Interfaces
Node.LifecycleListener | Interface definition for callbacks to be invoked when node lifecycle events occur. |
Node.OnTapListener | Interface definition for a callback to be invoked when a node is tapped. |
Node.OnTouchListener | Interface definition for a callback to be invoked when a touch event is dispatched to this node. |
Node.TransformChangedListener | Interface definition for callbacks to be invoked when the transformation of the node changes. |
Scene.OnPeekTouchListener | Interface definition for a callback to be invoked when a touch event is dispatched to a scene. |
Scene.OnTouchListener | Interface definition for a callback to be invoked when a touch event is dispatched to a scene. |
Scene.OnUpdateListener | Interface definition for a callback to be invoked once per frame immediately before the scene is updated. |
SceneView.AnimationTimeTransformer | Defines a transform from Choreographer time to animation time. |
Classes
AnchorNode | Node that is automatically positioned in world space based on an ARCore Anchor. |
ArSceneView | A SurfaceView that integrates with ARCore and renders a scene. |
Camera | Represents a virtual camera, which determines the perspective through which the scene is viewed. |
FrameTime | Provides time information for the current frame. |
HitTestResult | Stores the results of calls to Scene.hitTest and Scene.hitTestAll. |
Node | A Node represents a transformation within the scene graph's hierarchy. |
NodeParent | Base class for all classes that can contain a set of nodes as children. |
Scene | The Sceneform Scene maintains the scene graph, a hierarchical organization of a scene's content. |
SceneView | A Sceneform SurfaceView that manages rendering and interaction with the scene. |
SkeletonNode | A Node that provides mappings between the bones of a skinned ModelRenderable and
a set of Node s. |
Sun | Represents the "sun" - the default directional light in the scene. |