רישום פרטי התגובה של המודעה ב-Crashlytics ביומן
קל לארגן דפים בעזרת אוספים
אפשר לשמור ולסווג תוכן על סמך ההעדפות שלך.
בחירת פלטפורמה:
Android
iOS
Unity
Firebase Crashlytics הוא כלי קל משקל לדיווח על קריסות בזמן אמת, שמאפשר לכם לנהל בקלות בעיות יציבות באפליקציה. Crashlytics חוסך לכם זמן בפתרון בעיות, כי הוא מקבץ קריסות בצורה חכמה ומדגיש את הנסיבות שהובילו אליהן.
במדריך הזה מוסבר איך לשלב את Crashlytics בפרויקט Unity כדי שתוכלו לרשום מזהים של תגובות למודעות. בהמשך, כשמנסים לפתור בעיות שגורמות לקריסה של האפליקציה, אפשר לחפש את מזהי התגובות למודעות ולהשתמש במרכז בקרת המודעות ב-AdMob כדי למצוא ולחסום את המודעות.
שלב 1: הוספת Firebase לאפליקציית Unity
פועלים לפי המדריך לשילוב Firebase Unity כדי לשלב את Firebase Crashlytics ב-Unity.
שלב 2: רישום מזהה תגובת המודעה
יוצרים סקריפט MonoBehaviour ומפעילים את AdMob SDK ו-Firebase SDK.
אפשר להשתמש בערך הבוליאני isCrashlyticsInitialized
כדי לעקוב אחרי האתחול של Crashlytics.
using GoogleMobileAds.Api;
using Fabric.Crashlytics;
...
public class GameObjectScript : MonoBehaviour
{
bool isCrashlyticsInitialized = false;
public void Start()
{
....
// Initialize Google Mobile Ads SDK.
MobileAds.Initialize((InitializationStatus initStatus) => {});
....
// Initialize Firebase
Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => {
Firebase.DependencyStatus dependencyStatus = task.Result;
if (dependencyStatus == Firebase.DependencyStatus.Available)
{
Firebase.FirebaseApp app = Firebase.FirebaseApp.DefaultInstance;
isCrashlyticsInitialized = true;
}
else
{
UnityEngine.Debug.LogError(System.String.Format(
"Could not resolve all Firebase dependencies: {0}", dependencyStatus));
// Firebase Unity SDK is not safe to use here.
}
});
}
}
שליחת בקשה למודעת באנר.
using GoogleMobileAds.Api;
using Fabric.Crashlytics;
...
public class GameObjectScript : MonoBehaviour
{
public void Start()
{
...
// Initialize Google Mobile Ads SDK.
MobileAds.Initialize((InitializationStatus initStatus) => {});
// Initialize Firebase.
Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => {
Firebase.DependencyStatus dependencyStatus = task.Result;
if (dependencyStatus == Firebase.DependencyStatus.Available)
{
// Create and hold a reference to your FirebaseApp,
// where app is a Firebase.FirebaseApp property of your
// application class.
// Crashlytics will use the DefaultInstance, as well;
// this ensures that Crashlytics is initialized.
Firebase.FirebaseApp app = Firebase.FirebaseApp.DefaultInstance;
isCrashlyticsInitialized = true;
}
else
{
UnityEngine.Debug.LogError(System.String.Format(
"Could not resolve all Firebase dependencies: {0}",dependencyStatus));
// Firebase Unity SDK is not safe to use here.
}
});
// Request Banner View.
this.RequestBanner();
...
}
public void RequestBanner()
{
#if UNITY_ANDROID
string adUnitId = "ca-app-pub-3940256099942544/6300978111";
#elif UNITY_IPHONE
string adUnitId = "ca-app-pub-1220882738324941/1255739139";
#else
string adUnitId = "unexpected_platform";
#endif
// Create a 320x50 banner at the top of the screen.
this.bannerView = new BannerView(adUnitId, AdSize.Banner, AdPosition.Bottom);
// Called when an ad request has successfully loaded.
this.bannerView.OnAdLoaded += this.HandleOnAdLoaded;
AdRequest request = new AdRequest();
this.bannerView.LoadAd(request);
}
}
מאחזרים את אובייקט ResponseInfo
ומבצעים רישום ביומן של מזהה התגובה ב-Crashlytics.OnAdLoaded
public void HandleOnAdLoaded()
{
ResponseInfo responseInfo = this.bannerView.GetResponseInfo();
if (responseInfo != null)
{
String adResponseId = responseInfo.GetResponseId();
// Log to Crashlytics.
if (isCrashlyticsInitialized)
{
Crashlytics.SetCustomKey("banner_ad_response_id", adResponseId);
}
}
}
זהו! עכשיו אפשר לראות את banner_ad_response_id
האחרונים בקטע המפתח של סשנים של קריסות במרכז הבקרה של Crashlytics. הערה: יכול להיות שיחלפו עד ארבע שעות עד שמפתחות מסוימים יופיעו במרכז הבקרה.

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עדכון אחרון: 2025-08-29 (שעון UTC).
[null,null,["עדכון אחרון: 2025-08-29 (שעון UTC)."],[[["\u003cp\u003eFirebase Crashlytics helps you manage app stability by grouping crashes and highlighting their causes.\u003c/p\u003e\n"],["\u003cp\u003eThis guide shows you how to integrate Crashlytics into your Unity project and log ad response IDs.\u003c/p\u003e\n"],["\u003cp\u003eLogging ad response IDs with crash reports allows you to identify and block problematic ads using AdMob's Ad Review Center.\u003c/p\u003e\n"],["\u003cp\u003eIntegration involves adding Firebase to your Unity project, initializing the SDKs, requesting a banner ad, and logging the ad response ID to Crashlytics on ad load.\u003c/p\u003e\n"]]],["Firebase Crashlytics is integrated into a Unity project to log ad response IDs for troubleshooting. This involves initializing both the AdMob and Firebase SDKs, monitored by `isCrashlyticsInitialized`. A banner ad is requested, and upon successful loading (`OnAdLoaded`), the `ResponseInfo` object's response ID is retrieved. This ID is then logged to Crashlytics using `Crashlytics.SetCustomKey` and is accessible in the Crashlytics dashboard's crash session keys.\n"],null,["Select platform: [Android](/admob/android/crashlytics \"View this page for the Android platform docs.\") [iOS](/admob/ios/crashlytics \"View this page for the iOS platform docs.\") [Unity](/admob/unity/crashlytics \"View this page for the Unity platform docs.\")\n\n\u003cbr /\u003e\n\n[Firebase\nCrashlytics](//firebase.google.com/docs/crashlytics/get-started?platform=unity)\nis a lightweight, realtime crash reporter that makes it easy for you to manage\nstability issues in your app. Crashlytics saves you troubleshooting time by\nintelligently grouping crashes and highlighting the circumstances that lead up\nto them.\n\nThis guide describes how to integrate Crashlytics into your Unity project so\nthat you can log ad response IDs. Later, when you troubleshoot crashes in your\napp, you can look up the ad response IDs and use the [Ad Review Center in\nAdMob](//support.google.com/admob/answer/3500252) to find and block the ads.\n\nStep 1: Add Firebase to your Unity app\n\nFollow the [Firebase Unity integration\nguide](//firebase.google.com/docs/crashlytics/get-started?platform=unity) to\nintegrate Firebase Crashlytics into Unity.\n\nStep 2: Log the ad response ID\n\n1. Create a MonoBehaviour script and initialize both AdMob and Firebase SDKs.\n Use the boolean `isCrashlyticsInitialized` to monitor when Crashlytics\n initializes.\n\n using GoogleMobileAds.Api;\n using Fabric.Crashlytics;\n ...\n public class GameObjectScript : MonoBehaviour\n {\n bool isCrashlyticsInitialized = false;\n public void Start()\n {\n ....\n // Initialize Google Mobile Ads SDK.\n MobileAds.Initialize((InitializationStatus initStatus) =\u003e {});\n ....\n // Initialize Firebase\n Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task =\u003e {\n Firebase.DependencyStatus dependencyStatus = task.Result;\n if (dependencyStatus == Firebase.DependencyStatus.Available)\n {\n Firebase.FirebaseApp app = Firebase.FirebaseApp.DefaultInstance;\n isCrashlyticsInitialized = true;\n }\n else\n {\n UnityEngine.Debug.LogError(System.String.Format(\n \"Could not resolve all Firebase dependencies: {0}\", dependencyStatus));\n // Firebase Unity SDK is not safe to use here.\n }\n });\n }\n }\n\n2. Request a banner ad.\n\n using GoogleMobileAds.Api;\n using Fabric.Crashlytics;\n ...\n public class GameObjectScript : MonoBehaviour\n {\n public void Start()\n {\n ...\n // Initialize Google Mobile Ads SDK.\n MobileAds.Initialize((InitializationStatus initStatus) =\u003e {});\n\n // Initialize Firebase.\n Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task =\u003e {\n Firebase.DependencyStatus dependencyStatus = task.Result;\n if (dependencyStatus == Firebase.DependencyStatus.Available)\n {\n // Create and hold a reference to your FirebaseApp,\n // where app is a Firebase.FirebaseApp property of your\n // application class.\n // Crashlytics will use the DefaultInstance, as well;\n // this ensures that Crashlytics is initialized.\n Firebase.FirebaseApp app = Firebase.FirebaseApp.DefaultInstance;\n isCrashlyticsInitialized = true;\n }\n else\n {\n UnityEngine.Debug.LogError(System.String.Format(\n \"Could not resolve all Firebase dependencies: {0}\",dependencyStatus));\n // Firebase Unity SDK is not safe to use here.\n }\n });\n\n // Request Banner View.\n this.RequestBanner();\n ...\n }\n public void RequestBanner()\n {\n #if UNITY_ANDROID\n string adUnitId = \"ca-app-pub-3940256099942544/6300978111\";\n #elif UNITY_IPHONE\n string adUnitId = \"ca-app-pub-1220882738324941/1255739139\";\n #else\n string adUnitId = \"unexpected_platform\";\n #endif\n // Create a 320x50 banner at the top of the screen.\n this.bannerView = new BannerView(adUnitId, AdSize.Banner, AdPosition.Bottom);\n // Called when an ad request has successfully loaded.\n this.bannerView.OnAdLoaded += this.HandleOnAdLoaded;\n AdRequest request = new AdRequest();\n this.bannerView.LoadAd(request);\n }\n }\n\n3. Get the `ResponseInfo` object `OnAdLoaded` and log the response ID to\n Crashlytics.\n\n public void HandleOnAdLoaded()\n {\n ResponseInfo responseInfo = this.bannerView.GetResponseInfo();\n if (responseInfo != null)\n {\n String adResponseId = responseInfo.GetResponseId();\n // Log to Crashlytics.\n if (isCrashlyticsInitialized)\n {\n Crashlytics.SetCustomKey(\"banner_ad_response_id\", adResponseId);\n }\n }\n }\n\nThat's it! You can now see the most recent `banner_ad_response_id` in the key\nsection of crash sessions on your Crashlytics dashboard. Note that some keys may\ntake up to four hours to become visible on your dashboard."]]