Menjalankan hit-test di aplikasi Android NDK
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Lakukan hit-test untuk menentukan penempatan objek 3D yang benar di pemandangan Anda. Penempatan yang benar memastikan konten AR dirender pada ukuran yang sesuai (jelas).
Jenis hasil hit
Hit-test dapat menghasilkan empat jenis hasil hit yang berbeda, seperti yang ditunjukkan oleh tabel berikut.
Jenis hasil hit |
Deskripsi |
Orientasi |
Kasus penggunaan |
Panggilan metode |
Tebal (AR_TRACKABLE_DEPTH_POINT ) |
Menggunakan informasi kedalaman dari seluruh adegan untuk menentukan kedalaman dan orientasi titik yang benar
|
Tegak lurus dengan permukaan 3D
|
Meletakkan objek virtual di atas permukaan sembarang tempat (tidak hanya di lantai dan dinding)
|
ArDepthMode harus diaktifkan agar fitur ini berfungsi.
ArFrame_hitTest , periksa ArDepthPoint dalam daftar pengembalian
|
Pesawat (AR_TRACKABLE_PLANE ) |
Menabrak permukaan horizontal dan/atau vertikal untuk menentukan kedalaman dan orientasi titik yang benar
|
Tegak lurus dengan permukaan 3D
|
Tempatkan objek di bidang (lantai atau dinding) menggunakan geometri penuh bidang. Perlu timbangan yang benar segera. Penggantian untuk hit-test Depth
|
ArFrame_hitTest , periksa ArPlane dalam daftar pengembalian
|
Poin fitur (AR_TRACKABLE_POINT ) |
Mengandalkan fitur visual di sekitar titik yang diketuk pengguna untuk menentukan posisi dan orientasi titik yang benar
|
Tegak lurus dengan permukaan 3D
|
Meletakkan objek di permukaan sembarang tempat (tidak hanya di lantai dan dinding)
|
ArFrame_hitTest , periksa ArPoint dalam daftar pengembalian
|
Penempatan Instan (AR_TRACKABLE_INSTANT_PLACEMENT_POINT ) |
Menggunakan ruang layar untuk menempatkan konten. Awalnya menggunakan perkiraan kedalaman yang disediakan oleh aplikasi. Dapat langsung berfungsi, tetapi pose dan kedalaman sebenarnya akan berubah setelah ARCore dapat menentukan geometri adegan yang sebenarnya
|
+Y menunjuk ke atas, berlawanan dengan gravitasi
|
Letakkan objek di bidang (lantai atau dinding) menggunakan geometri penuh bidang yang memerlukan penempatan cepat, dan pengalamannya dapat menoleransi kedalaman dan skala awal yang tidak diketahui
|
ArFrame_hitTestInstantPlacement
|
Panggil ArFrame_hitTest
untuk melakukan hit test.
ArHitResultList* hit_result_list = NULL;
ArHitResultList_create(ar_session, &hit_result_list);
CHECK(hit_result_list);
if (is_instant_placement_enabled) {
ArFrame_hitTestInstantPlacement(ar_session, ar_frame, x, y,
k_approximate_distance_meters,
hit_result_list);
} else {
ArFrame_hitTest(ar_session, ar_frame, x, y, hit_result_list);
}
Filter hasil hit berdasarkan jenis yang Anda minati. Misalnya, jika Anda ingin berfokus pada ArPlane
:
int32_t hit_result_list_size = 0;
ArHitResultList_getSize(ar_session, hit_result_list, &hit_result_list_size);
// Returned hit-test results are sorted by increasing distance from the camera
// or virtual ray's origin. The first hit result is often the most relevant
// when responding to user input.
ArHitResult* ar_hit_result = NULL;
for (int32_t i = 0; i < hit_result_list_size; ++i) {
ArHitResult* ar_hit = NULL;
ArHitResult_create(ar_session, &ar_hit);
ArHitResultList_getItem(ar_session, hit_result_list, i, ar_hit);
if (ar_hit == NULL) {
LOGE("No item was hit.");
return;
}
ArTrackable* ar_trackable = NULL;
ArHitResult_acquireTrackable(ar_session, ar_hit, &ar_trackable);
ArTrackableType ar_trackable_type = AR_TRACKABLE_NOT_VALID;
ArTrackable_getType(ar_session, ar_trackable, &ar_trackable_type);
// Creates an anchor if a plane was hit.
if (ar_trackable_type == AR_TRACKABLE_PLANE) {
// Do something with this hit result. For example, create an anchor at
// this point of interest.
ArAnchor* anchor = NULL;
ArHitResult_acquireNewAnchor(ar_session, ar_hit, &anchor);
// TODO: Use this anchor in your AR experience.
ArAnchor_release(anchor);
ArHitResult_destroy(ar_hit);
ArTrackable_release(ar_trackable);
break;
}
ArHitResult_destroy(ar_hit);
ArTrackable_release(ar_trackable);
}
ArHitResultList_destroy(hit_result_list);
Melakukan hit-test menggunakan sinar dan arah arbitrer
Hit-test biasanya diperlakukan sebagai sinar dari perangkat atau kamera perangkat, tetapi Anda dapat menggunakan ArFrame_hitTestRay
untuk melakukan hit-test menggunakan sinar arbitrer dalam koordinat ruang dunia, bukan titik ruang layar.
Melampirkan Anchor ke HitResult
Setelah mendapatkan hasil hit, Anda dapat menggunakan posenya sebagai input untuk menempatkan konten AR dalam scene. Gunakan ArHitResult_acquireNewAnchor
untuk membuat Anchor baru di lokasi hit.
Langkah selanjutnya
Kecuali dinyatakan lain, konten di halaman ini dilisensikan berdasarkan Lisensi Creative Commons Attribution 4.0, sedangkan contoh kode dilisensikan berdasarkan Lisensi Apache 2.0. Untuk mengetahui informasi selengkapnya, lihat Kebijakan Situs Google Developers. Java adalah merek dagang terdaftar dari Oracle dan/atau afiliasinya.
Terakhir diperbarui pada 2025-07-26 UTC.
[null,null,["Terakhir diperbarui pada 2025-07-26 UTC."],[[["\u003cp\u003eUse hit-tests to accurately place 3D objects in your AR scene by determining their correct position and orientation in the real world.\u003c/p\u003e\n"],["\u003cp\u003eHit-tests offer four types of results: Depth, Plane, Feature Point, and Instant Placement, each suited for different placement scenarios and surface types.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eArFrame_hitTest\u003c/code\u003e and \u003ccode\u003eArFrame_hitTestInstantPlacement\u003c/code\u003e are the primary methods used to perform hit-tests, with the former focusing on precision and the latter on speed.\u003c/p\u003e\n"],["\u003cp\u003eOnce a hit-test is performed, filter the results based on your desired trackable type (e.g., planes) and create an anchor to attach your AR content to the hit location.\u003c/p\u003e\n"],["\u003cp\u003eAnchors are created from successful hit-tests using \u003ccode\u003eArHitResult_acquireNewAnchor\u003c/code\u003e, allowing virtual objects to remain persistently placed in the real world.\u003c/p\u003e\n"]]],["Hit-tests determine 3D object placement in AR scenes, ensuring correct size. Four result types exist: Depth (for arbitrary surfaces), Plane (for floors/walls), Feature Point (for user-tapped surfaces), and Instant Placement (for rapid, initially estimated placement). Use `ArFrame_hitTest` or `ArFrame_hitTestInstantPlacement` to perform hit tests and filter results based on `ArTrackableType`. `ArFrame_hitTestRay` enables tests with arbitrary rays. `ArHitResult_acquireNewAnchor` creates an Anchor at the hit location for AR content placement.\n"],null,["# Perform hit-tests in your Android NDK app\n\nPerform a [hit-test](/ar/develop/hit-test) to determine the correct placement of a 3D object in your scene. Correct placement ensures that the AR content is rendered at the appropriate (apparent) size.\n\nHit result types\n----------------\n\nA hit-test can yield four different types of hit results, as shown by the following table.\n\n| Hit result type | Description | Orientation | Use case | Method calls |\n|---------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| Depth ([`AR_TRACKABLE_DEPTH_POINT`](/ar/reference/c/group/ar-trackable#ar_trackable_depth_point)) | Uses depth information from the entire scene to determine a point's correct depth and orientation | Perpendicular to the 3D surface | Place a virtual object on an arbitrary surface (not just on floors and walls) | **[`ArDepthMode`](/ar/reference/c/group/ar-config#ardepthmode) must be enabled for this to work.** [`ArFrame_hitTest`](/ar/reference/c/group/ar-frame#arframe_hittest), check for [`ArDepthPoint`](/ar/reference/c/group/ar-depth-point#ardepthpoint)s in the return list |\n| Plane ([`AR_TRACKABLE_PLANE`](/ar/reference/c/group/ar-trackable#ar_trackable_plane)) | Hits horizontal and/or vertical surfaces to determine a point's correct depth and orientation | Perpendicular to the 3D surface | Place an object on a plane (floor or wall) using the plane's full geometry. Need correct scale immediately. Fallback for the Depth hit-test | [`ArFrame_hitTest`](/ar/reference/c/group/ar-frame#arframe_hittest), check for [`ArPlane`](/ar/reference/c/group/ar-plane)s in the return list |\n| Feature point ([`AR_TRACKABLE_POINT`](/ar/reference/c/group/ar-trackable#ar_trackable_point)) | Relies on visual features around the point of a user tap to determine a point's correct position and orientation | Perpendicular to the 3D surface | Place an object on an arbitrary surface (not just on floors and walls) | [`ArFrame_hitTest`](/ar/reference/c/group/ar-frame#arframe_hittest), check for [`ArPoint`](/ar/reference/c/group/ar-point)s in the return list |\n| Instant Placement ([`AR_TRACKABLE_INSTANT_PLACEMENT_POINT`](/ar/reference/c/group/ar-trackable#ar_trackable_instant_placement_point)) | Uses screen space to place content. Initially uses estimated depth provided by the app. Works instantly, but pose and actual depth will change once ARCore is able to determine actual scene geometry | +Y pointing up, opposite to gravity | Place an object on a plane (floor or wall) using the plane's full geometry where fast placement is critical, and the experience can tolerate unknown initial depth and scale | [`ArFrame_hitTestInstantPlacement`](/ar/reference/c/group/ar-frame#arframe_hittestinstantplacement) |\n\nPerform a standard hit-test\n---------------------------\n\nCall [`ArFrame_hitTest`](/ar/reference/c/group/ar-frame#arframe_hittest) to perform a hit test. \n\n```c\nArHitResultList* hit_result_list = NULL;\nArHitResultList_create(ar_session, &hit_result_list);\nCHECK(hit_result_list);\nif (is_instant_placement_enabled) {\n ArFrame_hitTestInstantPlacement(ar_session, ar_frame, x, y,\n k_approximate_distance_meters,\n hit_result_list);\n} else {\n ArFrame_hitTest(ar_session, ar_frame, x, y, hit_result_list);\n}\n```\n\nFilter hit results based on the type you're interested in. For example, if you'd like to focus on `ArPlane`s: \n\n```c\nint32_t hit_result_list_size = 0;\nArHitResultList_getSize(ar_session, hit_result_list, &hit_result_list_size);\n\n// Returned hit-test results are sorted by increasing distance from the camera\n// or virtual ray's origin. The first hit result is often the most relevant\n// when responding to user input.\nArHitResult* ar_hit_result = NULL;\nfor (int32_t i = 0; i \u003c hit_result_list_size; ++i) {\n ArHitResult* ar_hit = NULL;\n ArHitResult_create(ar_session, &ar_hit);\n ArHitResultList_getItem(ar_session, hit_result_list, i, ar_hit);\n\n if (ar_hit == NULL) {\n LOGE(\"No item was hit.\");\n return;\n }\n\n ArTrackable* ar_trackable = NULL;\n ArHitResult_acquireTrackable(ar_session, ar_hit, &ar_trackable);\n ArTrackableType ar_trackable_type = AR_TRACKABLE_NOT_VALID;\n ArTrackable_getType(ar_session, ar_trackable, &ar_trackable_type);\n // Creates an anchor if a plane was hit.\n if (ar_trackable_type == AR_TRACKABLE_PLANE) {\n // Do something with this hit result. For example, create an anchor at\n // this point of interest.\n ArAnchor* anchor = NULL;\n ArHitResult_acquireNewAnchor(ar_session, ar_hit, &anchor);\n\n // TODO: Use this anchor in your AR experience.\n\n ArAnchor_release(anchor);\n ArHitResult_destroy(ar_hit);\n ArTrackable_release(ar_trackable);\n break;\n }\n ArHitResult_destroy(ar_hit);\n ArTrackable_release(ar_trackable);\n}\nArHitResultList_destroy(hit_result_list);\n```\n\nConduct a hit-test using an arbitrary ray and direction\n-------------------------------------------------------\n\nHit-tests are typically treated as rays from the device or device camera, but you can use [`ArFrame_hitTestRay`](/ar/reference/c/group/ar-frame#arframe_hittestray) to conduct a hit-test using an arbitrary ray in world space coordinates instead of a screen-space point.\n\nAttach an Anchor to a HitResult\n-------------------------------\n\nOnce you have a hit result, you can use its pose as input to [place AR content](/ar/develop/anchors) in your scene. Use [`ArHitResult_acquireNewAnchor`](/ar/reference/c/group/ar-hit-result#arhitresult_acquirenewanchor) to create a new [Anchor](/ar/develop/anchors) at the hit location.\n\nWhat's next\n-----------\n\n- Check out the [`hello_ar_c`](https://github.com/google-ar/arcore-android-sdk/tree/master/samples/hello_ar_c) sample app on GitHub."]]