Firebase Crashlytics 是一款輕量級的即時當機回報工具,可讓您輕鬆管理應用程式中的穩定性問題。Crashlytics 會自動將異常終止事件分組,並突顯導致異常終止的情況,協助您節省排解問題的時間。
本指南將說明如何將 Crashlytics 整合至 Unity 專案,以便記錄廣告回應 ID。日後,當您要排解應用程式當機問題時,可以查詢廣告回應 ID,並使用 AdMob 中的廣告審核中心找出並封鎖廣告。
步驟 1:將 Firebase 新增至 Unity 應用程式
請按照 Firebase Unity 整合指南將 Firebase Crashlytics 整合至 Unity。
步驟 2:記錄廣告回應 ID
建立 MonoBehaviour 指令碼,並初始化 AdMob 和 Firebase SDK。使用布林值
isCrashlyticsInitialized
監控 Crashlytics 初始化的時間。using GoogleMobileAds.Api; using Fabric.Crashlytics; ... public class GameObjectScript : MonoBehaviour { bool isCrashlyticsInitialized = false; public void Start() { .... // Initialize the Google Mobile Ads SDK. MobileAds.Initialize((InitializationStatus initStatus) => {}); .... // Initialize Firebase Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => { Firebase.DependencyStatus dependencyStatus = task.Result; if (dependencyStatus == Firebase.DependencyStatus.Available) { Firebase.FirebaseApp app = Firebase.FirebaseApp.DefaultInstance; isCrashlyticsInitialized = true; } else { UnityEngine.Debug.LogError(System.String.Format( "Could not resolve all Firebase dependencies: {0}", dependencyStatus)); // Firebase Unity SDK is not safe to use here. } }); } }
請求橫幅廣告。
using GoogleMobileAds.Api; using Fabric.Crashlytics; ... public class GameObjectScript : MonoBehaviour { public void Start() { ... // Initialize the Google Mobile Ads SDK. MobileAds.Initialize((InitializationStatus initStatus) => {}); // Initialize Firebase. Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => { Firebase.DependencyStatus dependencyStatus = task.Result; if (dependencyStatus == Firebase.DependencyStatus.Available) { // Create and hold a reference to your FirebaseApp, // where app is a Firebase.FirebaseApp property of your // application class. // Crashlytics will use the DefaultInstance, as well; // this ensures that Crashlytics is initialized. Firebase.FirebaseApp app = Firebase.FirebaseApp.DefaultInstance; isCrashlyticsInitialized = true; } else { UnityEngine.Debug.LogError(System.String.Format( "Could not resolve all Firebase dependencies: {0}",dependencyStatus)); // Firebase Unity SDK is not safe to use here. } }); // Request Banner View. this.RequestBanner(); ... } public void RequestBanner() { #if UNITY_ANDROID string adUnitId = "ca-app-pub-3940256099942544/6300978111"; #elif UNITY_IPHONE string adUnitId = "ca-app-pub-1220882738324941/1255739139"; #else string adUnitId = "unexpected_platform"; #endif // Create a 320x50 banner at the top of the screen. this.bannerView = new BannerView(adUnitId, AdSize.Banner, AdPosition.Bottom); // Called when an ad request has successfully loaded. this.bannerView.OnAdLoaded += this.HandleOnAdLoaded; AdRequest request = new AdRequest(); this.bannerView.LoadAd(request); } }
取得
ResponseInfo
物件OnAdLoaded
,並將回應 ID 記錄到 Crashlytics。
public void HandleOnAdLoaded()
{
ResponseInfo responseInfo = this.bannerView.GetResponseInfo();
if (responseInfo != null)
{
String adResponseId = responseInfo.GetResponseId();
// Log to Crashlytics.
if (isCrashlyticsInitialized)
{
Crashlytics.SetCustomKey("banner_ad_response_id", adResponseId);
}
}
}
大功告成!您現在可以在 Crashlytics 資訊主頁的當機工作階段「重要」部分中,查看最近的 banner_ad_response_id
。請注意,部分鍵可能需要四小時才會顯示在資訊主頁上。