Firebase Crashlytics 是一款輕量的即時當機回報程式,可讓您輕鬆管理應用程式的穩定性問題。Crashlytics 能以智慧方式將當機事件分組,並醒目顯示導致問題發生的情況,為您節省疑難排解時間。
本指南說明如何將 Crashlytics 整合至 Unity 專案,以便記錄廣告回應 ID。之後當您排除在應用程式中發生的當機問題時,就可以查詢廣告回應 ID,並使用 AdMob 中的廣告審核中心找出並封鎖廣告。
步驟 1:將 Firebase 新增至 Unity 應用程式
按照 Firebase Unity 整合指南將 Firebase Crashlytics 整合到 Unity。
步驟 2:記錄廣告回應 ID
建立 MonoBehaviour 指令碼,並初始化 AdMob 和 Firebase SDK。使用布林值
isCrashlyticsInitialized
監控 Crashlytics 何時初始化。using GoogleMobileAds.Api; using Fabric.Crashlytics; ... public class GameObjectScript : MonoBehaviour { bool isCrashlyticsInitialized = false; public void Start() { .... // Initialize the Google Mobile Ads SDK. MobileAds.Initialize(initStatus => { }); .... // Initialize Firebase Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => { Firebase.DependencyStatus dependencyStatus = task.Result; if (dependencyStatus == Firebase.DependencyStatus.Available) { Firebase.FirebaseApp app = Firebase.FirebaseApp.DefaultInstance; isCrashlyticsInitialized = true; } else { UnityEngine.Debug.LogError(System.String.Format( "Could not resolve all Firebase dependencies: {0}",dependencyStatus)); // Firebase Unity SDK is not safe to use here. } } } }
請求橫幅廣告。
using GoogleMobileAds.Api; using Fabric.Crashlytics; ... public class GameObjectScript : MonoBehaviour { public void Start() { ... // Initialize the Google Mobile Ads SDK. MobileAds.Initialize(initStatus => { }); // Initialize Firebase. Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => { Firebase.DependencyStatus dependencyStatus = task.Result; if (dependencyStatus == Firebase.DependencyStatus.Available) { // Create and hold a reference to your FirebaseApp, // where app is a Firebase.FirebaseApp property of your // application class. // Crashlytics will use the DefaultInstance, as well; // this ensures that Crashlytics is initialized. Firebase.FirebaseApp app = Firebase.FirebaseApp.DefaultInstance; isCrashlyticsInitialized = true; } else { UnityEngine.Debug.LogError(System.String.Format( "Could not resolve all Firebase dependencies: {0}",dependencyStatus)); // Firebase Unity SDK is not safe to use here. } }); // Request Banner View. this.RequestBanner(); ... } public void RequestBanner() { #if UNITY_ANDROID string adUnitId = "ca-app-pub-3940256099942544/6300978111"; #elif UNITY_IPHONE string adUnitId = "ca-app-pub-1220882738324941/1255739139"; #else string adUnitId = "unexpected_platform"; #endif // Create a 320x50 banner at the top of the screen. this.bannerView = new BannerView(adUnitId, AdSize.Banner, AdPosition.Bottom); AdRequest request = new AdRequest(); this.bannerView.LoadAd(request); // Called when an ad request has successfully loaded. this.bannerView.OnAdLoaded += this.HandleOnAdLoaded; } }
取得
ResponseInfo
物件OnAdLoaded
,並將回應 ID 記錄至 Crashlytics。public void HandleOnAdLoaded(object sender, EventArgs args) { ResponseInfo responseInfo = this.bannerView.GetResponseInfo(); if (responseInfo != null) { String adResponseId = responseInfo.GetResponseId(); // Log to Crashlytics. if (isCrashlyticsInitialized) { Crashlytics.SetCustomKey("banner_ad_response_id", adResponseId); } } }
大功告成!您現在可以在 Crashlytics 資訊主頁的當機工作階段主要部分查看最新的 banner_ad_response_id
。請注意,某些金鑰最多可能需要四小時才會顯示在資訊主頁上。