This guide is intended for publishers who are interested in using Google Mobile Ads mediation with LG U+AD. It walks through the setup of a mediation adapter to work with your current iOS app and the configuration of additional settings.
LG U+AD Resources |
---|
Documentation |
SDK |
Adapter |
Customer support |
Prerequisites
An iOS app with the Google Mobile Ads SDK integrated. (If you don't have one, see Get Started.)
A Google Ad Manager account with Mediation for mobile apps configured.
Add LG U+AD to your project
Integrate ads into your app the same as before. To integrate non-interstitial ads (banner size, leaderboard size, and so on), see Banner Ads. To integrate interstitial ads (full-screen ads that mask all other content), see Interstitial Ads.
The following steps change your ad placement into a mediation placement that can show ads from multiple networks.
Download the adapter and SDK for LG U+AD from the resources above.
Add the downloaded network adapter/SDK in Xcode: right-click on your project and click Add Files to project.
Include any frameworks, compiler flags, or linker flags that LG U+AD require. There's no need to write additional code. Mediation invokes the LG U+AD adapter and SDK as necessary to create ads.
Set up event notification
To be notified of ad lifecycle events like impressions, you can implement
a GADBannerViewDelegate
. When using mediation, this delegate is
automatically notified of events from LG U+AD. For example, impressions
from any ad network are reported through the adViewDidReceiveAd:
method of
GADBannerViewDelegate
.
Check the value of adNetworkClassName
You can optionally check the adNetworkClassName
property on
GAMBannerView
, which returns the ad network class
name of the ad network that fetched the current banner once the
adViewDidReceiveAd
callback is called:
Swift
func adViewDidReceiveAd(_ bannerView: GAMBannerView) {
print("Banner adapter class name: \(bannerView.adNetworkClassName)")
}
Objective-C
- (void)adViewDidReceiveAd:(GAMBannerView *)bannerView {
NSLog(@"Banner adapter class name: %@", bannerView.adNetworkClassName);
}
Similarly, for interstitials, check the adNetworkClassName
property
on GAMInterstitial
inside interstitialDidReceiveAd
:
Swift
func interstitialDidReceiveAd(_ ad: GAMInterstitial) {
print("Interstitial adapter class name: \(ad.adNetworkClassName)")
}
Objective-C
- (void)interstitialDidReceiveAd:(GAMInterstitial *)interstitial {
NSLog(@"Interstitial adapter class name: %@", interstitial.adNetworkClassName);
}
GADMAdapterCustomEvents
.