將 Tencent YLH 與中介服務整合
透過集合功能整理內容
你可以依據偏好儲存及分類內容。
本指南適用於想要搭配 Tencent YLH 使用 Google 行動廣告中介服務的發布商。並逐步引導您為目前的應用程式設定中介服務轉接程式,以及設定其他請求參數。
必要條件
實用入門課程
以下說明中心文章提供中介服務的背景資訊:
包含聯播網轉接程式和 SDK
從上方提供的連結下載 Tencent YLH 適用的 SDK 和轉接程式。
有些 SDK 已包含 Google Mobile Ads 轉接程式,有些則會以獨立檔案的形式提供。請參閱每個轉接程式隨附的整合操作說明或 README
在 Unity 專案的適當目錄中,納入中介服務聯播網的 SDK 和轉接程式檔案:
- Android:
Assets/Plugins/Android
- iOS:
Assets/Plugins/iOS
包含網路設定
- Android
- 部分廣告聯播網需要在
AndroidManifest.xml
檔案中加入額外設定。您可以修改 Assets/Plugins/Android/GoogleMobileAds
目錄中的 AndroidManifest.xml
。 - iOS
- 從 Unity 產生 Xcode 後,請納入您所選網路需要的所有架構、編譯器旗標或連結器標記。
您的應用程式不需要直接呼叫任何第三方廣告聯播網程式碼;Google Mobile Ads SDK 會與中介聯播網的轉接程式互動,為您擷取第三方廣告。
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上次更新時間:2025-08-21 (世界標準時間)。
[null,null,["上次更新時間:2025-08-21 (世界標準時間)。"],[[["\u003cp\u003eThis guide explains how publishers can integrate Tencent YLH into their apps using Google Mobile Ads Mediation.\u003c/p\u003e\n"],["\u003cp\u003eYou'll need an app with Google Mobile Ads SDK and an AdMob account with ad units configured for mediation.\u003c/p\u003e\n"],["\u003cp\u003eTo integrate, download the Tencent YLH SDK and adapter, and include them in your Unity project.\u003c/p\u003e\n"],["\u003cp\u003eYou may need to make additional configurations to your AndroidManifest.xml or Xcode project, depending on the platform.\u003c/p\u003e\n"],["\u003cp\u003eGoogle Mobile Ads SDK manages interactions with the Tencent YLH adapter to fetch ads.\u003c/p\u003e\n"]]],["Publishers integrate the Tencent YLH mediation adapter with the Google Mobile Ads SDK within their app. This involves downloading the Tencent YLH SDK and adapter from the provided links, and placing them in the designated directories of the Unity project (Android/iOS). Additional configurations, such as updates to `AndroidManifest.xml` for Android or Xcode settings for iOS, may be needed. The Google Mobile Ads SDK then fetches ads through the adapter, and no direct third-party ad network code integration is needed.\n"],null,["# Integrating Tencent YLH with Mediation\n\nThis guide is intended for publishers who are interested in using Google\nMobile Ads mediation with **Tencent YLH**. It walks you through getting a\nmediation adapter set up with your current app and setting up additional\nrequest parameters.\n\n| Tencent YLH Resources |\n|-------------------------------------------------------------------------------------------------|\n| [Documentation](//e.qq.com/dev/#index) |\n| [SDK](//imgcache.qq.com/qzone/biz/gdt/dev/sdk/android/release/GDT_Android_SDK.zip) |\n| [Adapter](//imgcache.qq.com/qzone/biz/gdt/dev/sdk/android/release/GDT_Android_ADMobAdapter.zip) |\n| [Customer support](mailto:GDTLM@tencent.com) |\n\nPrerequisites\n-------------\n\n- An app with the Google Mobile Ads SDK integrated. (If you don't have one, see\n [Get Started](/admob/unity/quick-start).)\n\n- An AdMob account and [an ad unit configured with mediation line\n items](//support.google.com/admob/answer/3124703).\n\nHelpful primers\n---------------\n\nThe following Help Center articles provide background information on mediation:\n\n- [About AdMob Mediation](//support.google.com/admob/answer/3063564)\n- [Set up AdMob Mediation](//support.google.com/admob/answer/3124703)\n- [Optimize AdMob Network](//support.google.com/admob/answer/3534471)\n\nInclude network adapter and SDK\n-------------------------------\n\nDownload the SDK and adapter for Tencent YLH from links provided above.\nSome SDKs already include a Google Mobile Ads adapter,\nwhile others offer it as a separate file. See the integration\ninstructions or README that's included with each adapter.\n\nInclude the mediated networks' SDKs and adapter files within\nthe appropriate directory of your Unity project:\n\n- Android: `Assets/Plugins/Android`\n- iOS: `Assets/Plugins/iOS`\n\nInclude network configurations\n------------------------------\n\nAndroid\n: Some ad networks require extra configurations to be added to your\n `AndroidManifest.xml` file. You can make these modifications to the\n `AndroidManifest.xml` inside the `Assets/Plugins/Android/GoogleMobileAds`\n directory.\n\niOS\n: After generating an Xcode from Unity, include any frameworks,\n compiler flags, or linker flags that your chosen networks require.\n\nYour app need not call any third-party ad network code directly; the Google\nMobile Ads SDK interacts with the mediated network's adapter to fetch\nthird-party ads on your behalf."]]