Rejestrowanie identyfikatora informacji o reakcji na reklamę w Crashlytics
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Android
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Unity
Firebase Crashlytics to lekkie narzędzie do raportowania awarii w czasie rzeczywistym, które ułatwia zarządzanie problemami ze stabilnością aplikacji. Crashlytics oszczędza czas potrzebny na rozwiązywanie problemów, ponieważ inteligentnie grupuje awarie i wyświetla okoliczności, które do nich doprowadziły.
Z tego przewodnika dowiesz się, jak zintegrować Crashlytics z projektem Unity, aby rejestrować identyfikatory odpowiedzi na reklamy. Później, gdy będziesz rozwiązywać problemy z awariami aplikacji, możesz wyszukać identyfikatory reakcji na reklamę i użyć Centrum oceny reklam w AdMob, aby znaleźć i zablokować reklamy.
Krok 1. Dodaj Firebase do swojej aplikacji w Unity
Postępuj zgodnie z przewodnikiem po integracji Firebase z Unity, aby zintegrować Firebase Crashlytics z Unity.
Krok 2. Zaloguj identyfikator odpowiedzi na reklamę
Utwórz skrypt MonoBehaviour i zainicjuj pakiety SDK AdMob i Firebase.
Użyj wartości logicznej isCrashlyticsInitialized
, aby monitorować inicjowanie Crashlytics.
using GoogleMobileAds.Api;
using Fabric.Crashlytics;
...
public class GameObjectScript : MonoBehaviour
{
bool isCrashlyticsInitialized = false;
public void Start()
{
....
// Initialize the Google Mobile Ads SDK.
MobileAds.Initialize(initStatus => { });
....
// Initialize Firebase
Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => {
Firebase.DependencyStatus dependencyStatus = task.Result;
if (dependencyStatus == Firebase.DependencyStatus.Available)
{
Firebase.FirebaseApp app = Firebase.FirebaseApp.DefaultInstance;
isCrashlyticsInitialized = true;
}
else
{
UnityEngine.Debug.LogError(System.String.Format(
"Could not resolve all Firebase dependencies: {0}",dependencyStatus));
// Firebase Unity SDK is not safe to use here.
}
}
}
}
Poproś o baner reklamowy.
using GoogleMobileAds.Api;
using Fabric.Crashlytics;
...
public class GameObjectScript : MonoBehaviour
{
public void Start()
{
...
// Initialize the Google Mobile Ads SDK.
MobileAds.Initialize(initStatus => { });
// Initialize Firebase.
Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => {
Firebase.DependencyStatus dependencyStatus = task.Result;
if (dependencyStatus == Firebase.DependencyStatus.Available)
{
// Create and hold a reference to your FirebaseApp,
// where app is a Firebase.FirebaseApp property of your
// application class.
// Crashlytics will use the DefaultInstance, as well;
// this ensures that Crashlytics is initialized.
Firebase.FirebaseApp app = Firebase.FirebaseApp.DefaultInstance;
isCrashlyticsInitialized = true;
}
else
{
UnityEngine.Debug.LogError(System.String.Format(
"Could not resolve all Firebase dependencies: {0}",dependencyStatus));
// Firebase Unity SDK is not safe to use here.
}
});
// Request Banner View.
this.RequestBanner();
...
}
public void RequestBanner()
{
#if UNITY_ANDROID
string adUnitId = "ca-app-pub-3940256099942544/6300978111";
#elif UNITY_IPHONE
string adUnitId = "ca-app-pub-1220882738324941/1255739139";
#else
string adUnitId = "unexpected_platform";
#endif
// Create a 320x50 banner at the top of the screen.
this.bannerView = new BannerView(adUnitId, AdSize.Banner, AdPosition.Bottom);
AdRequest request = new AdRequest();
this.bannerView.LoadAd(request);
// Called when an ad request has successfully loaded.
this.bannerView.OnAdLoaded += this.HandleOnAdLoaded;
}
}
Pobierz obiekt ResponseInfo
OnAdLoaded
i zaloguj identyfikator odpowiedzi w Crashlytics.
public void HandleOnAdLoaded(object sender, EventArgs args)
{
ResponseInfo responseInfo = this.bannerView.GetResponseInfo();
if (responseInfo != null)
{
String adResponseId = responseInfo.GetResponseId();
// Log to Crashlytics.
if (isCrashlyticsInitialized)
{
Crashlytics.SetCustomKey("banner_ad_response_id", adResponseId);
}
}
}
Znakomicie. W sekcji kluczowych informacji o sesjach awarii na panelu Crashlytics możesz teraz zobaczyć najnowsze banner_ad_response_id
. Pamiętaj, że niektóre klucze mogą być widoczne w panelu dopiero po 4 godzinach.

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Ostatnia aktualizacja: 2025-08-25 UTC.
[null,null,["Ostatnia aktualizacja: 2025-08-25 UTC."],[[["\u003cp\u003eFirebase Crashlytics is a real-time crash reporter that simplifies app stability management by grouping crashes and highlighting their root causes.\u003c/p\u003e\n"],["\u003cp\u003eThis guide explains how to integrate Crashlytics into a Unity project to log ad response IDs for debugging purposes using the Ad Review Center in AdMob.\u003c/p\u003e\n"],["\u003cp\u003eImplementation involves initializing Firebase and AdMob SDKs, requesting a banner ad, and logging the ad response ID to Crashlytics upon successful ad load.\u003c/p\u003e\n"],["\u003cp\u003eLogged ad response IDs will appear on the Crashlytics dashboard, enabling developers to identify and address problematic ads.\u003c/p\u003e\n"]]],[],null,["# Logging Ad Response Info ID to Crashlytics\n\nSelect platform: [Android](/ad-manager/mobile-ads-sdk/android/crashlytics \"View this page for the Android platform docs.\") [iOS](/ad-manager/mobile-ads-sdk/ios/crashlytics \"View this page for the iOS platform docs.\") [Unity](/ad-manager/mobile-ads-sdk/unity/crashlytics \"View this page for the Unity platform docs.\")\n\n\u003cbr /\u003e\n\n[Firebase\nCrashlytics](//firebase.google.com/docs/crashlytics/get-started?platform=unity)\nis a lightweight, realtime crash reporter that makes it easy for you to manage\nstability issues in your app. Crashlytics saves you troubleshooting time by\nintelligently grouping crashes and highlighting the circumstances that lead up\nto them.\n\nThis guide describes how to integrate Crashlytics into your Unity project so\nthat you can log ad response IDs. Later, when you troubleshoot crashes in your\napp, you can look up the ad response IDs and use the [Ad Review Center in\nAdMob](//support.google.com/admob/answer/3500252) to find and block the ads.\n\nStep 1: Add Firebase to your Unity app\n--------------------------------------\n\nFollow the [Firebase Unity integration\nguide](//firebase.google.com/docs/crashlytics/get-started?platform=unity) to\nintegrate Firebase Crashlytics into Unity.\n\nStep 2: Log the ad response ID\n------------------------------\n\n1. Create a MonoBehaviour script and initialize both AdMob and Firebase SDKs.\n Use the boolean `isCrashlyticsInitialized` to monitor when Crashlytics\n initializes.\n\n using GoogleMobileAds.Api;\n using Fabric.Crashlytics;\n ...\n public class GameObjectScript : MonoBehaviour\n {\n bool isCrashlyticsInitialized = false;\n public void Start()\n {\n ....\n // Initialize the Google Mobile Ads SDK.\n MobileAds.Initialize(initStatus =\u003e { });\n ....\n // Initialize Firebase\n Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task =\u003e {\n Firebase.DependencyStatus dependencyStatus = task.Result;\n if (dependencyStatus == Firebase.DependencyStatus.Available)\n {\n Firebase.FirebaseApp app = Firebase.FirebaseApp.DefaultInstance;\n isCrashlyticsInitialized = true;\n }\n else\n {\n UnityEngine.Debug.LogError(System.String.Format(\n \"Could not resolve all Firebase dependencies: {0}\",dependencyStatus));\n // Firebase Unity SDK is not safe to use here.\n }\n }\n }\n }\n\n2. Request a banner ad.\n\n using GoogleMobileAds.Api;\n using Fabric.Crashlytics;\n ...\n public class GameObjectScript : MonoBehaviour\n {\n\n public void Start()\n {\n ...\n // Initialize the Google Mobile Ads SDK.\n MobileAds.Initialize(initStatus =\u003e { });\n\n // Initialize Firebase.\n Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task =\u003e {\n Firebase.DependencyStatus dependencyStatus = task.Result;\n if (dependencyStatus == Firebase.DependencyStatus.Available)\n {\n // Create and hold a reference to your FirebaseApp,\n // where app is a Firebase.FirebaseApp property of your\n // application class.\n // Crashlytics will use the DefaultInstance, as well;\n // this ensures that Crashlytics is initialized.\n Firebase.FirebaseApp app = Firebase.FirebaseApp.DefaultInstance;\n isCrashlyticsInitialized = true;\n }\n else\n {\n UnityEngine.Debug.LogError(System.String.Format(\n \"Could not resolve all Firebase dependencies: {0}\",dependencyStatus));\n // Firebase Unity SDK is not safe to use here.\n }\n });\n\n // Request Banner View.\n this.RequestBanner();\n ...\n }\n public void RequestBanner()\n {\n #if UNITY_ANDROID\n string adUnitId = \"ca-app-pub-3940256099942544/6300978111\";\n #elif UNITY_IPHONE\n string adUnitId = \"ca-app-pub-1220882738324941/1255739139\";\n #else\n string adUnitId = \"unexpected_platform\";\n #endif\n // Create a 320x50 banner at the top of the screen.\n this.bannerView = new BannerView(adUnitId, AdSize.Banner, AdPosition.Bottom);\n AdRequest request = new AdRequest();\n this.bannerView.LoadAd(request);\n // Called when an ad request has successfully loaded.\n this.bannerView.OnAdLoaded += this.HandleOnAdLoaded;\n }\n }\n\n3. Get the `ResponseInfo` object `OnAdLoaded` and log the response ID to\n Crashlytics.\n\n public void HandleOnAdLoaded(object sender, EventArgs args)\n {\n ResponseInfo responseInfo = this.bannerView.GetResponseInfo();\n if (responseInfo != null)\n {\n String adResponseId = responseInfo.GetResponseId();\n // Log to Crashlytics.\n if (isCrashlyticsInitialized)\n {\n Crashlytics.SetCustomKey(\"banner_ad_response_id\", adResponseId);\n }\n }\n }\n\nThat's it! You can now see the most recent `banner_ad_response_id` in the key\nsection of crash sessions on your Crashlytics dashboard. Note that some keys may\ntake up to four hours to become visible on your dashboard."]]