ironSource Ads をメディエーションと統合する

This guide shows you how to use the Google Mobile Ads SDK to load and display ads from ironSource Ads using mediation, covering waterfall integrations. It covers how to add ironSource Ads to an ad unit's mediation configuration, and how to integrate the ironSource Ads SDK and adapter into a Unity app.

Supported integrations and ad formats

The AdMob mediation adapter for ironSource Ads has the following capabilities:

Integration
Bidding  1
Waterfall
Formats
Banner  2
Interstitial
Rewarded
Rewarded Interstitial  2

1 Bidding integration is in closed beta, reach out to your account manager to request access.

2 This format is only supported in waterfall integration.

Requirements

  • Latest Google Mobile Ads SDK
  • Unity 4 or higher
  • To deploy on Android
    • Android API level 21 or higher
  • To deploy on iOS
    • iOS deployment target of 12.0 or higher
  • A working Unity project configured with Google Mobile Ads SDK. See Get Started for details.
  • Complete the mediation Get started guide

Step 1: Set up configurations in ironSource Ads UI

ironSource の広告アカウントに登録してログインします。

アプリケーションを ironSource Ads ダッシュボードに追加するには、[New App] ボタンをクリックします。

アプリの詳細を入力

[Live App] を選択し、アプリの URL を入力して [Import App Info] をクリックします。

アプリが利用できない場合は、[App Not Live in the Application Store] を選択し、アプリの仮名を指定します。プラットフォームを選択します。

フォームの残りの部分に記入し、[Add App] をクリックします。

アプリを追加した後に表示される新しいアプリキーをメモしておきます。この値は、AdMob 広告ユニット ID を設定する際に必要になります。アプリがサポートする広告フォーマットを選択します。その後、[続行] をクリックします。

Android

iOS

インスタンスを作成

次に、追加したアプリのネットワーク インスタンスを構成します。

入札

[LevelPlay] > [設定] > [SDK ネットワーク] に移動して、アプリを選択します。[入札] で編集アイコンをクリックして、入札インスタンス ID を表示します。

Android

iOS

インスタンス ID をメモします。

Android

iOS

ウォーターフォール

[Ads] > [Setup] > [Instances] に移動します。アプリを選択して、[インスタンスを作成] をクリックします。

必要な詳細情報を入力し、[保存して閉じる] をクリックします。

インスタンスが作成されると、インスタンス ID が [インスタンス ID] フィールドに表示されます。

Reporting API キーを確認する

入札

入札の統合では、この手順は必要ありません。

ウォーターフォール

AdMob 広告ユニット ID を設定するには、アプリキーインスタンス ID に加えて、ironSource 広告の秘密鍵更新トークンも必要です。

ironSource 広告パブリッシャー ダッシュボードの [My Account] に移動し、[API] タブをクリックします。秘密鍵更新トークンをメモしておきます。

テストモードをオンにする

ironSource Ads のテスト広告を有効にする方法については、ironSource Ads の統合テスト ガイドをご覧ください。

Step 2: Set up ironSource Ads demand in AdMob UI

広告ユニットのメディエーション設定を行う

Android

手順については、 Android 向けガイドのステップ 2 をご覧ください。

iOS

手順については、 iOS 向けガイドのステップ 2 をご覧ください。

Add ironSource Mobile to GDPR and US state regulations ad partners list

GDPR 設定 米国の州規制の設定 の手順に沿って、 AdMob UI の GDPR および米国の州規制の広告パートナーのリストに ironSource Mobile を追加します。

Step 3: Import the ironSource Ads SDK and adapter

Download the latest version of Google Mobile Ads mediation plugin for ironSource Ads from the download link in the Changelog and extract the GoogleMobileAdsIronSourceMediation.unitypackage from the zip file.

In your Unity project editor, select Assets > Import Package > Custom Package and find the GoogleMobileAdsIronSourceMediation.unitypackage file you downloaded. Make sure that all the files are selected and click Import.

Then, select Assets > Play Services Resolver > Android Resolver > Force Resolve. The Unity Play Services Resolver library will perform dependency resolution from scratch and copy the declared dependencies into the Assets/Plugins/Android directory of your Unity app.

Step 4: Implement privacy settings on ironSource Ads SDK

Under the Google EU User Consent Policy, you must ensure that certain disclosures are given to, and consents obtained from, users in the European Economic Area (EEA) regarding the use of device identifiers and personal data. This policy reflects the requirements of the EU ePrivacy Directive and the General Data Protection Regulation (GDPR). When seeking consent, you must identify each ad network in your mediation chain that may collect, receive, or use personal data and provide information about each network's use. Google currently is unable to pass the user's consent choice to such networks automatically.

The Google Mobile Ads mediation plugin for ironSource Ads version 1.0.0 includes the IronSource.SetConsent() method. The following sample code shows how to pass consent information to the ironSource Ads SDK. If you choose to call this method, it is recommended that you do so prior to requesting ads through the Google Mobile Ads SDK.

using GoogleMobileAds.Api.Mediation.IronSource;
// ...

IronSource.SetConsent(true);

See ironSource Ads's documentation on Regulation Advanced Settings for more details.

US state privacy laws

U.S. states privacy laws require giving users the right to opt out of the "sale" of their "personal information" (as the law defines those terms), with the opt-out offered via a prominent "Do Not Sell My Personal Information" link on the "selling" party's homepage. The U.S. states privacy laws compliance guide offers the ability to enable restricted data processing for Google ad serving, but Google is unable to apply this setting to each ad network in your mediation chain. Therefore, you must identify each ad network in your mediation chain that may participate in the sale of personal information and follow guidance from each of those networks to ensure compliance.

The Google Mobile Ads mediation plugin for ironSource Ads version 2.2.4 includes the IronSource.SetMetaData() method. The following sample code shows how to pass consent information to the ironSource Ads SDK. These options must be set before you initialize the Google Mobile Ads SDK to ensure they get forwarded properly to the ironSource Ads SDK.

using GoogleMobileAds.Api.Mediation.IronSource;
// ...

IronSource.SetMetaData("do_not_sell", "true");

See ironSource Ads's documentation on Regulation Advanced Settings for both Android and iOS for more details and the values that can be provided in the method.

Step 5: Add required code

Android

Proguard Rules

If you shrink, obfuscate, and optimize your app, IronSource Ads requires additional ProGuard rules for your project.

When building your project, select Android as the Platform. Then, open Player Settings and check User Proguard File under the Publishing Settings tab. Unity should show where a custom proguard-user.txt file was created for you to modify.

Unity User Proguard File

Consult IronSource Ads's Android SDK Integration guide for more information on what ProGuard rules are required for your project, and add those rules to your proguard-user.txt file.

iOS

SKAdNetwork integration

Follow ironSource Ads's documentation to add the SKAdNetwork identifiers to your project's Info.plist file.

Step 6: Test your implementation

テスト広告を有効にする

AdMob にテストデバイスを登録し、 IronSource UI でテストモードを有効にします。

テスト広告を確認する

IronSource からテスト広告を受信していることを確認するには、広告インスペクタで ironSource (Waterfall) 広告ソースを使用して単独の広告ソースのテストを有効にします。

Error codes

If the adapter fails to receive an ad from ironSource Ads, publishers can check the underlying error from the ad response using ResponseInfo under the following classes:

Android

com.google.ads.mediation.ironsource.IronSourceAdapter
com.google.ads.mediation.ironsource.IronSourceRewardedAdapter

iOS

GADMAdapterIronSource
GADMAdapterIronSourceRewarded

Here are the codes and accompanying messages thrown by the ironSource Ads adapter when an ad fails to load:

Android

Error code Reason
101 ironSource Ads server parameters configured in the AdMob UI are missing/invalid.
102 ironSource Ads requires an Activity context to initialize their SDK.
103 ironSource Ads can only load 1 ad per ironSource instance ID.
105 The requested banner ad size is not supported by ironSource Ads.
106 ironSource Ads SDK is not initialized.
501-1056 ironSource Ads SDK Errors. See documentation for more details.

iOS

Error code Reason
101 ironSource Ads server parameters configured in the AdMob UI are missing/invalid.
102 ironSource Ads Adapter does not support the ad format being requested.
103 An ironSource ad is already loaded for this network configuration.
104 The requested banner ad size is not supported by ironSource Ads.
508-1037 ironSource Ads SDK Errors. See documentation for more details.

IronSource Unity Mediation Plugin Changelog

Version 3.1.0

Version 3.0.1

Version 3.0.0

Version 2.6.1

Version 2.6.0

Version 2.5.0

Version 2.4.0

Version 2.3.1

Version 2.3.0

Version 2.2.7

Version 2.2.6

Version 2.2.5

Version 2.2.4

Version 2.2.3

Version 2.2.2

Version 2.2.1

Version 2.2.0

Version 2.1.5

Version 2.1.4

Version 2.1.3

Version 2.1.2

Version 2.1.1

Version 2.1.0

Version 2.0.3

Version 2.0.2

Version 2.0.1

Version 2.0.0

Version 1.10.0

Version 1.9.1

Version 1.9.0

Version 1.8.2

Version 1.8.1

Version 1.8.0

Version 1.7.0

Version 1.6.0

Version 1.5.0

Version 1.4.0

Version 1.3.2

Version 1.3.1

  • Supports IronSource Android adapter version 6.10.0.0
  • Supports IronSource iOS adapter version 6.8.6.0

Version 1.3.0

  • Supports IronSource Android adapter version 6.10.0.0
  • Supports IronSource iOS adapter version 6.8.4.1.0

Version 1.2.0

  • Supports IronSource Android adapter version 6.9.0.1
  • Supports IronSource iOS adapter version 6.8.4.1.0

Version 1.1.2

  • Supports IronSource Android adapter version 6.8.4.1
  • Supports IronSource iOS adapter version 6.8.4.1

Version 1.1.1

  • Supports IronSource Android adapter version 6.8.4.1
  • Supports IronSource iOS adapter version 6.8.3.0

Version 1.1.0

  • Updated the plugin to support the new open-beta Rewarded API.
  • Supports IronSource Android adapter version 6.8.1.2
  • Supports IronSource iOS adapter version 6.8.0.1

Version 1.0.4

  • Supports IronSource Android adapter version 6.7.11.0
  • Supports IronSource iOS adapter version 6.7.11.0

Version 1.0.3

  • Supports IronSource Android adapter version 6.7.10.0
  • Supports IronSource iOS adapter version 6.7.10.0

Version 1.0.2

  • Supports IronSource Android adapter version 6.7.9.1.1
  • Supports IronSource iOS adapter version 6.7.10.0
  • Fixed a conflict with the Chartboost Unity mediation plugin.

Version 1.0.1

  • Supports IronSource Android adapter version 6.7.9.0.
  • Supports IronSource iOS adapter version 6.7.9.2.0.

Version 1.0.0

  • First release!
  • Supports IronSource Android adapter version 6.7.9.0.
  • Supports IronSource iOS adapter version 6.7.9.1.0.