Android NDK アプリでヒットテストを実行する
コレクションでコンテンツを整理
必要に応じて、コンテンツの保存と分類を行います。
ヒットテストを行って、3D オブジェクトがシーン内に正しく配置されているか確認します。正しく配置することで、AR コンテンツが適切な(見かけ上の)サイズでレンダリングされます。
ヒット結果タイプ
ヒットテストでは、次の表に示すように、4 つの異なるタイプのヒット結果が生成されます。
ArFrame_hitTest
を呼び出してヒットテストを行います。
ArHitResultList* hit_result_list = NULL;
ArHitResultList_create(ar_session, &hit_result_list);
CHECK(hit_result_list);
if (is_instant_placement_enabled) {
ArFrame_hitTestInstantPlacement(ar_session, ar_frame, x, y,
k_approximate_distance_meters,
hit_result_list);
} else {
ArFrame_hitTest(ar_session, ar_frame, x, y, hit_result_list);
}
目的とするタイプに基づいてヒット結果をフィルタします。たとえば、ArPlane
にフォーカスする場合は、次のようにします。
int32_t hit_result_list_size = 0;
ArHitResultList_getSize(ar_session, hit_result_list, &hit_result_list_size);
// Returned hit-test results are sorted by increasing distance from the camera
// or virtual ray's origin. The first hit result is often the most relevant
// when responding to user input.
ArHitResult* ar_hit_result = NULL;
for (int32_t i = 0; i < hit_result_list_size; ++i) {
ArHitResult* ar_hit = NULL;
ArHitResult_create(ar_session, &ar_hit);
ArHitResultList_getItem(ar_session, hit_result_list, i, ar_hit);
if (ar_hit == NULL) {
LOGE("No item was hit.");
return;
}
ArTrackable* ar_trackable = NULL;
ArHitResult_acquireTrackable(ar_session, ar_hit, &ar_trackable);
ArTrackableType ar_trackable_type = AR_TRACKABLE_NOT_VALID;
ArTrackable_getType(ar_session, ar_trackable, &ar_trackable_type);
// Creates an anchor if a plane was hit.
if (ar_trackable_type == AR_TRACKABLE_PLANE) {
// Do something with this hit result. For example, create an anchor at
// this point of interest.
ArAnchor* anchor = NULL;
ArHitResult_acquireNewAnchor(ar_session, ar_hit, &anchor);
// TODO: Use this anchor in your AR experience.
ArAnchor_release(anchor);
ArHitResult_destroy(ar_hit);
ArTrackable_release(ar_trackable);
break;
}
ArHitResult_destroy(ar_hit);
ArTrackable_release(ar_trackable);
}
ArHitResultList_destroy(hit_result_list);
任意の光線と方向を使用してヒットテストを行う
ヒットテストは通常、デバイスまたはデバイスカメラからの光線として扱われますが、ArFrame_hitTestRay
を使用すると、画面空間の点ではなく、ワールド空間座標の任意の光線を使用してヒットテストを実行できます。
HitResult にアンカーをアタッチする
ヒット結果が得られたら、そのポーズを入力として使用し、シーンに AR コンテンツを配置できます。ArHitResult_acquireNewAnchor
を使用して、ヒットした場所に新しい Anchor を作成します。
次のステップ
特に記載のない限り、このページのコンテンツはクリエイティブ・コモンズの表示 4.0 ライセンスにより使用許諾されます。コードサンプルは Apache 2.0 ライセンスにより使用許諾されます。詳しくは、Google Developers サイトのポリシーをご覧ください。Java は Oracle および関連会社の登録商標です。
最終更新日 2025-07-26 UTC。
[null,null,["最終更新日 2025-07-26 UTC。"],[[["\u003cp\u003eUse hit-tests to accurately place 3D objects in your AR scene by determining their correct position and orientation in the real world.\u003c/p\u003e\n"],["\u003cp\u003eHit-tests offer four types of results: Depth, Plane, Feature Point, and Instant Placement, each suited for different placement scenarios and surface types.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eArFrame_hitTest\u003c/code\u003e and \u003ccode\u003eArFrame_hitTestInstantPlacement\u003c/code\u003e are the primary methods used to perform hit-tests, with the former focusing on precision and the latter on speed.\u003c/p\u003e\n"],["\u003cp\u003eOnce a hit-test is performed, filter the results based on your desired trackable type (e.g., planes) and create an anchor to attach your AR content to the hit location.\u003c/p\u003e\n"],["\u003cp\u003eAnchors are created from successful hit-tests using \u003ccode\u003eArHitResult_acquireNewAnchor\u003c/code\u003e, allowing virtual objects to remain persistently placed in the real world.\u003c/p\u003e\n"]]],["Hit-tests determine 3D object placement in AR scenes, ensuring correct size. Four result types exist: Depth (for arbitrary surfaces), Plane (for floors/walls), Feature Point (for user-tapped surfaces), and Instant Placement (for rapid, initially estimated placement). Use `ArFrame_hitTest` or `ArFrame_hitTestInstantPlacement` to perform hit tests and filter results based on `ArTrackableType`. `ArFrame_hitTestRay` enables tests with arbitrary rays. `ArHitResult_acquireNewAnchor` creates an Anchor at the hit location for AR content placement.\n"],null,["# Perform hit-tests in your Android NDK app\n\nPerform a [hit-test](/ar/develop/hit-test) to determine the correct placement of a 3D object in your scene. Correct placement ensures that the AR content is rendered at the appropriate (apparent) size.\n\nHit result types\n----------------\n\nA hit-test can yield four different types of hit results, as shown by the following table.\n\n| Hit result type | Description | Orientation | Use case | Method calls |\n|---------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| Depth ([`AR_TRACKABLE_DEPTH_POINT`](/ar/reference/c/group/ar-trackable#ar_trackable_depth_point)) | Uses depth information from the entire scene to determine a point's correct depth and orientation | Perpendicular to the 3D surface | Place a virtual object on an arbitrary surface (not just on floors and walls) | **[`ArDepthMode`](/ar/reference/c/group/ar-config#ardepthmode) must be enabled for this to work.** [`ArFrame_hitTest`](/ar/reference/c/group/ar-frame#arframe_hittest), check for [`ArDepthPoint`](/ar/reference/c/group/ar-depth-point#ardepthpoint)s in the return list |\n| Plane ([`AR_TRACKABLE_PLANE`](/ar/reference/c/group/ar-trackable#ar_trackable_plane)) | Hits horizontal and/or vertical surfaces to determine a point's correct depth and orientation | Perpendicular to the 3D surface | Place an object on a plane (floor or wall) using the plane's full geometry. Need correct scale immediately. Fallback for the Depth hit-test | [`ArFrame_hitTest`](/ar/reference/c/group/ar-frame#arframe_hittest), check for [`ArPlane`](/ar/reference/c/group/ar-plane)s in the return list |\n| Feature point ([`AR_TRACKABLE_POINT`](/ar/reference/c/group/ar-trackable#ar_trackable_point)) | Relies on visual features around the point of a user tap to determine a point's correct position and orientation | Perpendicular to the 3D surface | Place an object on an arbitrary surface (not just on floors and walls) | [`ArFrame_hitTest`](/ar/reference/c/group/ar-frame#arframe_hittest), check for [`ArPoint`](/ar/reference/c/group/ar-point)s in the return list |\n| Instant Placement ([`AR_TRACKABLE_INSTANT_PLACEMENT_POINT`](/ar/reference/c/group/ar-trackable#ar_trackable_instant_placement_point)) | Uses screen space to place content. Initially uses estimated depth provided by the app. Works instantly, but pose and actual depth will change once ARCore is able to determine actual scene geometry | +Y pointing up, opposite to gravity | Place an object on a plane (floor or wall) using the plane's full geometry where fast placement is critical, and the experience can tolerate unknown initial depth and scale | [`ArFrame_hitTestInstantPlacement`](/ar/reference/c/group/ar-frame#arframe_hittestinstantplacement) |\n\nPerform a standard hit-test\n---------------------------\n\nCall [`ArFrame_hitTest`](/ar/reference/c/group/ar-frame#arframe_hittest) to perform a hit test. \n\n```c\nArHitResultList* hit_result_list = NULL;\nArHitResultList_create(ar_session, &hit_result_list);\nCHECK(hit_result_list);\nif (is_instant_placement_enabled) {\n ArFrame_hitTestInstantPlacement(ar_session, ar_frame, x, y,\n k_approximate_distance_meters,\n hit_result_list);\n} else {\n ArFrame_hitTest(ar_session, ar_frame, x, y, hit_result_list);\n}\n```\n\nFilter hit results based on the type you're interested in. For example, if you'd like to focus on `ArPlane`s: \n\n```c\nint32_t hit_result_list_size = 0;\nArHitResultList_getSize(ar_session, hit_result_list, &hit_result_list_size);\n\n// Returned hit-test results are sorted by increasing distance from the camera\n// or virtual ray's origin. The first hit result is often the most relevant\n// when responding to user input.\nArHitResult* ar_hit_result = NULL;\nfor (int32_t i = 0; i \u003c hit_result_list_size; ++i) {\n ArHitResult* ar_hit = NULL;\n ArHitResult_create(ar_session, &ar_hit);\n ArHitResultList_getItem(ar_session, hit_result_list, i, ar_hit);\n\n if (ar_hit == NULL) {\n LOGE(\"No item was hit.\");\n return;\n }\n\n ArTrackable* ar_trackable = NULL;\n ArHitResult_acquireTrackable(ar_session, ar_hit, &ar_trackable);\n ArTrackableType ar_trackable_type = AR_TRACKABLE_NOT_VALID;\n ArTrackable_getType(ar_session, ar_trackable, &ar_trackable_type);\n // Creates an anchor if a plane was hit.\n if (ar_trackable_type == AR_TRACKABLE_PLANE) {\n // Do something with this hit result. For example, create an anchor at\n // this point of interest.\n ArAnchor* anchor = NULL;\n ArHitResult_acquireNewAnchor(ar_session, ar_hit, &anchor);\n\n // TODO: Use this anchor in your AR experience.\n\n ArAnchor_release(anchor);\n ArHitResult_destroy(ar_hit);\n ArTrackable_release(ar_trackable);\n break;\n }\n ArHitResult_destroy(ar_hit);\n ArTrackable_release(ar_trackable);\n}\nArHitResultList_destroy(hit_result_list);\n```\n\nConduct a hit-test using an arbitrary ray and direction\n-------------------------------------------------------\n\nHit-tests are typically treated as rays from the device or device camera, but you can use [`ArFrame_hitTestRay`](/ar/reference/c/group/ar-frame#arframe_hittestray) to conduct a hit-test using an arbitrary ray in world space coordinates instead of a screen-space point.\n\nAttach an Anchor to a HitResult\n-------------------------------\n\nOnce you have a hit result, you can use its pose as input to [place AR content](/ar/develop/anchors) in your scene. Use [`ArHitResult_acquireNewAnchor`](/ar/reference/c/group/ar-hit-result#arhitresult_acquirenewanchor) to create a new [Anchor](/ar/develop/anchors) at the hit location.\n\nWhat's next\n-----------\n\n- Check out the [`hello_ar_c`](https://github.com/google-ar/arcore-android-sdk/tree/master/samples/hello_ar_c) sample app on GitHub."]]