This guide is intended for publishers who are interested in using Google Mobile Ads Unity Plugin mediation with Leadbolt . It walks you through getting a mediation adapter set up with your current app and setting up additional request parameters.
| منابع لیدبولت |
|---|
| مستندات |
| SDK |
| آداپتور |
| پشتیبانی مشتری |
پیشنیازها
An app with the Google Mobile Ads SDK integrated. If you don't have one, see Get Started .
A Google Ad Manager account with Mediation for mobile apps configured.
پرایمرهای مفید
The following Help Center articles provide background information on mediation:
شامل آداپتور شبکه و SDK
Download the SDK and adapter for Leadbolt from links provided. Some SDKs already include a Google Mobile Ads adapter, while others offer it as a separate file. See the integration instructions or README that's included with each adapter.
Include the mediated networks' SDKs and adapter files within the appropriate directory of your Unity project:
- اندروید:
Assets/Plugins/Android - iOS:
Assets/Plugins/iOS
شامل تنظیمات شبکه
- اندروید
- Some ad networks require extra configurations to be added to your
AndroidManifest.xmlfile. You can make these modifications to theAndroidManifest.xmlinside theAssets/Plugins/Android/GoogleMobileAdsdirectory. - آیاواس
- After generating an Xcode from Unity, include any frameworks, compiler flags, or linker flags that your chosen networks require.
Your app need not call any third-party ad network code directly; the Google Mobile Ads SDK interacts with the mediated network's adapter to fetch third-party ads on your behalf.