ARCore 使用入门
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平台专用指南
如需开始在应用中使用 ARCore,请按照上文中列出的适用于您所用平台的平台专用指南操作。设置好环境并确认可以运行示例应用后,您需要将 ARCore 设为“AR 必需”或“AR 可选”,并为应用配置 ARCore 会话。然后,您就可以探索 ARCore 功能,例如即时放置、增强图像和云锚点。
如需详细了解增强现实和增强现实应用的一般开发,请参阅基本概念以及增强现实基础知识部分中的其他文章。

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最后更新时间 (UTC):2025-07-26。
[null,null,["最后更新时间 (UTC):2025-07-26。"],[[["\u003cp\u003eThis page provides platform-specific guides for developing AR apps using ARCore across Android, iOS, Unity, Unreal Engine, and WebXR.\u003c/p\u003e\n"],["\u003cp\u003eEach platform guide offers resources such as quickstarts, setup instructions, session configuration, and platform-specific features.\u003c/p\u003e\n"],["\u003cp\u003eDevelopers can use these guides to integrate ARCore features like Instant Placement, Augmented Images, and Cloud Anchors into their apps.\u003c/p\u003e\n"],["\u003cp\u003eBefore diving into specific features, it's crucial to enable ARCore and configure an ARCore session for your chosen platform.\u003c/p\u003e\n"],["\u003cp\u003eFor foundational AR knowledge and app development principles, explore the 'Fundamental concepts' and 'Augmented Reality essentials' sections.\u003c/p\u003e\n"]]],[],null,["# Getting started with ARCore\n\n**Platform-specific guides** \n\n### Android (Kotlin/Java)\n\n- [Quickstart](/ar/develop/java/quickstart)\n- [Run AR apps in Android Emulator](/ar/develop/java/emulator)\n- [Enable ARCore](/ar/develop/java/enable-arcore)\n- [Configure an ARCore session](/ar/develop/java/session-config)\n- [Creating Play Instant apps using ARCore](/ar/develop/java/instant-app)\n\n### Android NDK (C)\n\n- [Quickstart](/ar/develop/c/quickstart)\n- [Run AR apps in Android Emulator](/ar/develop/c/emulator)\n- [Enable ARCore](/ar/develop/c/enable-arcore)\n- [Configure an ARCore session](/ar/develop/c/session-config)\n- [Creating Play Instant apps using ARCore](/ar/develop/c/instant-app)\n\n### Unity (AR Foundation)\n\n- [Overview of features](/ar/develop/unity-arf/features)\n- [Get started with AR Foundation](/ar/develop/unity-arf/getting-started-ar-foundation)\n- [Get started with ARCore Extensions](/ar/develop/unity-arf/getting-started-extensions)\n- [Enable ARCore](/ar/develop/unity-arf/enable-arcore)\n- [Configure an ARCore session](/ar/develop/unity-arf/session-config)\n- [Build for Android 11](/ar/develop/unity-arf/android-11-build)\n- [Build for Android 12](/ar/develop/unity-arf/android-12-build)\n- [ARCore Extensions analytics](/ar/develop/unity-arf/arcore-extensions-analytics)\n\n### iOS\n\n- [Configure an ARCore session](/ar/develop/ios/session-config)\n- [Cloud Anchors quickstart](/ar/develop/ios/cloud-anchors/quickstart)\n- [Augmented Faces quickstart](/ar/develop/ios/augmented-faces/quickstart)\n\n### Unreal Engine\n\n- [ARCore SDK for Unreal Engine](/ar/develop/unreal-arcore-sdk)\n- [Official documentation](https://docs.unrealengine.com/5.0/en-US/developing-for-arcore-in-unreal-engine/)\n\n### WebXR\n\n- [WebXR overview](/ar/develop/webxr)\n- [ARCore comparison](/ar/develop/webxr/arcore-comparison)\n- [WebXR requirements](/ar/develop/webxr/requirements)\n- [Create a WebXR application](/ar/develop/webxr/hello-webxr)\n- [WebXR API on MDN](https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Device_API)\n- [Immersive Web (W3C) samples](https://immersive-web.github.io/webxr-samples)\n\nTo get started using ARCore in your app, follow the platform-specific guides,\nlisted above, for your platform. Once you've set up your environment and\nconfirmed that you can run the sample app, you'll want to\nenable ARCore as either AR Required or AR Optional, and configure an ARCore\nsession for your app. Then you can explore ARCore features such as\n[Instant Placement](/ar/develop/instant-placement),\n[Augmented Images](/ar/develop/augmented-images), and\n[Cloud Anchors](/ar/develop/cloud-anchors).\n\nFor more information about Augmented Reality and AR app development generally,\nsee [Fundamental concepts](/ar/develop/fundamentals) and other articles in the\n*Augmented Reality essentials* section."]]