Mengintegrasikan Tencent YLH dengan Mediasi
Tetap teratur dengan koleksi
Simpan dan kategorikan konten berdasarkan preferensi Anda.
Panduan ini ditujukan bagi penayang yang tertarik menggunakan mediasi Google
Iklan Seluler dengan Tencent YLH. Panduan ini akan memandu Anda menyiapkan
adaptor mediasi dengan aplikasi saat ini dan menyiapkan parameter
permintaan tambahan.
Prasyarat
Panduan dasar yang bermanfaat
Artikel Pusat Bantuan berikut memberikan informasi latar belakang tentang mediasi:
Menyertakan adaptor jaringan dan SDK
Download SDK dan adaptor untuk Tencent YLH dari link yang disediakan di atas.
Beberapa SDK sudah menyertakan adaptor Google Mobile Ads,
sedangkan SDK lainnya menawarkannya sebagai file terpisah. Lihat petunjuk
integrasi atau README yang disertakan dengan setiap adaptor.
Sertakan SDK dan file adaptor jaringan termediasi dalam
direktori project Unity Anda yang sesuai:
- Android:
Assets/Plugins/Android
- iOS:
Assets/Plugins/iOS
Menyertakan konfigurasi jaringan
- Android
- Beberapa jaringan iklan memerlukan konfigurasi tambahan untuk ditambahkan ke
file
AndroidManifest.xml
Anda. Anda dapat melakukan perubahan ini pada
AndroidManifest.xml
di dalam direktori
Assets/Plugins/Android/GoogleMobileAds
.
- iOS
- Setelah membuat Xcode dari Unity, sertakan framework,
tanda compiler, atau tanda penaut yang diperlukan jaringan yang Anda pilih.
Aplikasi Anda tidak perlu memanggil kode jaringan iklan pihak ketiga secara langsung; Google
Mobile Ads SDK berinteraksi dengan adaptor jaringan yang dimediasi untuk mengambil
iklan pihak ketiga atas nama Anda.
Kecuali dinyatakan lain, konten di halaman ini dilisensikan berdasarkan Lisensi Creative Commons Attribution 4.0, sedangkan contoh kode dilisensikan berdasarkan Lisensi Apache 2.0. Untuk mengetahui informasi selengkapnya, lihat Kebijakan Situs Google Developers. Java adalah merek dagang terdaftar dari Oracle dan/atau afiliasinya.
Terakhir diperbarui pada 2025-08-21 UTC.
[null,null,["Terakhir diperbarui pada 2025-08-21 UTC."],[[["\u003cp\u003eThis guide explains how publishers can integrate Tencent YLH into their apps using Google Mobile Ads Mediation.\u003c/p\u003e\n"],["\u003cp\u003eYou'll need an app with Google Mobile Ads SDK and an AdMob account with ad units configured for mediation.\u003c/p\u003e\n"],["\u003cp\u003eTo integrate, download the Tencent YLH SDK and adapter, and include them in your Unity project.\u003c/p\u003e\n"],["\u003cp\u003eYou may need to make additional configurations to your AndroidManifest.xml or Xcode project, depending on the platform.\u003c/p\u003e\n"],["\u003cp\u003eGoogle Mobile Ads SDK manages interactions with the Tencent YLH adapter to fetch ads.\u003c/p\u003e\n"]]],["Publishers integrate the Tencent YLH mediation adapter with the Google Mobile Ads SDK within their app. This involves downloading the Tencent YLH SDK and adapter from the provided links, and placing them in the designated directories of the Unity project (Android/iOS). Additional configurations, such as updates to `AndroidManifest.xml` for Android or Xcode settings for iOS, may be needed. The Google Mobile Ads SDK then fetches ads through the adapter, and no direct third-party ad network code integration is needed.\n"],null,["# Integrating Tencent YLH with Mediation\n\nThis guide is intended for publishers who are interested in using Google\nMobile Ads mediation with **Tencent YLH**. It walks you through getting a\nmediation adapter set up with your current app and setting up additional\nrequest parameters.\n\n| Tencent YLH Resources |\n|-------------------------------------------------------------------------------------------------|\n| [Documentation](//e.qq.com/dev/#index) |\n| [SDK](//imgcache.qq.com/qzone/biz/gdt/dev/sdk/android/release/GDT_Android_SDK.zip) |\n| [Adapter](//imgcache.qq.com/qzone/biz/gdt/dev/sdk/android/release/GDT_Android_ADMobAdapter.zip) |\n| [Customer support](mailto:GDTLM@tencent.com) |\n\nPrerequisites\n-------------\n\n- An app with the Google Mobile Ads SDK integrated. (If you don't have one, see\n [Get Started](/admob/unity/quick-start).)\n\n- An AdMob account and [an ad unit configured with mediation line\n items](//support.google.com/admob/answer/3124703).\n\nHelpful primers\n---------------\n\nThe following Help Center articles provide background information on mediation:\n\n- [About AdMob Mediation](//support.google.com/admob/answer/3063564)\n- [Set up AdMob Mediation](//support.google.com/admob/answer/3124703)\n- [Optimize AdMob Network](//support.google.com/admob/answer/3534471)\n\nInclude network adapter and SDK\n-------------------------------\n\nDownload the SDK and adapter for Tencent YLH from links provided above.\nSome SDKs already include a Google Mobile Ads adapter,\nwhile others offer it as a separate file. See the integration\ninstructions or README that's included with each adapter.\n\nInclude the mediated networks' SDKs and adapter files within\nthe appropriate directory of your Unity project:\n\n- Android: `Assets/Plugins/Android`\n- iOS: `Assets/Plugins/iOS`\n\nInclude network configurations\n------------------------------\n\nAndroid\n: Some ad networks require extra configurations to be added to your\n `AndroidManifest.xml` file. You can make these modifications to the\n `AndroidManifest.xml` inside the `Assets/Plugins/Android/GoogleMobileAds`\n directory.\n\niOS\n: After generating an Xcode from Unity, include any frameworks,\n compiler flags, or linker flags that your chosen networks require.\n\nYour app need not call any third-party ad network code directly; the Google\nMobile Ads SDK interacts with the mediated network's adapter to fetch\nthird-party ads on your behalf."]]