This site has been archived and remains strictly as a historical reference for developers who actively maintain apps built using the legacy Google VR SDK, which was last updated in 2019 and is no longer receiving updates.
  • All developers actively developing experiences for Google Cardboard should use the new open source Cardboard SDKs for iOS, Android NDK, and Unity XR Plugin. These new SDKs offer streamlined APIs, improved device compatibility, and built-in viewer profile QR code scanning.
  • The Daydream View VR headset is no longer available for purchase as of October 15, 2019. Existing apps on supported devices are unaffected for users who previously installed those applications. It is no longer possible to opt-in to Daydream distribution via Google Play.

Quickstart for Google VR SDK for Unreal with Android

This page describes how to set up your development environment to create Daydream and Cardboard applications in Unreal Engine 4.


Download and build the latest version of the Unreal Engine with Google VR.

Create a Google VR project

Follow Epic's Google VR Quick Start guide to setup a new project. At the end, you will have a simple Google VR application running on Android.

Changes since the Quick Start was written

Stereo Rendering and head tracking are enabled automatically for the DefaultPawn when using the Google VR plugin. However, we recommend developers create their own Camera Actor or explicitly add a Camera Component to their DefaultPawn with Lock to HMD checked. Google VR will automatically apply a neck model in these cases, improving the user experience. Developer can use the blueprint function SetNeckModelScale to adjust the neckmode offset.