將廣告回應資訊 ID 記錄至 Crashlytics
透過集合功能整理內容
你可以依據偏好儲存及分類內容。
Firebase Crashlytics 是一項輕巧的即時當機回報工具,可協助您輕鬆管理應用程式的穩定性問題。Crashlytics 會智慧地將當機情況分組,並醒目顯示導致當機的情況,節省您排解問題的時間。
本指南說明如何將 Crashlytics 整合至 Unity 專案,以便記錄廣告回應 ID。之後在排解應用程式當機問題時,您可以查閱廣告回應 ID,並使用 AdMob 的廣告審核中心找出並封鎖廣告。
步驟 1:將 Firebase 新增至 Unity 應用程式
請按照 Firebase Unity 整合指南,將 Firebase Crashlytics 整合至 Unity。
步驟 2:記錄廣告回應 ID
建立 MonoBehaviour 指令碼,並初始化 AdMob 和 Firebase SDK。
使用布林值 isCrashlyticsInitialized
監控 Crashlytics 的初始化時間。
using GoogleMobileAds.Api;
using Fabric.Crashlytics;
...
public class GameObjectScript : MonoBehaviour
{
bool isCrashlyticsInitialized = false;
public void Start()
{
....
// Initialize Google Mobile Ads SDK.
MobileAds.Initialize((InitializationStatus initStatus) => {});
....
// Initialize Firebase
Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => {
Firebase.DependencyStatus dependencyStatus = task.Result;
if (dependencyStatus == Firebase.DependencyStatus.Available)
{
Firebase.FirebaseApp app = Firebase.FirebaseApp.DefaultInstance;
isCrashlyticsInitialized = true;
}
else
{
UnityEngine.Debug.LogError(System.String.Format(
"Could not resolve all Firebase dependencies: {0}", dependencyStatus));
// Firebase Unity SDK is not safe to use here.
}
});
}
}
要求橫幅廣告。
using GoogleMobileAds.Api;
using Fabric.Crashlytics;
...
public class GameObjectScript : MonoBehaviour
{
public void Start()
{
...
// Initialize Google Mobile Ads SDK.
MobileAds.Initialize((InitializationStatus initStatus) => {});
// Initialize Firebase.
Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => {
Firebase.DependencyStatus dependencyStatus = task.Result;
if (dependencyStatus == Firebase.DependencyStatus.Available)
{
// Create and hold a reference to your FirebaseApp,
// where app is a Firebase.FirebaseApp property of your
// application class.
// Crashlytics will use the DefaultInstance, as well;
// this ensures that Crashlytics is initialized.
Firebase.FirebaseApp app = Firebase.FirebaseApp.DefaultInstance;
isCrashlyticsInitialized = true;
}
else
{
UnityEngine.Debug.LogError(System.String.Format(
"Could not resolve all Firebase dependencies: {0}",dependencyStatus));
// Firebase Unity SDK is not safe to use here.
}
});
// Request Banner View.
this.RequestBanner();
...
}
public void RequestBanner()
{
#if UNITY_ANDROID
string adUnitId = "ca-app-pub-3940256099942544/6300978111";
#elif UNITY_IPHONE
string adUnitId = "ca-app-pub-1220882738324941/1255739139";
#else
string adUnitId = "unexpected_platform";
#endif
// Create a 320x50 banner at the top of the screen.
this.bannerView = new BannerView(adUnitId, AdSize.Banner, AdPosition.Bottom);
// Called when an ad request has successfully loaded.
this.bannerView.OnAdLoaded += this.HandleOnAdLoaded;
AdRequest request = new AdRequest();
this.bannerView.LoadAd(request);
}
}
取得 ResponseInfo
物件 OnAdLoaded
,並將回應 ID 記錄到 Crashlytics。
public void HandleOnAdLoaded()
{
ResponseInfo responseInfo = this.bannerView.GetResponseInfo();
if (responseInfo != null)
{
String adResponseId = responseInfo.GetResponseId();
// Log to Crashlytics.
if (isCrashlyticsInitialized)
{
Crashlytics.SetCustomKey("banner_ad_response_id", adResponseId);
}
}
}
大功告成!您現在可以在 Crashlytics 資訊主頁的當機工作階段主要部分,查看最新的 banner_ad_response_id
。請注意,部分金鑰最多可能需要四小時才會顯示在資訊主頁上。

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上次更新時間:2025-08-29 (世界標準時間)。
[null,null,["上次更新時間:2025-08-29 (世界標準時間)。"],[[["\u003cp\u003eFirebase Crashlytics helps you manage app stability by grouping crashes and highlighting their causes.\u003c/p\u003e\n"],["\u003cp\u003eThis guide shows you how to integrate Crashlytics into your Unity project and log ad response IDs.\u003c/p\u003e\n"],["\u003cp\u003eLogging ad response IDs with crash reports allows you to identify and block problematic ads using AdMob's Ad Review Center.\u003c/p\u003e\n"],["\u003cp\u003eIntegration involves adding Firebase to your Unity project, initializing the SDKs, requesting a banner ad, and logging the ad response ID to Crashlytics on ad load.\u003c/p\u003e\n"]]],["Firebase Crashlytics is integrated into a Unity project to log ad response IDs for troubleshooting. This involves initializing both the AdMob and Firebase SDKs, monitored by `isCrashlyticsInitialized`. A banner ad is requested, and upon successful loading (`OnAdLoaded`), the `ResponseInfo` object's response ID is retrieved. This ID is then logged to Crashlytics using `Crashlytics.SetCustomKey` and is accessible in the Crashlytics dashboard's crash session keys.\n"],null,["Select platform: [Android](/admob/android/crashlytics \"View this page for the Android platform docs.\") [iOS](/admob/ios/crashlytics \"View this page for the iOS platform docs.\") [Unity](/admob/unity/crashlytics \"View this page for the Unity platform docs.\")\n\n\u003cbr /\u003e\n\n[Firebase\nCrashlytics](//firebase.google.com/docs/crashlytics/get-started?platform=unity)\nis a lightweight, realtime crash reporter that makes it easy for you to manage\nstability issues in your app. Crashlytics saves you troubleshooting time by\nintelligently grouping crashes and highlighting the circumstances that lead up\nto them.\n\nThis guide describes how to integrate Crashlytics into your Unity project so\nthat you can log ad response IDs. Later, when you troubleshoot crashes in your\napp, you can look up the ad response IDs and use the [Ad Review Center in\nAdMob](//support.google.com/admob/answer/3500252) to find and block the ads.\n\nStep 1: Add Firebase to your Unity app\n\nFollow the [Firebase Unity integration\nguide](//firebase.google.com/docs/crashlytics/get-started?platform=unity) to\nintegrate Firebase Crashlytics into Unity.\n\nStep 2: Log the ad response ID\n\n1. Create a MonoBehaviour script and initialize both AdMob and Firebase SDKs.\n Use the boolean `isCrashlyticsInitialized` to monitor when Crashlytics\n initializes.\n\n using GoogleMobileAds.Api;\n using Fabric.Crashlytics;\n ...\n public class GameObjectScript : MonoBehaviour\n {\n bool isCrashlyticsInitialized = false;\n public void Start()\n {\n ....\n // Initialize Google Mobile Ads SDK.\n MobileAds.Initialize((InitializationStatus initStatus) =\u003e {});\n ....\n // Initialize Firebase\n Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task =\u003e {\n Firebase.DependencyStatus dependencyStatus = task.Result;\n if (dependencyStatus == Firebase.DependencyStatus.Available)\n {\n Firebase.FirebaseApp app = Firebase.FirebaseApp.DefaultInstance;\n isCrashlyticsInitialized = true;\n }\n else\n {\n UnityEngine.Debug.LogError(System.String.Format(\n \"Could not resolve all Firebase dependencies: {0}\", dependencyStatus));\n // Firebase Unity SDK is not safe to use here.\n }\n });\n }\n }\n\n2. Request a banner ad.\n\n using GoogleMobileAds.Api;\n using Fabric.Crashlytics;\n ...\n public class GameObjectScript : MonoBehaviour\n {\n public void Start()\n {\n ...\n // Initialize Google Mobile Ads SDK.\n MobileAds.Initialize((InitializationStatus initStatus) =\u003e {});\n\n // Initialize Firebase.\n Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task =\u003e {\n Firebase.DependencyStatus dependencyStatus = task.Result;\n if (dependencyStatus == Firebase.DependencyStatus.Available)\n {\n // Create and hold a reference to your FirebaseApp,\n // where app is a Firebase.FirebaseApp property of your\n // application class.\n // Crashlytics will use the DefaultInstance, as well;\n // this ensures that Crashlytics is initialized.\n Firebase.FirebaseApp app = Firebase.FirebaseApp.DefaultInstance;\n isCrashlyticsInitialized = true;\n }\n else\n {\n UnityEngine.Debug.LogError(System.String.Format(\n \"Could not resolve all Firebase dependencies: {0}\",dependencyStatus));\n // Firebase Unity SDK is not safe to use here.\n }\n });\n\n // Request Banner View.\n this.RequestBanner();\n ...\n }\n public void RequestBanner()\n {\n #if UNITY_ANDROID\n string adUnitId = \"ca-app-pub-3940256099942544/6300978111\";\n #elif UNITY_IPHONE\n string adUnitId = \"ca-app-pub-1220882738324941/1255739139\";\n #else\n string adUnitId = \"unexpected_platform\";\n #endif\n // Create a 320x50 banner at the top of the screen.\n this.bannerView = new BannerView(adUnitId, AdSize.Banner, AdPosition.Bottom);\n // Called when an ad request has successfully loaded.\n this.bannerView.OnAdLoaded += this.HandleOnAdLoaded;\n AdRequest request = new AdRequest();\n this.bannerView.LoadAd(request);\n }\n }\n\n3. Get the `ResponseInfo` object `OnAdLoaded` and log the response ID to\n Crashlytics.\n\n public void HandleOnAdLoaded()\n {\n ResponseInfo responseInfo = this.bannerView.GetResponseInfo();\n if (responseInfo != null)\n {\n String adResponseId = responseInfo.GetResponseId();\n // Log to Crashlytics.\n if (isCrashlyticsInitialized)\n {\n Crashlytics.SetCustomKey(\"banner_ad_response_id\", adResponseId);\n }\n }\n }\n\nThat's it! You can now see the most recent `banner_ad_response_id` in the key\nsection of crash sessions on your Crashlytics dashboard. Note that some keys may\ntake up to four hours to become visible on your dashboard."]]