738324941/1255739139\";\n #else\n string adUnitId = \"unexpected_platform\";\n #endif\n // Create a 320x50 banner at the top of the screen.\n this.bannerView = new BannerView(adUnitId, AdSize.Banner, AdPosition.Bottom);\n // Called when an ad request has successfully loaded.\n this.bannerView.OnAdLoaded += this.HandleOnAdLoaded;\n AdRequest request = new AdRequest();\n this.bannerView.LoadAd(request);\n }\n }\n\n3. Get the `ResponseInfo` object `OnAdLoaded` and log the response ID to\n Crashlytics.\n\n public void HandleOnAdLoaded()\n {\n ResponseInfo responseInfo = this.bannerView.GetResponseInfo();\n if (responseInfo != null)\n {\n String adResponseId = responseInfo.GetResponseId();\n // Log to Crashlytics.\n if (isCrashlyticsInitialized)\n {\n Crashlytics.SetCustomKey(\"banner_ad_response_id\", adResponseId);\n }\n }\n }\n\nThat's it! You can now see the most recent `banner_ad_response_id` in the key\nsection of crash sessions on your Crashlytics dashboard. Note that some keys may\ntake up to four hours to become visible on your dashboard."]]