Android SDK (Kotlin/자바)에서 Vulkan을 사용하여 AR 앱 렌더링
컬렉션을 사용해 정리하기
내 환경설정을 기준으로 콘텐츠를 저장하고 분류하세요.
Config.TextureUpdateMode
이 TextureUpdateMode.EXPOSE_HARDWARE_BUFFER
로 설정되면 Session.update()
이 호출될 때 ARCore에서 Android 하드웨어 버퍼를 제공합니다. 이 하드웨어 버퍼는 Vulkan VkImage
에 바인딩할 수 있습니다.
샘플 애플리케이션 보기
Vulkan 렌더링 지원은 hello_ar_vulkan_c 샘플 앱에서 보여줍니다.
하드웨어 버퍼 출력 모드 사용 설정
구성된 Config.TextureUpdateMode
는 ARCore에서 카메라 텍스처를 업데이트하는 방법을 결정합니다. TextureUpdateMode.EXPOSE_HARDWARE_BUFFER
로 설정하면 ARCore는 HardwareBuffer
를 통해 카메라 이미지를 제공합니다.
TextureUpdateMode.EXPOSE_HARDWARE_BUFFER
를 사용하도록 세션을 구성합니다.
자바
Config config = session.getConfig();
config.setTextureUpdateMode(Config.TextureUpdateMode.EXPOSE_HARDWARE_BUFFER);
session.configure(config);
Kotlin
session.configure(
session.config.apply { textureUpdateMode = Config.TextureUpdateMode.EXPOSE_HARDWARE_BUFFER }
)
하드웨어 버퍼 가져오기
TextureUpdateMode.EXPOSE_HARDWARE_BUFFER
가 사용 설정된 경우 Frame.getHardwareBuffer()
를 사용하여 하드웨어 버퍼를 가져옵니다.
자바
try {
HardwareBuffer buffer = frame.getHardwareBuffer();
// Use the buffer object in your rendering.
} catch (NotYetAvailableException e) {
// The hardware buffer is not ready yet.
}
Kotlin
try {
val buffer = frame.hardwareBuffer
// Use the buffer object in your rendering.
} catch (e: NotYetAvailableException) {
// The hardware buffer is not ready yet.
}
Vulkan 렌더링 중에 하드웨어 버퍼 사용
Vulkan을 사용하여 AR 애플리케이션을 렌더링하는 방법의 예는 vulkan_handler.cc
를 참고하세요.
지원되는 기기
Vulkan 렌더링 지원은 Android API 수준 27 이상에서만 사용할 수 있습니다. 또한 기기가 VK_ANDROID_external_memory_android_hardware_buffer
확장 프로그램을 지원해야 합니다.
앱 매니페스트에서 Vulkan 요구
Google Play는 앱 매니페스트에 선언된 <uses-feature>
를 사용하여 하드웨어 및 소프트웨어 기능 요구사항을 충족하지 않는 기기에서 앱을 필터링합니다.
Vulkan 1.0을 사용하는 기기는 필요한 확장 프로그램을 지원하지 않을 수 있지만 Vulkan 1.1과 호환되는 기기는 Android 10 (API 수준 29)부터 필요한 확장 프로그램을 반드시 포함해야 합니다.
달리 명시되지 않는 한 이 페이지의 콘텐츠에는 Creative Commons Attribution 4.0 라이선스에 따라 라이선스가 부여되며, 코드 샘플에는 Apache 2.0 라이선스에 따라 라이선스가 부여됩니다. 자세한 내용은 Google Developers 사이트 정책을 참조하세요. 자바는 Oracle 및/또는 Oracle 계열사의 등록 상표입니다.
최종 업데이트: 2025-07-26(UTC)
[null,null,["최종 업데이트: 2025-07-26(UTC)"],[[["\u003cp\u003eARCore can provide the camera image as an Android hardware buffer for efficient Vulkan rendering when \u003ccode\u003eTextureUpdateMode.EXPOSE_HARDWARE_BUFFER\u003c/code\u003e is enabled.\u003c/p\u003e\n"],["\u003cp\u003eThis hardware buffer can be accessed using \u003ccode\u003eFrame.getHardwareBuffer()\u003c/code\u003e and bound to a Vulkan \u003ccode\u003eVkImage\u003c/code\u003e for rendering.\u003c/p\u003e\n"],["\u003cp\u003eVulkan rendering with ARCore requires Android API level 27 or higher and device support for the \u003ccode\u003eVK_ANDROID_external_memory_android_hardware_buffer\u003c/code\u003e extension.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003ehello_ar_vulkan_c\u003c/code\u003e sample app demonstrates how to implement Vulkan rendering with ARCore.\u003c/p\u003e\n"],["\u003cp\u003eTo ensure your app is only available on compatible devices, declare the Vulkan feature requirement in your app's manifest.\u003c/p\u003e\n"]]],["To utilize hardware buffer output, set `Config.TextureUpdateMode` to `EXPOSE_HARDWARE_BUFFER` during session configuration. This enables ARCore to provide a hardware buffer via `Session.update()`. Retrieve this buffer using `Frame.getHardwareBuffer()`. It can then be bound to a Vulkan `VkImage`. Vulkan rendering is demonstrated in the `hello_ar_vulkan_c` sample app. Support requires Android API level 27+, with the `VK_ANDROID_external_memory_android_hardware_buffer` extension and ensure your manifest declares Vulkan usage.\n"],null,["# Render your AR app using Vulkan on Android SDK (Kotlin/Java)\n\nWhen the [`Config.TextureUpdateMode`](/ar/reference/java/com/google/ar/core/Config.TextureUpdateMode) is set to [`TextureUpdateMode.EXPOSE_HARDWARE_BUFFER`](/ar/reference/java/com/google/ar/core/Config.TextureUpdateMode#expose_hardware_buffer), ARCore will provide an Android [hardware buffer](https://developer.android.com/ndk/reference/group/a-hardware-buffer) when [`Session.update()`](/ar/reference/java/com/google/ar/core/Session#update-) is called. This hardware buffer can be bound to a Vulkan [`VkImage`](https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkImage.html).\n\nView the sample application\n---------------------------\n\nVulkan rendering support is demonstrated in the [hello_ar_vulkan_c sample app](https://github.com/google-ar/arcore-android-sdk/tree/master/samples/hello_ar_vulkan_c).\n\nEnable the hardware buffer output mode\n--------------------------------------\n\nThe configured [`Config.TextureUpdateMode`](/ar/reference/java/com/google/ar/core/Config.TextureUpdateMode) determines how ARCore will update the camera texture. When it is set to [`TextureUpdateMode.EXPOSE_HARDWARE_BUFFER`](/ar/reference/java/com/google/ar/core/Config.TextureUpdateMode#expose_hardware_buffer), ARCore will provide the camera image through a [`HardwareBuffer`](https://developer.android.com/reference/android/hardware/HardwareBuffer).\n\nConfigure the session to use [`TextureUpdateMode.EXPOSE_HARDWARE_BUFFER`](/ar/reference/java/com/google/ar/core/Config.TextureUpdateMode#expose_hardware_buffer): \n\n### Java\n\n```java\nConfig config = session.getConfig();\nconfig.setTextureUpdateMode(Config.TextureUpdateMode.EXPOSE_HARDWARE_BUFFER);\nsession.configure(config);\n```\n\n### Kotlin\n\n```kotlin\nsession.configure(\n session.config.apply { textureUpdateMode = Config.TextureUpdateMode.EXPOSE_HARDWARE_BUFFER }\n)\n```\n| **Note:** When using [`TextureUpdateMode.EXPOSE_HARDWARE_BUFFER`](/ar/reference/java/com/google/ar/core/Config.TextureUpdateMode#expose_hardware_buffer) on incompatible devices, [`Session.configure()`](/ar/reference/java/com/google/ar/core/Session#configure(com.google.ar.core.Config)) will fail and throw [`UnsupportedConfigurationException`](/ar/reference/java/com/google/ar/core/exceptions/UnsupportedConfigurationException).\n\nObtain the hardware buffer\n--------------------------\n\nWhen [`TextureUpdateMode.EXPOSE_HARDWARE_BUFFER`](/ar/reference/java/com/google/ar/core/Config.TextureUpdateMode#expose_hardware_buffer) is enabled, use [`Frame.getHardwareBuffer()`](/ar/reference/java/com/google/ar/core/Frame#getHardwareBuffer-) to get the hardware buffer: \n\n### Java\n\n```java\ntry {\n HardwareBuffer buffer = frame.getHardwareBuffer();\n // Use the buffer object in your rendering.\n} catch (NotYetAvailableException e) {\n // The hardware buffer is not ready yet.\n}\n```\n\n### Kotlin\n\n```kotlin\ntry {\n val buffer = frame.hardwareBuffer\n // Use the buffer object in your rendering.\n} catch (e: NotYetAvailableException) {\n // The hardware buffer is not ready yet.\n}\n```\n\nUse the hardware buffer during Vulkan rendering\n-----------------------------------------------\n\nSee [`vulkan_handler.cc`](https://github.com/google-ar/arcore-android-sdk/blob/master/samples/hello_ar_vulkan_c/app/src/main/cpp/vulkan_handler.cc) for an example of how to render an AR application using Vulkan.\n\nSupported devices\n-----------------\n\nVulkan rendering support is only available on Android API levels **27** and\nabove. Additionally, the device must support the `VK_ANDROID_external_memory_android_hardware_buffer` extension.\n\n### Require Vulkan in your app's manifest\n\nGoogle Play uses `\u003cuses-feature\u003e` declared in your app manifest to filter your\napp from devices that don't meet its hardware and software feature requirements.\nDevices using Vulkan 1.0 **might not** support the required extension, but devices\ncompatible with Vulkan 1.1 **must** have the required extension starting in Android 10 (API level 29)."]]