The Google User Messaging Platform (UMP) SDK is a privacy and messaging tool to help you manage privacy choices. For more information, see About Privacy & messaging.
Create a message type
Create user messages with one of the Available user message types under the Privacy & messaging tab of your AdMob account. The UMP SDK attempts to display a privacy message created from the AdMob Application ID set in your project.
For more details, see About privacy and messaging.
Get the user's consent information
You should request an update of the user's consent information at every app
launch, using Update()
. This request checks the following:
- Whether consent is required. For example, consent is required for the first time, or the previous consent decision expired.
- Whether a privacy options entry point is required. Some privacy messages require apps to allow users to modify their privacy options at any time.
void Start()
{
// Create a ConsentRequestParameters object.
ConsentRequestParameters request = new ConsentRequestParameters();
// Check the current consent information status.
ConsentInformation.Update(request, OnConsentInfoUpdated);
}
void OnConsentInfoUpdated(FormError consentError)
{
// If the error is null, the consent information state was updated.
if (consentError != null)
{
// Handle the error.
UnityEngine.Debug.LogError(consentError);
return;
}
}
Load and present the privacy message form
After you have received the most up-to-date consent status, call
LoadAndShowConsentFormIfRequired()
to load any forms required to
collect user consent. After loading, the forms present immediately.
void Start()
{
// Create a ConsentRequestParameters object.
ConsentRequestParameters request = new ConsentRequestParameters();
// Check the current consent information status.
ConsentInformation.Update(request, OnConsentInfoUpdated);
}
void OnConsentInfoUpdated(FormError consentError)
{
if (consentError != null)
{
// Handle the error.
UnityEngine.Debug.LogError(consentError);
return;
}
// If the error is null, the consent information state was updated.
// You are now ready to check if a form is available.
ConsentForm.LoadAndShowConsentFormIfRequired((FormError formError) =>
{
if (formError != null)
{
// Consent gathering failed.
UnityEngine.Debug.LogError(consentError);
return;
}
// Consent has been gathered.
});
}
Privacy options
Some privacy message forms are presented from a publisher-rendered privacy options entry point, letting users manage their privacy options at any time. To learn more about which message your users see at the privacy options entry point, see Available user message types.
To implement a privacy options entry point, complete the following steps:
- After you have called
Update()
, checkPrivacyOptionsRequirementStatus
to determine if a privacy options entry point is required. - If required, add a visible and interactable UI element to your app to serve as the privacy options entry point. If a privacy entry point is not required, configure your UI element to not be visible and interactable.
- Present the privacy options form using
ShowPrivacyOptionsForm()
.
The following code example demonstrates these steps:
[SerializeField, Tooltip("Button to show the privacy options form.")]
private Button _privacyButton;
private void Start()
{
// Enable the privacy settings button.
if (_privacyButton != null)
{
_privacyButton.onClick.AddListener(UpdatePrivacyButton);
// Disable the privacy settings button by default.
_privacyButton.interactable = false;
}
}
/// <summary>
/// Shows the privacy options form to the user.
/// </summary>
public void ShowPrivacyOptionsForm()
{
Debug.Log("Showing privacy options form.");
ConsentForm.ShowPrivacyOptionsForm((FormError showError) =>
{
if (showError != null)
{
Debug.LogError("Error showing privacy options form with error: " + showError.Message);
}
// Enable the privacy settings button.
UpdatePrivacyButton();
});
}
/// <summary>
/// Updates the privacy buttons visual state based on the consent information.
/// </summary>
void UpdatePrivacyButton()
{
if (_privacyButton != null)
{
_privacyButton.interactable =
ConsentInformation.PrivacyOptionsRequirementStatus ==
PrivacyOptionsRequirementStatus.Required;
}
}
Request ads with user consent
Before requesting ads, use
CanRequestAds()
to check if you've
obtained consent from the user:
Listed are the following places to check if you can request ads while gathering consent:
- After the UMP SDK gathers consent in the current session.
- Immediately after you have called
Update()
. The UMP SDK might have obtained consent in the previous app session.
If an error occurs during the consent gathering process, check if you can request ads. The UMP SDK uses the consent status from the previous app session.
void Start()
{
// Create a ConsentRequestParameters object.
ConsentRequestParameters request = new ConsentRequestParameters();
// Check the current consent information status.
ConsentInformation.Update(request, OnConsentInfoUpdated);
}
void OnConsentInfoUpdated(FormError consentError)
{
if (consentError != null)
{
// Handle the error.
UnityEngine.Debug.LogError(consentError);
return;
}
// If the error is null, the consent information state was updated.
// You are now ready to check if a form is available.
ConsentForm.LoadAndShowConsentFormIfRequired((FormError formError) =>
{
if (formError != null)
{
// Consent gathering failed.
UnityEngine.Debug.LogError(consentError);
return;
}
// Consent has been gathered.
if (ConsentInformation.CanRequestAds())
{
MobileAds.Initialize((InitializationStatus initstatus) =>
{
// TODO: Request an ad.
});
}
});
}
Testing
If you want to test the integration in your app as you're developing, follow these steps to programmatically register your test device. Be sure to remove the code that sets these test device IDs before you release your app.
- Call
Update()
. Check the log output for a message similar to the following example, which shows your device ID and how to add it as a test device:
Android
Use new ConsentDebugSettings.Builder().addTestDeviceHashedId("33BE2250B43518CCDA7DE426D04EE231") to set this as a debug device.
iOS
<UMP SDK>To enable debug mode for this device, set: UMPDebugSettings.testDeviceIdentifiers = @[2077ef9a63d2b398840261c8221a0c9b]
Copy your test device ID to your clipboard.
Modify your code to call
DebugGeography.TestDeviceHashedIds
and pass in a list of your test device IDs.void Start() { var debugSettings = new ConsentDebugSettings { TestDeviceHashedIds = new List<string> { "TEST-DEVICE-HASHED-ID" } }; // Create a ConsentRequestParameters object. ConsentRequestParameters request = new ConsentRequestParameters { ConsentDebugSettings = debugSettings, }; // Check the current consent information status. ConsentInformation.Update(request, OnConsentInfoUpdated); }
Force a geography
The UMP SDK provides a way to test your app's behavior as though the device
were located in various regions, such as the EEA or UK, using
DebugGeography
. Note that debug settings only work on test devices.
void Start()
{
var debugSettings = new ConsentDebugSettings
{
// Geography appears as in EEA for debug devices.
DebugGeography = DebugGeography.EEA,
TestDeviceHashedIds = new List<string>
{
"TEST-DEVICE-HASHED-ID"
}
};
// Create a ConsentRequestParameters object.
ConsentRequestParameters request = new ConsentRequestParameters
{
ConsentDebugSettings = debugSettings,
};
// Check the current consent information status.
ConsentInformation.Update(request, OnConsentInfoUpdated);
}
Reset consent state
When testing your app with the UMP SDK, you might find it helpful to reset the
state of the SDK so that you can simulate a user's first install experience.
The SDK provides the Reset()
method to do this.
ConsentInformation.Reset();
Examples on GitHub
See a full example of the UMP SDK integration covered in this page in HelloWorld.