將 AdFalcon 與中介服務整合
透過集合功能整理內容
你可以依據偏好儲存及分類內容。
本指南適用於有意使用 Google 行動廣告中介服務搭配 AdFalcon 的發布商。這份檢查清單將逐步引導您完成以下作業:為目前的應用程式設定中介服務轉接器,並設定額外要求參數。
必要條件
實用的入門指南
以下說明中心文章提供仲裁的背景資訊:
加入網路轉接程式和 SDK
透過上述連結下載 AdFalcon 適用的 SDK 和轉接程式。部分 SDK 已包含 Google Mobile Ads 轉接器,其他則提供該轉接器做為個別檔案。請參閱各個轉接程式附帶的整合說明或 README。
在 Unity 專案的適當目錄中加入經仲介的網路 SDK 和轉接程式檔案:
- Android:
Assets/Plugins/Android
- iOS:
Assets/Plugins/iOS
加入網路設定
- Android
- 部分廣告聯播網需要在
AndroidManifest.xml
檔案中新增額外設定。您可以對 Assets/Plugins/Android/GoogleMobileAds
目錄中的 AndroidManifest.xml
進行這些修改。 - iOS
- 從 Unity 產生 Xcode 後,請加入所選聯播網所需的任何架構、編譯器標記或連結器標記。
您的應用程式不需要直接呼叫任何第三方廣告聯播網程式碼;Google Mobile Ads SDK 會與中介聯播網的轉接程式互動,代您擷取第三方廣告。
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上次更新時間:2025-08-21 (世界標準時間)。
[null,null,["上次更新時間:2025-08-21 (世界標準時間)。"],[[["\u003cp\u003eThis guide helps publishers integrate AdFalcon with Google Mobile Ads mediation in their apps.\u003c/p\u003e\n"],["\u003cp\u003eIt covers setup of the AdFalcon mediation adapter and additional request parameters.\u003c/p\u003e\n"],["\u003cp\u003ePrerequisites include an app with the Google Mobile Ads SDK and a Google Ad Manager account with mediation configured.\u003c/p\u003e\n"],["\u003cp\u003ePublishers need to download the AdFalcon SDK and adapter and include them in their Unity project.\u003c/p\u003e\n"],["\u003cp\u003eThe Google Mobile Ads SDK handles interactions with the AdFalcon adapter to fetch ads, eliminating the need for direct third-party ad network calls.\u003c/p\u003e\n"]]],[],null,["# Integrating AdFalcon with Mediation\n\nThis guide is intended for publishers who are interested in using Google\nMobile Ads mediation with **AdFalcon**. It walks you through getting a\nmediation adapter set up with your current app and setting up additional\nrequest parameters.\n\n| AdFalcon Resources |\n|-------------------------------------------------|\n| [Documentation](//adfalcon.com/) |\n| [SDK](//www.adfalcon.com/en/download-sdk.html) |\n| [Adapter](//www.adfalcon.com/en/adapters.html) |\n| [Customer support](mailto:support@adfalcon.com) |\n\nPrerequisites\n-------------\n\n- An app with the Google Mobile Ads SDK integrated. If you don't have one, see\n [Get Started](/ad-manager/mobile-ads-sdk/unity/quick-start).\n\n- A Google Ad Manager account with [Mediation for mobile\n apps](//support.google.com/admanager/answer/6272813) configured.\n\nHelpful primers\n---------------\n\nThe following Help Center articles provide background information on mediation:\n\n- [Introduction to mediation](//support.google.com/admanager/answer/6272813)\n- [How mediation works](//support.google.com/admanager/answer/7391294)\n- [Get started with mediation](//support.google.com/admanager/answer/7387351)\n\nInclude network adapter and SDK\n-------------------------------\n\nDownload the SDK and adapter for AdFalcon from links provided above.\nSome SDKs already include a Google Mobile Ads adapter, while others offer it as\na separate file. See the integration instructions or README that's included with\neach adapter.\n\nInclude the mediated networks' SDKs and adapter files within the appropriate\ndirectory of your Unity project:\n\n- Android: `Assets/Plugins/Android`\n- iOS: `Assets/Plugins/iOS`\n\nInclude network configurations\n------------------------------\n\nAndroid\n: Some ad networks require extra configurations to be added to your\n `AndroidManifest.xml` file. You can make these modifications to the\n `AndroidManifest.xml` inside the `Assets/Plugins/Android/GoogleMobileAds`\n directory.\n\niOS\n: After generating an Xcode from Unity, include any frameworks,\n compiler flags, or linker flags that your chosen networks require.\n\nYour app need not call any third-party ad network code directly; the Google\nMobile Ads SDK interacts with the mediated network's adapter to fetch\nthird-party ads on your behalf."]]