To enable 6DoF head tracking in your application, you must modify your application manifest.
Applications that work in both 3DoF mode and 6DoF mode must declare:
<uses-feature
android:name="android.hardware.vr.headtracking"
android:version="1"
android:required="false" />
Applications that rely on 6DoF tracking for core functionality and cannot not be used without 6DoF tracking must declare:
<uses-feature
android:name="android.hardware.vr.headtracking"
android:version="1"
android:required="true" />
If the application works only in 3DoF, the uses-feature tag must be omitted.
Performance implications
6DoF head tracking is more sensitive to application frame rate than 3DoF head tracking. Application framerate inconsistency is also more noticeable to the user in 6DoF. If the frame rate is too low, the application may fail the certification process.
Performance recommendation:
- In 6DoF apps should target 75 FPS. Drops below 60 FPS will likely cause noticeable visual artifacts and user discomfort.